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Messages - increpare

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1
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: July 28, 2011, 10:12:08 am »
I've found a weird glitch, whenever I write a music-changing script, it seems to shut off all the game's sound until I reset it.
pressing m *anywhere* right now mutes the game.  try pressing m again.

2
VVVVVV Levels / Re: B0unc3 - Excessive use of Grav. Lines!
« on: July 27, 2011, 12:17:40 pm »
ran into some (quite a few) tile-mismatch glitches on the room borders, some of the script triggers could be bigger as well.

Liked the difficulty level : )

3
VVVVVV Levels / Re: Mint301 Level 1
« on: July 27, 2011, 10:17:27 am »
nooo hard level  :vermillion:

4
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: July 27, 2011, 12:41:03 am »
Useful tips

shift+arrow keys resizes the world size

for the impatient, here's some scripting advice pasted from terry's twitter account:

I'll write a proper tutorial later, but here's a super quick guide to scripting in VVVVVV: Place a teminal or scriptbox and type a name...
That name is how you refer to the script. In the editor, you can modify what's in it. Here are a few simple commands:
This is how you make a terminal talk - the number that "say" takes as an argument is the number of lines - pastebin.com/1t393wK9
The "reply" command makes Viridian talk: pastebin.com/8CFehPDP
You can change expression with the "happy" and "sad" commands
music(songnum) will play a given song (same as the numbers in the menu), delay(frames) will wait for how many ever frames
Now, logic! "flag(1,on)", say, will turn flag number 1 on. "flag(6,off)" turns flag six off. There are 100 flags, or something like that.
"ifflag(5,scriptx)" will jump to the script named "scriptx" if flag 5 is set.
You can also do iftrinkets(t,script) to check that you've collected at least t trinkets! Or you can use iftrinketsless(t,script).
destroy(gravitylines) will get rid of all the gravitylines on a screen, while destroy(warptokens) gets rid of all the warp tokens.
You could totally use that to make gates that are unlocked with trinket keys, incidentally. If you were so inclined.
That's about it. Hoping to expand scripting in later patches, but there's enough there now to do some interesting stuff :)


5
VVVVVV Levels / Re: "Pyramid of Doom" by Robson
« on: July 27, 2011, 12:36:57 am »
I liked the style of this level quite a lot.

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VVVVVV Levels / "Schindler's List" by increpare
« on: July 27, 2011, 12:35:10 am »


SHORT BUT POIGNANT

download here

[ To play, unzip and copy the .vvvvvv file into the vvvvvv subdirectory of your documents folder ]

7
Everything else / Re: Introduce yourself
« on: January 11, 2010, 01:23:40 pm »
Trivia:  Do you know that Terry made a game last summer that he's refused to release to the public, even though it's totally finished?
!!!!!!
8) 8) 8)

Really: you should mail him and ask him to release it, or maybe include it in VVVVVV special edition.

8
VVVVVV / Re: VVVVVV Haikus
« on: January 10, 2010, 06:07:31 pm »
Vvvv vvv vv v
vvvvvv v vvv vvvv;
vvvvvvvvvvv vvvvv.

9
Everything else / Re: Introduce yourself
« on: January 10, 2010, 06:06:07 pm »
Hi, I'm Chris, and I love Terry's games. I wish I could make video games. :-(
Anyone can make video games : D  Just give it a try, really!

Also hey I'm increpare, I make games (I've even made some with Terry).  

Trivia:  Do you know that Terry made a game last summer that he's refused to release to the public, even though it's totally finished?

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