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Messages - Piplup1122

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VVVVVV Levels / Re: Dimension TTTTTT
« on: May 25, 2013, 08:20:50 pm »
Tried to get out of "Dare I say it?" after pressing the terminal, but what Lab Gate opened? Because the gravity line got me TRAPPED.  :victoria:

VVVVVV Help / Re: Internal commands
« on: May 15, 2013, 09:39:51 pm »
Anybody knows how to use createcrewman(x,y,colour,mood,direction)?
Please. I need your help  :victoria:

Yeah, that's right. tOLP. Dimension Open. After two, nearly three months, it's actually coming soon! Yes! We're nearly done. We're already in the process of testing the level, and then we'll release it. So, this is the prototype release thread (No download yet!)


And someone else! (Hint, she's in SO MANY drawings in the drawing room!)

Viridian goes to a dimension. He meets new friends and old friends. He explores.

People who made this level possible:
We all did a bit of something (except Roskilla), but here's what we focused on!
ToasterApocalypse - Idea and level design
Dav999 - Scripting and Ideas
FIQ - Scripting
Doormat - Level Design
Uberhacker - Level Design
Crazyal02 - Level Design
Manofperson - Level Design
Roskilla - Nothing
Chillius03 - Tester (And was a designer, but we scrapped his area)
Luigi700 - Tester
aLaserShark - Tester
Nicholashin - Tester
Somnirespiratory Flux - Tester



© tOLP Industries (WE MADE THAT UP, IT DOESN'T EXIST) 2013
This seems like a big game!

VVVVVV Levels / Re: Dimension Piplup (V 1.4)
« on: January 01, 2013, 08:50:29 pm »
I just forgot to unwarp it in all directions. I didn't see that coming...  :victoria:

I think it's better to test the entire level to avoid obvious mistakes like that one (assuming you refer to Final Dodge).

I should really look out for mistakes... like the most common mistakes everyone should catch...
But dosen't everyone make mistakes?

VVVVVV Levels / Re: Dimension Piplup (V 1.4)
« on: January 01, 2013, 08:24:28 pm »
I just forgot to unwarp it in all directions. I didn't see that coming...  :victoria:

VVVVVV Levels / Re: Dimension Piplup (V 1.4)
« on: December 23, 2012, 02:54:50 pm »
I fixed it the glitches you said. I'm ??? not sure how did that happened... But even if you flip that checkpoint, you still went to the Mountain
Maze Zone. Odd.

I also made change the room name from NEVAR! to something else. I also made it a little easier.

VVVVVV Levels / Re: Back to VVVVVV
« on: December 19, 2012, 09:35:23 pm »
Good level you got there. Hard, but fun.  :viridian:

VVVVVV Levels / Re: Dimension Piplup (V 1.2)
« on: December 19, 2012, 11:52:32 am »
This is my 300th post! :) I decided to report a glitch about this level and comment about part of the level in it.

I went to the graviton zone. Nice and original use of internal scripting! It made me have >50 deaths (it's a guess) while I normally have ≈20 deaths in the regular Gravitron. I doesn't work completely, though. Did you test that part of the level? The Gravitron itself works well, but when you touch the warp token, you move automatically very fast, changing rooms. Various rooms flash, until, you reach a green room that warps horizontally. You can't see yourself (Viridian) on the screen. Pressing any arrow key (well, at least one at a time), the action key, enter, esc or R doesn't do anything. I had to exit VVVVVV.
Try opening the bottom of the gravitron room, making it warp horizontally, open the top of the room below and then put the warptoken there. Test the graviton zone before you release 1.3. (or 1.2.1, whatever you call it) so that it doesn't have glitches in there.

EDIT: Oh, and I din't reach the rooms Kirby1000 mentioned, but, if what he said is true, then change or remove that trinket. Suicide trinkets are considered bad level design and I concord.

Finally. I could make the NEW level now...

You can download this level from here (I think), so that you can fix the glitch I mentioned (as well as others, if they exist).

I rebought the game.    :)

Actually, you didn't need to re-buy it:
If you bought it on Steam, there should be an option for re-downloading. Look for it (I don't know where it is).
If you bought it on Terry's website, there should be an option for re-downloading on the e-mail it sent you.
If you bought anywhere else, try looking for an option for re-downloading. If there isn't any, try e-mailing Terry with any kind of receipt.

I wrote more text above this edit, and changed it a bit.
They are not death trinkets... You just have to move fast...Unless if you want to change it.


VVVVVV Levels / Re: Dimension Piplup (V 1.3)
« on: December 16, 2012, 10:19:57 pm »
Well I already deleted the Gravitron... So now this game has less glitch.   :)
And I'm also making a new level called:

Piplup1122's Christmas

Anyone wants to change it?

VVVVVV Levels / Re: Dimension Piplup (V 1.2)
« on: December 16, 2012, 09:57:07 pm »
Should I delete the Gravitron because of it's error?

VVVVVV Levels / Re: Dimension Piplup (V 1.2)
« on: December 16, 2012, 09:46:33 pm »
I could see that coming... Never saw that when I was testing... The part in the Gravitron zone...

VVVVVV Levels / Re: Dimension Piplup (V 1.2)
« on: September 14, 2012, 10:46:42 pm »
Finally. I could make the NEW level now...

(It's fixed already...

VVVVVV Levels / Re: Dimension Piplup (V 1.2)
« on: September 06, 2012, 11:31:47 pm »
You know, I feel like no one likes short levels who voted since no one voted for a short level.  :verdigris:

VVVVVV Levels / Re: Dimension Piplup (V 1.2)
« on: September 05, 2012, 07:06:01 pm »
EDIT: The votes finished! A level many scripting wins? Gotta start on it.

A level with many scripts is more like a story mixed with a game. It's kind of you're playing a story...

VVVVVV Levels / Re: Your Destiny
« on: September 04, 2012, 10:00:35 pm »
Seems kind of hard... but I beat it through. it seems like a nice level!

Oh yeah I wonder what should I make next...
Make a Vote in Dimension Piplup! (<- Nothing to do with this level)

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