Quote from: ieatatsonic on September 08, 2011, 12:34:28 AMAfter the message from your communicator, just follow the professor's advice: Run straight left and don't let go!
I'm stuck at the part after faulty crusher. What am I supposed to do?
Funny thing: I was trying this level out with Flip Mode engaged and the solution to the Faulty Crushing System doesn't work. I'm reluctant to fix it in case I have to fix it yet again once the next VVVVVV version comes out. >_>;
Quote from: Buttons on September 12, 2011, 12:15:26 AMWhen I made the level, I wasn't aware there was a key you could press to reset yourself. As a result, I expected people would save after the final message about how to survive the final puzzle and I wanted it to feel very intense in that, if you screw up even slightly, the universe is over.
I absolutely loved most of the level, but the ending was super mean. If you have the warp token on the left side of the screen like that, people like me are gonna jump into it right away just to see what it does. So much of this level's design is about taking leaps of faith and sometimes (okay, okay: often) ending up with a grizzly death, but that only works because the game won't send you back very far when you're unlucky. To subvert that at the very end and require players to start over? Not cool man.
Quote from: art begotti on September 20, 2011, 05:21:17 PMI do indeed still have both the original and v1.1. I reduced the difficulty after comments from Terry and also to get around some pixel-precision issues that required moving less-precisely to survive, as absolutely perfect timing actually resulted in death, and I also fixed a few bugs and added some scripts. (For example: Right at the very start in v1.1, if you ignore the first terminal you get a different cutscene!) I don't intend to update the level again until the next version of VVVVVV comes out.
I just realized that what I played before was version 1, not version 1.1. I went through the latter version, and... I guess I'm disappointed by the dip in difficulty. Again, I am somewhat of a masochist, but I was surprised to see some of the extra checkpoints and removed spikes that I enjoyed conquering the first time around. I did like the extra couple of rooms inside the reactor though, so I can't decide which version I liked better. Are you saving copies of all versions you've made? Perhaps it's worth considering keeping a "easy" level and a "hard" level for people who like one end of the spectrum over the other.
...and I'm hoping that sooner or later VVVVVV will offer a hardware acceleration option and a smooth 60 FPS just like old retro games. ;)