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Messages - Evster_13

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1
VVVVVV Levels / Re: Its Story time :D
« on: August 06, 2011, 03:27:06 pm »
cool beans bro,
and on that note,
if any1 wants to help me create a story about
VVVVVV that would also shape the level
write away
youll get 40% credit for the map
:3

2
VVVVVV Levels / Its Story time :D
« on: August 06, 2011, 02:52:47 am »

i am trying to make a story level
i got the idea from incredibots >:3

the idea is, or, was atleast.
to create the level out of roomtext with wall in the text blocks
so it would look you were walking on the story
as you progressed in the level so would the story

but there were complications
look
as you can see in the included image
you can see the walls due to the background
like this lab style works the best because if the wall isnt touching anything its completely black
but the background lights it up like a light bulb

but... if you guys dont care about seeing those walls
pm me about it, and ill continue this project of mine
 

3
VVVVVV Levels / Re: "G.M.C Science Test program" By Evster__13
« on: August 05, 2011, 10:31:31 pm »
@ bug kahuna

 :viridian:
thanks for the feed back
im glad you enjoyed it
as for that glitch ive tried to fix it  :victoria:
but i found it better to have a 1 square wall instead of 4 squares because its harder to get stuck on the smaller target
and as for the difficulty, this is my first map so i wanted to use it as a comparison for my next ones
and i didnt want it to be insanly
10plus-deaths-to-beat-a-room hard
and if any1 has any ideas for the next map, im open to them

i was trying to make a story level
i got the idea from incredibots >:3

the idea is, or, was atleast.
to create the level out of roomtext with wall in the text blocks
so it would look you were walking on the story
as you progressed in the level so would the story

but there were complications
look
as you can see in the included image
you can see the walls due to the background
like this lab style works the best because if the wall isnt touching anything its completely black
but the background lights it up like a light bulb

but... if you guys dont care about seeing those walls
pm me about it, and ill continue this project of mine
 :viridian:

4
VVVVVV Levels / Re: "G.M.C Science Test program" By Evster__13
« on: August 05, 2011, 07:17:18 pm »
good
i finished it >:3
its a little different though D:
but youll have fun
 :viridian:

5
VVVVVV Levels / Re: "G.M.C Science Test program" By Evster__13
« on: August 05, 2011, 06:18:17 pm »
WAAAH      :'(  :'(  :'(  :'(  :'(
i thinkmy little bro try the level editor when my mao was still on DDDD:
im missing half of it
so the launch will be delayed
 :'(

6
VVVVVV Levels / Re: "G.M.C Science Test program" By Evster__13
« on: August 05, 2011, 06:00:20 pm »
:O
i didnt think if that
thank you terry

7
VVVVVV Levels / "G.M.C Science Test program" By Evster__13
« on: August 05, 2011, 04:44:50 am »
hahaha :vermillion:
My first map
and the first in a series of maps
designed to strain your
VVVVVV skills to the max
will you be able to complete it on no death mode ?>:3
and will you find my secret room?
TRY IF YOU DARE! :D



note
 umm, i just found out that the file is too big
suggestions any1?

8
VVVVVV / Re: Autosave for level editor
« on: August 04, 2011, 05:17:43 pm »
oh! and another thing, for the level editor could you add something like a warpline
but it would extend to another
screen, like the one in the infinity tunnel
cause im trying to make my own >:3
and warp tokens just wouldnt feel the same

9
VVVVVV / Re: Autosave for level editor
« on: August 04, 2011, 04:55:28 pm »
i wish you could though, spikes are like the onl objects beside walls that block gravlines
 :victoria:

10
VVVVVV / Re: Permanent Window Size?
« on: August 04, 2011, 04:54:07 pm »
im 100% sure its not a virus
its just a
"this copy of windows isnt genuines, blah blah blah"
and if im typing when it pops up itll think of it as the enter button and sends me to a microsoft verification site
which is legit
has its certificate and everything

11
VVVVVV / Re: Permanent Window Size?
« on: August 04, 2011, 04:17:31 pm »
im not sure, but is there anyway to make the window resizable? because at x2 it is like 1/3 of my screen, not that big
and at x3 its too big and cuts off the bottom
i would use fullscreen but my software glitched and thinks its not a legit copy of windos 7
which it is
but now i have this annoying popup every 15 min so i tend to keep all my games in windowed mode

12
VVVVVV / Re: Autosave for level editor
« on: August 04, 2011, 04:13:32 pm »
Um i have half made a new level and i saved it then i went to bed

how do i open it to continue editing it?
is there an open shortcut or something

and @Pjbottomz

when i said destroy(entity)
i was using entity as a general term for stuff like grav lines, spikes etc etc etc

13
VVVVVV / Re: Autosave for level editor
« on: August 04, 2011, 02:20:43 am »
 :vitellary:
wow
thank you
actually
when i look back on it
that is probably what happened that caused me to crash



oh! and on another note destroy(entity)
isnt really working for me
andthign special i need to do to use it?
ive tried on grav lines and spikes but they dont work

thank you for your awnser about the crash
 :viridian:

14
VVVVVV / Autosave for level editor
« on: August 04, 2011, 12:40:20 am »
umm
Hey, im new here and im a
VVVVVV addict and im thrilled to find out you made a level editor
so i goto try it out,
1 hour and 20 minutes later im half way done my first map,
and it was actually pretty good and challenging. :viridian:
so, i go and finish some of the important scripts when all of a sudden
WHAM
VVVVVV's window suddenly closes  :victoria:
im all like what o.0?
then it dawns on me what just happened and im pretty close to raging by now,
so i think,
maybe it autosaved my map
but i was dissappointed to find that there is no autosave feature for level editor
so thats just an idea for a later pathc because i really dont want random shutdowns ruining my life
please  :victoria:

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