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Messages - JPlus

Pages: [1] 2 3 ... 9
1
Super Hexagon / Re: I CAN'T DO IT (Helpful tips)
« on: January 16, 2013, 02:29:45 PM »
I beat Hexagon. PROGRESS

2
Super Hexagon / Re: Super hexagon is a game where there are hexagons
« on: January 09, 2013, 03:37:01 PM »
Important Facts About Hexagons

The Book: The Movie: The Game: The Graphic Novel: The Official Magazine 2 Part 1-A

3
VVVVVV / Re: Ideas for VVVVVV sequel
« on: January 09, 2013, 03:28:54 PM »
How about gravity-affected objects?

4
VVVVVV / Ideas for VVVVVV sequel
« on: January 08, 2013, 03:13:36 PM »
A while back I posted a thread suggesting sequel names if there was a sequel. Now I ask- what ideas would you have? For example, zones that let you flip gravity without touching the ground.

5
VVVVVV / Re: Am I the only one who found VVVVVV via. 3DS?
« on: January 08, 2013, 03:08:53 PM »
I found it out from a guy called Cloud8745 on Youtube who strongly recommended it and did some videos on it.

6
Super Hexagon / Re: Super hexagon is a game where there are hexagons
« on: January 08, 2013, 02:58:02 PM »
Hexagon = Hexagon AKA The answer to life

7
Super Hexagon / I CAN'T DO IT (Helpful tips)
« on: January 08, 2013, 02:55:27 PM »
Ladies and Gentlemen, do you understand. Hours, literally hours of time, but the constant repeating and repeating, death after death, is there anything to gain from this? No. Is there anything to feel from this? No.

But seriously. I CAN'T PLAY THIS GAME. I can't even get past Hexagon. WHY. WHY. 50 SECONDS. I WAS ALMOST THERE. Help me.

tl;dr: Tips, if any.

8
VVVVVV / Re: What level should I make NEXT
« on: December 09, 2012, 01:48:22 PM »

9
VVVVVV / Re: Fan Art Yay!
« on: December 09, 2012, 01:46:46 PM »
Ok I did it, bonus points if you recognice the stage:


NO NOT GROWTH
THE RAAAAGE
WHY BRO WHY
 >:(
I love Growth ._.

10
VVVVVV / Re: What level should I make NEXT
« on: December 04, 2012, 03:40:57 PM »
I want story.
Story Tiem 2: Electric Boogaloo.
John Freeman who was Gordon Freeman's brother was one day working in an office typing on a computer when he got an email that said The End.
I think I can make better story levels than you :P
Yeah, I think you can :|

11
VVVVVV / Re: VVVVVV is a game (Y/N)?
« on: December 04, 2012, 03:37:55 PM »
Meh, it was just an idea.

12
VVVVVV / Re: VVVVVV is a game (Y/N)?
« on: December 04, 2012, 11:37:28 AM »
Why not reopen General Discussion and make a board for forum games? I recall this happening to Rooster Teeth and that they did, and it worked.

13
VVVVVV / Re: VVVVVV is a game (Y/N)?
« on: December 02, 2012, 02:28:42 PM »
Look, the General Discussion board is gone, that doesn't mean the other boards are now General Discussion. Stop crying.
yes it does

14
VVVVVV / Re: Best Spike?
« on: November 28, 2012, 09:47:04 AM »
Slightly related: someone, 2,5 years ago counted the spikes in VVVVVV (check this thread for more info). That person also noted the orientation of the spikes. The results are in the VVVVVV wiki.

My favorite spike? ... Undecided between up and down. Those, are actually, more common than the horizontal ones.

If you check the manuel for the 3DS port, that's a section where it tells you how many spikes there are and how many per level.

15
VVVVVV / Best Spike?
« on: November 26, 2012, 02:57:35 PM »
Because there just aren't enough polls at the moment.

Also, down spike, because awesome.

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