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Messages - Theepicosity

#1
VVVVVV Levels / Viridian Gets Assasinated
November 21, 2019, 07:36:21 AM
this level is pretty bad
i tried making something cool and it devolved into this.
if you play this, just know that you will be playing it over and over.
also there is swear at the end

(also verdigris bad)
https://www.dropbox.com/s/smwx7tnzaprsrqf/New%20WinRAR%20ZIP%20archive.zip?dl=0

alternate titles: Viridian Gets Kidnapped, Gets Better After 37th Checkpoint, New WinRAR Zip Archive
#2
VVVVVV / List of Internal Scripts
June 22, 2019, 06:16:50 AM
This is a list of all internal scripts, in the order that i found them. I couldn't find any other list of these on this forum, so i asked around and i figured it was ok to make this. All of these can be run via the loadscript() internal command or other similar commands, just know that most of these arent very useful since they were meant for the main game.

if its in black, it will always run smoothly.
if its in orange, that means that the script is mostly fine, except in a few cases.
if its in green, that means that the script may actually be useful in custom levels.
if its in purple, that means that the script doesnt do anything, at least that i know of.
if its in red, that means the script will do very, very bad things and should never be used.

talkblue_trinket[1-6] (orange - dont use 6, thats the secret lab)
talkyellow_trinket[1-3]
talkred_[1-14]
talkgreen_[1-11]
talkblue_[1-9]
talkyellow_[1-12]
talkpurple_[1-9]
talkpurple_intermission[1-3]
talkpurple_intro
gameover (purple - may be used in no death mode?)
intro
intermission_1 (red - if you rescued someone already, it will destroy your save file. not only that, it crashes at "...But Not Too Close.")
intermission_2 (red - if you rescued someone already, it will destroy your save file. otherwise you will be stuck waiting for noone to fall.)
levelonecomplete
gamecomplete (red - this doesnt really need explaining. destroys your save file)
firststeps
trenchwarfare
newtrenchwarfare
trinketcollector
communicationstation
communicationstationskip
teleporterback
levelonecompleteskip
bigopenworld
bigopenworldskip
rescueblue
skipblue
rescueyellow
skipyellow
rescuegreen
skipgreen
rescuered
skipred
startexpolevel_tower
startexpolevel_lab
startexpolevel_warp
startexpolevel_station1
startexpolevel_tower
skipint1
int1blue_[1-7]
int1yellow_[1-7]
int1green_[1-7]
int1red_[1-7]
skipint2
int2intro_blue
int2intro_yellow
int2intro_green
int2intro_red
int2_blue
skipint2blue
int2_yellow
skipint2yellow
int2_green
skipint2green
int2_red
skipint2red
startexpolevel_station2
finallevel_teleporter (red - takes you to the final level, crashes in "Timeslip")
skipfinal (red - takes you to the final level, crashes in "Timeslip")
startlevel_final (red - ends the game, which destroys your save file)
regularreturn (red - makes a telesave and destroys your save file)
mainmenu (purple - the screen might need to be black?)
vvvvvvtimetrial_station1_fixed
vvvvvvtimetrial_lab_fixed
vvvvvvtimetrial_station2_fixed
vvvvvvtimetrial_warp_fixed
vvvvvvtimetrial_tower_fixed
vvvvvvtimetrial_final_fixed
timetrialcomplete

(purple - the game needs to be in time trial mode?)
returntolab
finalterminal_finish
vvvvvvgamecomplete
vvvvvvgamecompleteflip

(purple - ??? )
vvvvvvcomplete500
vvvvvvcomplete250
vvvvvvcomplete100
vvvvvvcomplete50
vvvvvvmaster

(purple - there needs to be trophies?)
nodeathmodecomplete
(purple - ??? )
gamecomplete_ending (red - again, this doesnt really need explaining. destroys your save file)
change
glitch

(purple - may be used in the final level?)
levelonecomplete_ending
terminal_finallevel
terminal_outside[1-6]
terminal_station_[1-4]
alreadyvisited (green - this is the script that's called when a terminal reveals somewhere youve been. this is actually what inspired me to look for these, because the ifexplored command only uses internal scripts, and this is the perfect script for it.)
terminal_warp_[1-2]
terminal_lab_[1-2]
terminal_secretlab
terminal_shipcomputer
terminal_letsgo
terminal_radio
terminal_jukebox
terminal_jukeunlock[1-7,41]
terminal_juke[1-10]
(green - could be helpful in trying to recreate parts of the ship)

please use these all cautiously and with a good save backup. i havent tested most of these, so if there are some unwated effects that i didnt mention, please let me know. also, if you find a script that i didnt cover, put it in the comments and ill add it to the list. i know there are some that i missed (i know terminal_finallevel_skip is a thing, but i cant find it) so if you could tell me that would be great.
#3
(edit: looks like i got ninja'd. oh well, ill just post it anyways)

Well, the basic answer to all your questions is: Ved. Ved is an external VVVVVV editor that allows you to do stuff that you can't normally do in the regular VVVVVV editor.

In Ved, one of the tools that you can use is internal scripting. There are a bunch of different internal commands you can use, but most of them break the game because they were meant to be used internally. Only a few, like the changeplayercolour() and setcheckpoint() commands that i used in the level actually work. (Ved provides a full list)

Changing the data of entities is also another aspect of Ved that I used in this level, to make the platforms have different speeds. If you want to use it, you can download it here: https://tolp.nl/ved/download, or look in the description of the ved channel in the vvvvvv discord server. (which, if im not mistaken, i believe you are in)
#4
Whoops, sorry about that. I'll replace it with a different link.
#5
This is my first time posting to distractionware forums, so i hope this is right...

In this level, you play as Verdigris. After he successfully teleports to a warp zone, he finds himself stuck and must navigate through the dangerous rooms. All of this would be easier if he could flip...

This is only a first version, so it is kinda buggy. I'm aware of the permanent "Press ACTION" dialog, but if there are any other bugs please tell me. Also, I would recommend restarting VVVVVV after playing, to prevent any side effects.

The file for the level is in the attachment below. Depending on the feedback, I may revise some parts. (or maybe even make a sequel?)