Thanks for commenting everyone. Yeah, I have been thinking about this level, and I'm going to go over it again, give names to many of the rooms and also, I'm going to make it a bit easier to complete. Or maybe a lot easier.
Other than that, it is a little bit unpolished now because frankly, I got completely sick of it, and when it was "finished" I just didn't want to work on it for a while. You might also notice that the final area (the lab) is pretty rushed, especially the part leading up to the trinket area.
Anyway I appreciate your comments and I will release a new improved version ........ whenever I feel like it but hopefully soon.
I will probably make that particular trinket a little easier to get in the next version. As well as making absolutely clear the mechanics of the numbered gravity lines, probably by an informative terminal.
Other than that, it is a little bit unpolished now because frankly, I got completely sick of it, and when it was "finished" I just didn't want to work on it for a while. You might also notice that the final area (the lab) is pretty rushed, especially the part leading up to the trinket area.
Anyway I appreciate your comments and I will release a new improved version ........ whenever I feel like it but hopefully soon.
QuoteI'm having trouble getting the first trinket in the yellow zone. The one which has the gravity lines that need to be hit three times. I can make them disappear, but by the time I get around to the other side, the lines are reset!Remember, every time you touch a checkpoint, all gravity lines are reset. So you actually have to avoid all check points between unlocking and getting the trinket. And if you die, that also counts as touching a check point, since ... err, you touch one the moment you respawn. Edit: or at least, the checkpoints on the screen right after "unlock". Brreeehhhhdhhh
I will probably make that particular trinket a little easier to get in the next version. As well as making absolutely clear the mechanics of the numbered gravity lines, probably by an informative terminal.
QuoteMy only main annoyance was that I needed to keep reusing the terminal when respawning while trying to get the final trinket. I have left, right, v etched into memory, I'm not accustomed to reaching over to press return frequently while I'm playing VVVVVV unless it's a cutscene or I'm purposely trying to read what a terminal has to say.I will look into that and see if I can make it more streamlined. See, this is the kind of insight you just can't get by playing by yourself. Thanks!