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Messages - BubblegumBalloon

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VVVVVV / Re: My Flash/Android/iOS port of VVVVVV
« on: November 27, 2011, 08:18:26 pm »
Great work!

Could you possibly make a build with this button layout? I think it would be easier with the limited screen space. :)



Also I havent ported anything (Im not that smart haha) but I did find a way for the original game to run on my phone using a flash player and I could map physical keys. :)
heres a vid http://www.youtube.com/watch?v=z0PDopPxoUI

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VVVVVV / Re: VVVVVV on android [gameplay video + tutorial]
« on: November 24, 2011, 01:17:36 pm »
Heres the new video:

http://youtu.be/z0PDopPxoUI

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VVVVVV / Re: VVVVVV on android [gameplay video + tutorial]
« on: November 23, 2011, 08:07:27 pm »
It plays great on my xperia because of the physical buttons but I have no idea what it would be like with touch controls. :o

Yeah, it's definitely something that would need to be very carefully done, I think.

vvvvvv is a game which requires you to see everything on screen all the time especially in the hectic parts so I think one possible way it could be done is to keep its original 4:3 aspect ratio and to place the on screen buttons on the black borders so the players thumbs dont get in the way off the action.

Since screen space is limited and vvvvvv uses so few buttons you could have the walk left button of the left side of the screen and the walk right button on the right side of the screen, then have a jump button above each walk button so the player can always jump while walking.

Heres my badly drawn image to explain what I mean. :)



EDIT: I meant flip gravity not jump >.<

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VVVVVV / Re: VVVVVV on android [gameplay video + tutorial]
« on: November 23, 2011, 07:42:01 pm »
Wow, cool!

I'm hoping to look into this sorta thing officially for Android and iOS, maybe at the start of next year :)

Wow that would be great, it would be much better to have an official version that trying to get the PC version to run through a silly work around. :)

It plays great on my xperia because of the physical buttons but I have no idea what it would be like with touch controls. :o

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VVVVVV / Re: Arm v7 Cross-Compile Request
« on: November 23, 2011, 07:15:28 pm »
Isn't VVVVVV already an app? ??? There is a topic showing it, a bit redundant, but completely fine.

Nope its not a proper app, the one you saw was just a workaround I used to get the PC version to run on my phone.

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VVVVVV / Re: VVVVVV on android [gameplay video + tutorial]
« on: November 23, 2011, 07:13:51 pm »
Long time no post haha :)

I managed to get vvvvvv to work with all the Xperia plays buttons (before I was limited to the dpad and on screen software keys for the other buttons)
also I got the full game to run this time rather than the demo and I can make it so an icon appears on the home screen so its acts like a normal android app.

I may upload a video demonstrating it running in a few days (got a better camera now)

Also now I dont need to be jealous off my friends who will be playing it on their 3DS's  ;)

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VVVVVV / Re: VVVVVV on android [gameplay video + tutorial]
« on: August 20, 2011, 11:19:10 am »
The full version works, huh?  Interesting...  I wonder what it is about your phone that allows it work when it doesn't appear to work on any other linux setup, i386, amd64, or even arm.  I take it you're using the latest Adobe Flash apk from the market?  Then again the video showed an Xperia, and if that's what you're using, there certainly could be some different/custom modifications to things.  Who knows?  Makes me wish I knew a bit more about this stuff, in which case I'd grab a copy of the Xperia rom and poke around.

Yeah im using the latest version of flash player on my phone. I think it works because my phone has gingerbread which is the latest android OS. theres nothing else really different about my phone compared to others that would allow it to run. :/

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VVVVVV / Re: VVVVVV on android [gameplay video + tutorial]
« on: August 19, 2011, 09:50:26 pm »
Actually the flash version of the full game works on my phone as well, But since I only have the C++ version of the game from steam I tried a version that was being hosted on 7chan? Im not sure if thats a legit version of the game or not? (just thought you should know in case its not) but the game was locked to only run from that website, so on android it refused to go past the title screen.

This is proof that the full version does run on android though, but I cant play it unless I can download the older version from steam or the humble bundle website.

Here hoping to an official android version in the future. :)


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VVVVVV / Re: VVVVVV on android [gameplay video + tutorial]
« on: August 19, 2011, 05:14:42 pm »
The game actually does run very smoothly on my phone, it runs full speed and has a high framerate (though not as high as on the PC) and there are much more powerful phones than mine out there anyways haha.

And I could only test with the demo since I only have the C++ version of vvvvvv. I used to have the flash version but the steam update overwrote it.  :victoria:

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VVVVVV / VVVVVV on android [gameplay video + tutorial]
« on: August 18, 2011, 11:51:15 pm »
My friend said to me yesterday he thought it would be cool if VVVVVV was playable on android phones so I found a way to play it  :viridian:

Gameplay of VVVVVV on Android:
http://youtu.be/z0PDopPxoUI

(old gameplay video):
http://www.youtube.com/watch?v=rOP31TLKeAQ

Tutorial:
1. download and install swf player
https://market.android.com/details?id=com.issess.flashplayer&hl=en

2. Get the swf version of VVVVVV and save it to your phone (make sure you own the game! I wont help you find this file.)

3. get astro file manager (or any other file manager that works you) then long tap on your homescreen, choose shortcuts, choose astro, browse to where you saved VVVVVV and choose it.

4. all done! now just click on the icon to launch the game.

PS: if you phone has a d-pad or a physical keyboard you can use them to play the game as well

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