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Messages - ToasterApocalypse

#946
Quote from: Arthur on May 20, 2012, 02:19:55 PM
music(0a): level complete.
music(5a): radio.
music(7a): game complete. (not sure of these two)
Other musics: music(their number in the "change music" menu).
Crewmate sound: squeak(crewname).
Did you want anything else?

Don't forget 9a for ecroF evitisoP.
#947
VVVVVV / Re: Level Sequence
May 20, 2012, 06:45:18 PM
After SS1:

1.  :verdigris:
2.  :victoria: (For the crying and stuffs)
3.  :vermillion: Wheeeeeee!
4.  :vitellary:
#948
Quote from: freakboy31 on May 20, 2012, 01:45:41 PM
I plan to make a scene where Viridian and Violet heard someone trapped after attempt to get in the factory.

I'm not sure what are numbers to put in music() or sound() other than Game Complete music. I need the radio music too. Full list is appreciated, it's ok if you know few and at least, you did good.

Thanks,
freakboy31

There's a very glitchy one that doesn't work properly. It plays the ship's alarm sound.

ON:

say(-1)
alarmon


OFF:

say(-1)
alarmoff
#949
VVVVVV / Re: Hardest trinket poll/Trinket Order
May 19, 2012, 10:53:37 PM
I'll have to say edge games. I never got that trinket ever. as for DTTHW, I never got that one either, but it was still easier than edge games.
#950
VVVVVV Levels / Re: Dimension WWWWWW (Fragment)
May 19, 2012, 08:17:00 PM
Quote from: FIQ on May 19, 2012, 06:58:16 PM
I propose this:
In your script called 1 (the one used at the beginning), at the bottom, insert this:

flag(1,on)
flag(2,on)
flag(3,on)
flag(4,on)
flag(5,on)
flag(6,on)
flag(7,on)
flag(8,on)

Then, everytime a crewmate talk with you, turn off 1 of these flags. For example, when talking to Victoria, insert this at the bottom:

flag(1,off)

Then, in your script "ifcrewmates", do this:

ifflag(1,stop)
ifflag(2,stop)
ifflag(3,stop)
ifflag(4,stop)
ifflag(5,stop)
ifflag(6,stop)
ifflag(7,stop)
ifflag(8,stop)
destroy(warptokens)

This will first check if flag 1 is on (turned on by the start of the level). If it is, then the script is halted from execution.
If it's off (turned off by finishing the 1st level), check flag 2 the same way. Then the 3rd flag. Then the 4th. And so on.
If it fails every check (every flag is off - every area is explored) - disable warplines

:victoria:'s cutscene is still broken with that  :(

EDIT: I fixed it, and the script works. Final area shall be created.

Stupid question time: How do I post screenshots? I'm gonna post some sneak peeks at the final area.
#951
VVVVVV Levels / Re: Dimension WWWWWW (Fragment)
May 19, 2012, 06:29:19 PM
Quote from: FIQ on May 19, 2012, 05:51:24 PM
Quote from: ToasterApocolypse on May 19, 2012, 05:45:01 PM
Quote from: FIQ on May 19, 2012, 05:33:43 PM
Huh?
I ran through your level, skipped a crewmate to get all the trinkets and try it for myself. It seems as it's working. :p (the warp tokens disappeared from the crossway right next to Warp Zone when getting 8 trinkets)

Also, I like your way of doing The Gravitron. :)

But um, you can get to the "wrong" side by flipping. How about a warp token instead and completly closed lines?

Also, what happened to the end of Space Station 2? (I'll just call it it, as it works the same as in the usual VVVVVV dimension, and I didn't found it mentioned anywhere else)

Interesting way of making a The Tower-style level. I like it. :P

Bugs:
1: Warp Zone->Giant Maze was the most annoying screen ever this release. No offense though - I don't mind a maze puzzle. But pleease, make the paths *a bit* less narrow. Took like 50 tries for me to get Viridian into one of those.. D:
2: The Tower->I'm Not A Divot, when talking with the computer, there is a typo. At the end of the dialog, Viridian says "Well, ...", but in the dialog he says "Wll, ...".

Removed 'Dead Man's Trinket', so the room went too.
Oh.
By the way, you don't HAVE to use trinkets. You can do something like this:

initscript
(The things that happen at the beginning of the level, blah blah...)
flag(1,on)
flag(2,on)
flag(3,on)
...
flag(8,on)
And then, everytime you save a crewmate, have a specific flag turned off, like, for example at the end of SS1:
flag(1,off)

Then, at the warp token check, you can do this:
ifflag(1,stop)
ifflag(2,stop)
ifflag(3,stop)
...
ifflag(8,stop)
destroy(warptokens)

There's probably better ways to do this, but I would do it this way.

(stop being a script with the command "stop")

Question time.

Is that in 1, 2 or more scripts?

EDIT: Figured it out, but at the beginning of the game there's no cutscene, just the bars.

SECOND EDIT: It's actually ALL of the cutscenes.   

:victoria:Does this mean there'll be no final area and the level permanently unfinished?  :verdigris: Toaster will find A way around it! i think...
#952
VVVVVV Levels / Re: Dimension WWWWWW (Fragment)
May 19, 2012, 05:45:01 PM
Quote from: FIQ on May 19, 2012, 05:33:43 PM
Huh?
I ran through your level, skipped a crewmate to get all the trinkets and try it for myself. It seems as it's working. :p (the warp tokens disappeared from the crossway right next to Warp Zone when getting 8 trinkets)

Also, I like your way of doing The Gravitron. :)

But um, you can get to the "wrong" side by flipping. How about a warp token instead and completly closed lines?

Also, what happened to the end of Space Station 2? (I'll just call it it, as it works the same as in the usual VVVVVV dimension, and I didn't found it mentioned anywhere else)

Interesting way of making a The Tower-style level. I like it. :P

Bugs:
1: Warp Zone->Giant Maze was the most annoying screen ever this release. No offense though - I don't mind a maze puzzle. But pleease, make the paths *a bit* less narrow. Took like 50 tries for me to get Viridian into one of those.. D:
2: The Tower->I'm Not A Divot, when talking with the computer, there is a typo. At the end of the dialog, Viridian says "Well, ...", but in the dialog he says "Wll, ...".

Removed 'Dead Man's Trinket', so the room went too.
#953
VVVVVV Levels / Re: Dimension WWWWWW (Fragment)
May 19, 2012, 04:46:33 PM
Quote from: FIQ on May 19, 2012, 04:44:40 PM
That should work, but try removing the space.
Also make sure that "clearwarp" is all lowercase as the script name. Uppercase somewhere will make it so it doesn't work.

Ok.

UPDATE: I updated the download link, so now it has bugfixes, and 2 new levels. A gravitron and... Overused DTTHW mechanics.  :o     

EDIT: I just tried that. No caps, no space, and still doesn't work.
#954
VVVVVV Levels / Re: Dimension WWWWWW (Fragment)
May 19, 2012, 04:33:54 PM
Quote from: FIQ on May 19, 2012, 04:29:48 PM
Sure that you're doing it right then?
What does your script look like right now?

iftrinkets(8, clearwarp)

Is it the space or something that made it go wrong?  :victoria:

:shiny:  :viridian:
#955
VVVVVV Levels / Re: Dimension WWWWWW (Fragment)
May 19, 2012, 04:26:28 PM
Quote from: FIQ on May 19, 2012, 04:24:26 PM
Quote from: ToasterApocolypse on May 19, 2012, 04:23:38 PM
Quote from: FIQ on May 19, 2012, 04:17:50 PM
Nice.
Bugs:
1: In Warp Zone->Twists and Turns, the leftmost wall is one pixel off (the higher one is one pixel more wide than the bottom)
2: In Warp Zone->Trouble-U, the upper floor is a pixel off, the right is one pixel higher than the left
3: In Warp Zone->Giant Maze, at the bottom floor, you can go left and become stuck in the wall because the right has a block in the way.
4: In Intermission 1->The Polar Dimension Returns, the enemies is a bit glitchy
5: In Intermission 1->Angel Falls, flipping at the top, aside from being a shortcut, gets you stuck in the wall at the bottom. For some reason, the usual "getting stuck in the wall" action didn't happen, and Viridian just went through it as it was air. Weird, but... yeah, should be fixed anyway.

Also just a hint: one-way-walls glitch sometimes. Nothing bad happened the way you used it in the polar dimension, but just so you know.

If you like, I can also fix the intermission background (just takes a few minutes of my time :p)

i'm ok with slightly blue backgrounds. What I really want to know is how to use iftrinkets.
See my last post

It was a late post, I read it. I did all of that, with 8 trinkets (I removed all of the optional trinkets and added ones that are vital to collect at the end of every zone) as there is no 'Ifcrewmates'. It still doesn't work, because I can still de-activate the warps leading to the final area without all 8 trinkets.
#956
VVVVVV Levels / Re: Dimension WWWWWW (Fragment)
May 19, 2012, 04:23:38 PM
Quote from: FIQ on May 19, 2012, 04:17:50 PM
Nice.
Bugs:
1: In Warp Zone->Twists and Turns, the leftmost wall is one pixel off (the higher one is one pixel more wide than the bottom)
2: In Warp Zone->Trouble-U, the upper floor is a pixel off, the right is one pixel higher than the left
3: In Warp Zone->Giant Maze, at the bottom floor, you can go left and become stuck in the wall because the right has a block in the way.
4: In Intermission 1->The Polar Dimension Returns, the enemies is a bit glitchy
5: In Intermission 1->Angel Falls, flipping at the top, aside from being a shortcut, gets you stuck in the wall at the bottom. For some reason, the usual "getting stuck in the wall" action didn't happen, and Viridian just went through it as it was air. Weird, but... yeah, should be fixed anyway.

Also just a hint: one-way-walls glitch sometimes. Nothing bad happened the way you used it in the polar dimension, but just so you know.

If you like, I can also fix the intermission background (just takes a few minutes of my time :p)

i'm ok with slightly blue backgrounds. What I really want to know is how to use iftrinkets.

I've fixed all those bugs, and shall release them with the level that would be the tower, and the second intermission, where you will find Dia, the second of the 3 Viridians.
#957
VVVVVV Levels / Re: Dimension WWWWWW (Fragment)
May 19, 2012, 04:13:52 PM
Just tiny question.

How does one use 'Iftrinkets'?
#958
VVVVVV Tech Support / Re: Direct Mode
May 19, 2012, 12:52:50 PM
Quote from: buzzyrecky on May 19, 2012, 12:46:53 PM
So I installed VMware and Windows 7 so I could play some other games... and then I decided to see what direct mode was...

and I'm confused as heck. What are the controls for this thing?

F10 activates it, but you knew that.

Ctrl + arrow keys change tile afterwards.

Took me a while to find out too!  :viridian:
#959
VVVVVV Levels / Re: Dimension WWWWWW (Fragment)
May 19, 2012, 09:07:00 AM
Quote from: manofperson on May 19, 2012, 01:08:40 AM
Not nearly as hard as ABCDEFG, but looks promising. I feel like I haven't done a part of the map though, because I got to Violet and rescued her(?) to find that Verdigris wasn't in the map yet. I also find that the most difficult area of the map was Mazes are for Squares. It's almost impossible, I had to use invincibility, but the second enemy in that room was the only thing impassable.

It's possible to get past it without invincibility, but it's difficult as you need to time it perfectly. I'll remove that when I release the next set of levels.
#960
VVVVVV Levels / Re: Dimension WWWWWW (Fragment)
May 18, 2012, 08:03:00 PM
Quote from: FIQ on May 18, 2012, 08:01:40 PM
Quote from: ToasterApocolypse on May 18, 2012, 08:00:53 PM
Quote from: FIQ on May 18, 2012, 07:54:29 PM
I downloaded the file again, it seems unchanged? No warp zone area, etc.

EDIT: Oh, I read your post as it was already posted. Nvm then.

The warp zone is going to be a while, as of the first intermission to be released with it. I'll release it anyway, as you will have already saved all of the crewmates so you won't get to the teleporter to the first intermission (Unless you're cruel enough to leave Vitellary behind.)
No need!

Ok then! Intermission has 3 out of the planned 10 rooms.

EDIT: If I knew how to add screenshots, I would post a screenshot of my favorite room in the warpzone.

DOUBLE EDIT: I released the Warp Zone and the Intermission.