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Messages - starttimartti

#1
Quote from: Terry on November 09, 2011, 06:14:26 PM
The steam version actually is DRM free! Just copy it out of your steamapps folder whereever you like :)
Doesn't work for me. Gives me a "Steam Error - Application load error 5:0000065434".

The original flash version was DRM free and the beta patch executable doesn't have DRM, but I belive the one that is currently downloadable from steam does have (and has had it since the c++ port got to the steam) the steam DRM.
#2
VVVVVV Tech Support / Re: Version 2: Report bugs here
November 21, 2011, 12:39:47 PM
Well I do enjoy vvvvvv, so it's my pleasure.

3 more bugs:
-Music fadeouts when quitting the game can be heard even if the game is muted.
-When alt+entering the game to a window I sets the window size to 320x240, but uses 2x scaling for rendering, so only the top left corner can be seen in the window. I guess this only happens when I'm using AUTO fullscreen resolution.
-When enabling/disabling opengl the game gets confused about the resolution settings. Explanation follows.

If I had resolution set to AUTO before changing the renderer: After changing the renderer it renders the game using AUTO settings, but it saves 640x480 res to its settings (so the next time I start the game it will be in 640x480).
If I had resolution set to 640/800/1024: After changing the renderer it renders the game using AUTO settings and it saves the 640/800/1024 res to its settings (so the next time I start the game it will be in 640/800/1024).

Red might be bad, blue might be good. Or it could be feature and not a bug.

Quote from: starttimartti on November 20, 2011, 08:20:44 AM
-First and last columns of pixels sometimes freeze when it does the flashing&shaking (like using a teleporter or changing to and from flip mode in the menus). It does this to me only when my resolution was set to AUTO and not when using the 640, 800 or 1024 resolutions. Picture related. http://imageshack.us/photo/my-images/205/77759784.png

^This one bug seems to happen only when the opengl rendering is disabled.
#3
VVVVVV Tech Support / Re: Version 2: Report bugs here
November 20, 2011, 08:20:44 AM
Moved this message from Beta 2.1.2 Pre-release testing thread to here and added the last bug on the list.

Few bugs found so far. Haven't tried anything else except changing the graphics options and playing 5 seconds of flip and normal mode.
-Mouse cursor is still there.
-Alt+entering to windowed and back to fullscreen still always uses the AUTO setting in fullscreen, even if I had used 640x480 before alt+entering.
-Bringing up the map or the esc quit screen while playing in flip mode scrolls the map onto the screen a bit wrong. Only the right side of the map is visible on the left side of the screen while it scrolls, but when the scrolling ends it centers itself like it should, filling the whole screen. Seems to do this too only when fullscreen resolution is AUTO (1920x1080).
-After alt+tabbing from fullscreen vvvvvv to desktop and back, whenever I press enter in game it (alt+enters) changes from fullscreen to windowed.
-In the graphic options when enabling/disabling opengl (by pressing space) the arrow keys wont do anything until I press space a second time after the mode has changed.
-First and last columns of pixels sometimes freeze when it does the flashing&shaking (like using a teleporter or changing to and from flip mode in the menus). It does this to me only when my resolution was set to AUTO and not when using the 640, 800 or 1024 resolutions. Picture related. http://imageshack.us/photo/my-images/205/77759784.png
-Sprites change color when near the screen borders in flip mode. Picture related. http://imageshack.us/photo/my-images/43/77646092.png

My specs: W7 64bit pro, 1920x1080 screen, nvidia gtx260 with 275.33 drivers, Intel Q6600.
#4
VVVVVV Tech Support / Re: Beta patch 2.1 Final
November 16, 2011, 07:40:48 PM
Quote from: simoroth on November 16, 2011, 02:00:17 AM
a new windows binary is now up. (also its worth getting for a framerate boost)

The windows executable from http://distractionware.com/forum/index.php?topic=693.msg6050#msg6050 link is dated 2011-10-04, and I don't see any differences in-game between those and the previous beta patch.

Are the download links updated? Or were you just reminding that the 6 week old ("new") patch is (still) up?
#5
VVVVVV Tech Support / Re: Beta patch 2.1 Final
October 05, 2011, 09:42:46 PM
Quote from: Martze on October 05, 2011, 06:56:48 PM
One of the above posters complained that there was no option for blurring, but I can't imagine why anyone would want such a feature. VVVVVV's graphics are meant to be pixelated. Turn on analog mode if you want the game to look terrible.

I asume that that one of the above posters was me. Though I personally wouldnt call it complaining since I said that atleast I wouldn't use the 'blurring'. :'(

I used the word 'blur' instead of 'linear/cubic/sinc/whatever interpolation'.

There are reasons/situations/people why you should use 'blur' instead of just scaling with 'pixelated' (nearest neighbour), since scaling with nearest neighbour to other than 200% or 300% or 400% (like scaling vvvvvv from 320x240 to 1024x768 is 320%)... produces certain kinds of nasties on the screen.
#6
VVVVVV Tech Support / Re: Beta patch 2.1 Final
October 05, 2011, 02:04:36 PM
Following gripes with the windows version:
-Setting fullscreen mode to AUTO gives me a result that is off-center and in wrong aspect ratio.
-Fullscreen modes (other than 640x480) scale the image with nearest neighbour, so the jagged lines are even more jagged than usual.
-Disabling the opengl acceleration either freezes the game or just turns it black. The mouse cursor still moves on the black/frozen screen, so my monitor isn't the troublemaker here. I then can re-enable it "blindfolded" and the screen starts running again.
-The game doesn't remember the fullscreen settings when alt+enter'ing to windowed and back. When going back to fullscreen it uses the AUTO settings.
-There is a mouse cursor on screen! Herecy!

I would prefer that in fullscreen modes I could select my desired resolution and scaling options (like you can in windowed mode). My personal settings would be 1920x1080 and 2x scaling with nearest neighbour, so the game would be in the center of my screen rendered in 1280x960 with black bars on the sidees and without any blurring. Other possible scalings would ofc. be scale it as big as possible while retaining (or not) the aspect ratio and blurring the image.

My specs: W7 64bit pro, 1920x1080 screen, nvidia gtx260 with 275.33 drivers, Intel Q6600.