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Messages - buzzyrecky

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1
VVVVVV Levels / Re: In Pursuing Design
« on: July 12, 2012, 02:18:49 am »
are you playing with invincibility on? if so, then it might glitch, as the level isn't made to be played with that turned on.

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VVVVVV Levels / Re: In Pursuing Design
« on: July 10, 2012, 02:09:07 pm »
Could you point out exactly where?

I tested everything myself and other people have played through the level, and I haven't heard any mention of this before. I even went back in to check and it seemed to be fine (aka kill me and send me back to the last checkpoint as intended)

Also, to anyone who cares, instead of completely reworking this level's scripts and stuff like I originally intended to, I think I am going to start a new level soon... probably not as big, but hopefully better. I will still continue to fix stuff on this one if anything is brought up though, as fixing is quite simple so I don't see why not.

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VVVVVV Levels / Re: In Pursuing Design
« on: July 05, 2012, 05:26:43 pm »
also, the unwinnable room should be fixed now as well, as I edited it with a windows computer using the updated VVVVVV game and I got it to work with slight adjustments.

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VVVVVV Levels / Re: In Pursuing Design
« on: July 05, 2012, 05:25:25 pm »
Thanks for the info

I'll add the fixed version to the first post.

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VVVVVV Tech Support / Re: Direct Mode
« on: May 19, 2012, 12:46:53 pm »
So I installed VMware and Windows 7 so I could play some other games... and then I decided to see what direct mode was...

and I'm confused as heck. What are the controls for this thing?

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VVVVVV Levels / Re: In Pursuing Design
« on: May 10, 2012, 09:24:17 pm »
Quote
My first thought about it: "Really?"
So I tried to speedrun the level, and i finished it in less than 8 minutes. And yes, the bad ending is REALLY depressing.
Wow.

Well, I guess that taking time to solve the mazes/puzzles your first time might make it take a little more than 8 minutes, even if you're not going for the best ending.

and actually, fun fact: I was actually only going to keep the original ending, but near the end of the level's completion, I decided that 1-people would hate me for it and 2-I should reward the people who actually spent the time to get everything done... so I added in the better ending as well :3

Well, the terminal in The Point of No Return has been edited, and the freezing terminal is fixed (I still don't know why that one was freezing, as it wasn't really doing anything unusual... and it was a hidden, useless easter egg anyway, so good job on finding that)... so I think the current version is good bug-wise, until someone brings up something else. I'll likely release a version with edited scripts as well as something else (maybe a third ending/bonus rooms/new content of some sort) in the future, but for now I'll probably either start making a new level or play some other games I have on my list. (Just got Voxatron the other day, woo)

Also, aside from bugs, what did you think about the level? Anything I could improve on/keep in mind when I start a new level?

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VVVVVV Levels / Re: In Pursuing Design
« on: May 10, 2012, 03:01:27 pm »
I'll check both out and then update the download when I wake up tomorrow.

Thanks for all the help, it's very much appreciated

...hopefully my next level doesn't end up as messy as this one did.

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VVVVVV Levels / Re: In Pursuing Design
« on: May 10, 2012, 12:23:58 pm »
and yes, I fixed that level in the most recent post.

I don't know why it only worked in 2.0... did Terry change the enemy speed/movement or something?

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Dialogs can freeze the game if other things happens at the same time (mostly trinket-touch or crewmate-touch).
I had a few of those cost me hours of work during the creation of the level, actually... but I didn't see any that froze in either of the versions I played through (the first one I uploaded, as well as the finished copy before that). If anyone can point out where it was broken, I'll get to changing it up a bit, though.

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VVVVVV Levels / Re: In Pursuing Design
« on: May 10, 2012, 12:20:33 pm »
No, the other rooms aren't broken by 2.1 :) Also, the Generator trinket indeed can be claimed a very common way: for exemple, it is also used inthe main game (Price for the reckless), Reactor Disaster (The things we die for)...
The level is really nice, when you try to get the best ending! But some parts are very hard (for exemple, the part to the right of Lost Tree: don't try to go there if you're not sure you master the gameplay!) Also, there are some incoherent things: Viridian can know ??????? without reading the terminal that tells him; he also can mention Karen's name without activating the right dialog... But maybe you ran out of flags?
(By the way, there are some people on this forum who would maybe agree to fix the scripts; for example, PJBottomz, who gives you a script fix if you answer enough good answers to his VVVVVV Quiz)
EDIT: Please fix the terminal that freezes the game!

I didn't think the far right rooms were THAT bad, haha. I did it quite a few times (since you do have to do it multiple times to get everything, even if you know which ones are right), and I'd say that especially after you figure it out, it's a lot easier than some of the gravity line rooms.

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Viridian can know ?????????? without reading the terminal that tells him
He can? If you could tell me where, that'd be nice. Unless it was one of the hard to reach areas, like the 20 trinket terminal or an area past the potential for anything music change, I should fix that.

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he also can mention Karen's name without activating the right dialog... But maybe you ran out of flags?
If you're talking about the lost tree terminal... I'm pretty sure there's a check set up for that one where he only mentions her if you went back to talk to her the fourth time. If not, then please tell me where I should do the editing.

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EDIT: Please fix the terminal that freezes the game!
I didn't notice any that froze for me when I played it through... is there a certain way you went about doing this, or is it something that I edited after playing? Also, which terminal is this? I did notice that some of the scripts in Can't Be Unseen can be a bit glitchy at times, but other than that I didn't notice any major bugs

and I think that once I get all the initial mistakes out of the way, I might just go back and fix those scripte myself, since I don't think there are more than 10 anyway. Thanks for the help, though! It's embarrassing... I spent a good hour or two just fixing the level to make sure it didn't have any mistakes/typos/bugs... and then when I post it I get all of this xD

10
Everything else / The Binding of Isaac
« on: May 09, 2012, 11:48:39 pm »
Anyone else play this?

Apart from VVVVVV... to me it's the best game ever. I paid all of $5 for it on steam, and from last year until now I've put in about 200 hours... which is more than many games I've paid $30-50 for.

Indie games are the best things ever

11
VVVVVV / Re: 2.2, ever?
« on: May 09, 2012, 11:36:46 pm »
If he's ending it to make a game that's even better, then that's fine with me.

I do love VVVVVV and hope it continues to update, though.

12
VVVVVV Levels / Re: In Pursuing Design
« on: May 09, 2012, 10:55:38 pm »
Quote
This (sometimes) happens when you check for a flag, and if it's on, use a stop script while there's a dialog in the same script (even if it wouldn't get hit). To work around this, you have two options. Either, you do a "replace" dialog, or you have a seperate script with the solely purpose to check this flag, and if it's on, THEN run the script (i.e. the opposite of what you have now).
Yeah... i only figured that out about 3/4 of the way in, and by then it was too late to change. I didn't want to add seperate dialoge every time too... I did notice that it fixed with terminals, however, and since there are plenty of those I thought it would be okay. I might possibly fix them all if I do a bigger update on the level, but idk... how much of a problem did you think it was?

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I opened the level in the editor, and I saw some big issues, as the impossibility to get the trinket in the Generator room, or a scriptbox that has nothing to do in the room before the last one. Its script was also triggered by the terminal in the part which needs you 20 trinkets to be accessed. This script is made to allow you to have the good ending; it means you can't (at all) get the good ending without this scriptbox.
Oh, WHOOPS. I feel so dumb for not finding that mistake (the extra script), as I only played through with all the trinkets, rather than going for the normal ending. I sorta added that in for testing... and then forgot  I deleted that now, thanks for that. The download has been updated, and sorry for ruining the special ending for you D:

However, the generator trinket is entirely possible to get... it branches off the idea of one of the trinkets in the real game, actually... but is easier. (it has to do with the two terminals at the top)

and unless 2.1 changed enemy speeds or something, Faith is Dead is doable, as I've done it many, many times. It's easy, too... so I don't know what's wrong with it... I'm going to go download VVVVVV on a windows computer in my house just to see if 2.1 messed it up. EDIT: You guys were right... something changed between 2.0 and 2.1 regarding enemy movement, so the room was made impossible because of that. I fixed it in the updated download. I'd do further 2.1 testing to see where it broke other rooms, but I can't sit at the windows comp for long, so if you find anything else, I'd appreciate knowing

and if that's as far as you've gotten, it's a shame, since all of my favorite parts come after that room D:


13
VVVVVV Tech Support / Direct Mode
« on: May 09, 2012, 01:41:55 pm »
I saw some people talking about it... so what is it, exactly?

It apparently has something to do with the level editing... and after spending about 50 hours in the level editor without it, I'm curious as to what it is (I'm still in 2.0 though, since I'm on a mac, so I don't think I'd be able to use it, by the looks of it... I just want to know what it does)

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VVVVVV / Re: 2.2, ever?
« on: May 09, 2012, 12:00:01 pm »
Oh yeah, I completely forgot about the tower

that'd be pretty cool to have, actually.

EDIT: Also, I LOVE your avatar, Starius

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VVVVVV Levels / Re: In Pursuing Design
« on: May 09, 2012, 11:49:29 am »
Oh, and here's a few screenshots:










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