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VVVVVV Levels / Re: "Virtual V" by Vimol
August 03, 2011, 04:44:03 AM
This level was very entertaining to play! I got about 7 of the 10 trinkets (missed the first one and I accidentally skipped the two optional ones before the "are we there yet?" section). The difficulty was fair and balanced, and I enjoyed the room-by-room levels in the beginning before the escape (although the escape was fun too). The only thing is that the difficulty seemed a tiny bit imbalanced (in my opinion at least, since I wasn't really dying anymore towards the end... albeit for the last room), but I think it was a solid play overall. The trinkets were fun to get (and quite devious might I add :vermillion:), and I'm looking forward to what you'll put out next.

Might I add that the green level with the stairs made me grin (4th level was it), since the first time I just landed against the floor and decided to evaporate the platforms from below... until I realized my way was blocked. Nice job!
VVVVVV Levels / Re: The Lab - A PJBottomz Level
August 03, 2011, 04:15:09 AM
Did you play through the whole thing? In "I'll Make This Easy for You", you get stuck in the wall if you try to go back to where you came from, and if you try and get to the warp. Also, the trinkets are surprisingly easy to obtain while Vitellary is trapped in a completely perilous gauntlet. The mazey design of the map is kind of fun, but you should definitely keep tweaking the whole thing.
VVVVVV Levels / Re: There and Back Again
July 31, 2011, 02:50:34 AM
Thanks for the help! Playing some more custom made levels made me realize there's a lot of crazy things you can do with scripting...  :vitellary:
VVVVVV Levels / Re: There and Back Again
July 31, 2011, 01:46:03 AM
Just finished this, it was pretty fun. No room was too difficult thanks to well placed checkpoints. Got both trinkets. I was really impressed with how you kept it silent in the beginning but play a song depending on which path you choose. How exactly did you do that? I have 0 scripting ability myself but would love to implement something like this.
VVVVVV Levels / Re: World of Hurt
July 30, 2011, 08:54:40 PM
Sorry about that Ice. I ran through it this morning and didn't have a problem with it, but there is another section later on where I would go through a warp token and die. The game is very picky about how close spikes can be to them, and placing spikes and tokens side by side (or even one square away) can lead to some very intense moments where you have to be extremely accurate.

So taking the problem in mind, I updated the Nailbiter Final and the Yet So Far warp tokens to avoid these unnecessary deaths, and changed the layout of one of the end area to cause less frustration. Your save should still work with the update.

NOTICE: After thinking about it, I know that a lot of people aren't masochists and don't want to waste hours just trying to perfect some of the jumps in my level, so added below is a download link to WORLD OF DISPLEASURE, an "easy mode" to World of Hurt that has fewer enemies, more checkpoints, and less perfection required! This is definitely recommended for those of you that just want to see the basic skeleton structure of my level without ripping your hair out (for reference, my best run of World of Hurt is +500 deaths, while my first run of World of Displeasure is 93 deaths).

This is my first level designed for VVVVVV, something I've been pouring my heart into for a while. Despite the name, it's actually a small 5x5 map that is quite difficult but not unnecessarily so (well, until you arrive to the later rooms). I've playtested it somewhat extensively to make sure there are no bugs, and that checkpoints are well-placed and balanced (there is only one instance where you must go more than one room without a checkpoint). This is not a level that requires CONSTANT pixel-perfect precision; all that is required is a quick finger, a quicker wit and small memorization skills. Some trinkets are especially tricky, but that's why they're optional. The entire level features three small obstacle courses.

The Painslayer:

The Nailbiter:

And the Trials of Error:

There aren't a whole lot of crazy or unique ideas, just small things I whipped up while playing around with the editor. I hope you enjoy and if you have any problems playing this or begin to feel like it's too difficult, please, save your game and take a break (this might actually be a breather for some of you more hardcore types).

DOWNLOAD WORLD OF HURT (UPDATE v.2: now with different songs!):