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Messages - JoKiv

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VVVVVV Levels / Re: Scripting Tutorial - A PJBottomz Level
« on: August 05, 2011, 04:51:41 am »
Anyway, hope it's helpful! It should be bug free.
Sorry to disappoint you :)
If you backtrack after speaking to music terminal you'll get stuck.
http://www.youtube.com/watch?v=JvDSFladqiI (no audio, thanks to recording software)

note: "blurring" effect at background is caused by video recording software (fraps does not work, recorded using camstudio.. any suggestions?)


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Ive recorded the glitch it´s the whole wall.
Not just the side i jumped in...
So if you jump to the wall from left you also fly arrounr the whole galaxy  ;D

I hope i could help you ;)

Btw: sorry for the death´s and the laags but my pc isnt made to capture videos...   :'(

http://uploaded.to/file/wk3q96ea


The download doesn't work for me. Can you take a screenshot of you, maybe you in the area and then you being in the glitcH?  :)

I assumed your deaths are not part of the glitch so I took over 1 minute off from your video :)
http: //www.youtube.com/watch?v=rlcWbKicDRg (video removed)

I'll remove video from youtube once issue is resolved.

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VVVVVV Tech Support / Re: Version 2: Report bugs here
« on: July 31, 2011, 01:18:32 pm »
Not actual bug but level editor tells "< and > keys change tool" which is not true with all keymaps :)

4
VVVVVV / Re: Level Editor Plans/Questions
« on: July 31, 2011, 01:11:25 pm »
5: Teleporters

Well...?  If we had a map screen, wouldn't it be feasible?  OR as another idea, a Teleporter could perhaps be used as an alternative goal, instead of finding all players, it would be reach the teleporter?  I dunno, not my call!
Just some thoughts, that's all...
I don't know how much does it take work at game engine but my thought was to have any value as goal. "Go through 5 teleports", "collect X stuff", etc

if it's too much change to engine side, can this be scripted?

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