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Messages - Franz24

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1
VVVVVV Levels / Re: "Blue's Adventure" (v5.4) by Franz24 [Complete]
« on: March 22, 2014, 11:48:21 am »
Thanks for the heads-up!
I'll update the link tonight  ;D

Edit: Link updated! Please check if it's working again for you as well

2
VVVVVV Levels / Re: Zany Protocol TWO (WIP level)
« on: August 29, 2011, 09:18:03 am »
A lot of things in the main game were hardcoded in, so I hope it's possible....

3
VVVVVV Levels / Re: Everlasting: The open source SINGLE VVVVVV level
« on: August 29, 2011, 01:41:27 am »
Thanks for the tips, I'm gonna sleep now so I will have enough energy tomorrow to take care of all the six V's

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VVVVVV Levels / Re: Zany Protocol TWO (WIP level)
« on: August 29, 2011, 01:39:06 am »
I'm pretty sure the VVVVVV editor just has a logic routine that alters each tile so that on average the edge tiles get the edge graphics. Ideally we'd be able to insert any tile from any tileset, as the main game levels can. That would mean we could make arbitrary 'tesselating' shapes and generally be more creative graphically.
I completely agree, maybe something for a new update?

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VVVVVV Levels / Re: Everlasting: The open source SINGLE VVVVVV level
« on: August 29, 2011, 01:37:38 am »
Thanks for the tip, I already expected something like that from :vermillion:...

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VVVVVV Levels / Re: Zany Protocol TWO (WIP level)
« on: August 29, 2011, 01:34:52 am »
Here I also noticed the one in the third screenshot but I kept silent about it. Two screenshot with tiling errors is enough, we don't want people to get depressed in here D:
(don't forget by the way that the level is actually fun to play if you ignore the tiling errors.) ^^

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VVVVVV Levels / Re: Everlasting: The open source SINGLE VVVVVV level
« on: August 29, 2011, 01:31:40 am »
I don't mind, should I also fix the tiling errors (if fixing the doesn't break the level)?  :vermillion:

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VVVVVV Levels / Re: Zany Protocol TWO (WIP level)
« on: August 29, 2011, 01:16:50 am »
I think EXACTLY the same thing. You won't find any single tiles in my levels, and if you find one you'll get a free trinket from me. :shiny:

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VVVVVV Levels / Re: Everlasting: The open source SINGLE VVVVVV level
« on: August 29, 2011, 01:14:09 am »
Yes I understood the first time ;) and I'm honoured to be SIC :)

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VVVVVV Levels / Re: Zany Protocol TWO (WIP level)
« on: August 29, 2011, 01:08:54 am »
Don't worry, I tested it and those screenshot are actually fine. He has used warp lines in very smart ways ^^

Edit: I looked at the wrong screenshot, you are right. XD

11
VVVVVV Levels / Re: Infinity: The open source HUB VVVVVV level
« on: August 29, 2011, 01:02:36 am »
Thank you sir, you won't be disappointed.
I shall also protect the trinket with my life.
:shiny:

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VVVVVV Levels / Re: Everlasting: The open source SINGLE VVVVVV level
« on: August 29, 2011, 12:59:28 am »
I'd be happy to script Everlasting if FlamingBanana thinks it's okay!

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VVVVVV Levels / Re: Infinity: The open source HUB VVVVVV level
« on: August 29, 2011, 12:54:59 am »
Although it's always a lot of work, I'd like to script it myself, it makes it easier to implement a little story :)

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VVVVVV Levels / Re: level: Cyberspace
« on: August 29, 2011, 12:18:24 am »
I really liked it :)
Finally an easy level ;)

Pros
+ not too hard
+ a lot of different challenges
+ it's like a tasty snack!
+ no bugs!

Cons
- a little short
- it needs some kind of little story

Overall a very good job, I know how much time it takes to test everything and I think you did great!

 :viridian:

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VVVVVV Levels / Re: Infinity: The open source HUB VVVVVV level
« on: August 28, 2011, 11:31:22 pm »
Okay if you insist.  :viridian:
But I'll make this story even more... Interesting*

*weird

EDIT: I just realized we have exactly the same number of posts, let's celebrate!   :viridian: ;D

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