nice, a game maker that's free.
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#977
VVVVVV / Re: Level creating
May 13, 2012, 08:35:02 PMQuote from: Devilish Deabley on May 13, 2012, 08:07:24 PM
Final thing is there a way of zooming out to see the whole level?
Sadly, there isn't.
#979
VVVVVV Levels / Re: Life Factory [fragment]
May 13, 2012, 04:23:28 PMQuote from: FIQ on May 13, 2012, 03:30:40 PMQuote from: ToasterApocolypse on May 12, 2012, 09:09:47 PMOk then, if you still struggle there, I'll have to re-do it.
Ah yes, we did get a little Off Topic.
Anyways, great level so far.
Only reason I said 'so far' is because I have yet to get past the 'Narrow Path' room.
(It's the last room, by the way).
Ah, wellin that case, good level!
And as LucasK said, the 'Pulsing Heart' room or whatever it was called was amazing.
#981
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
May 13, 2012, 02:12:44 PMQuote from: SaltyBarcode on January 01, 2012, 12:36:38 PM
Eagerly awaiting scripting tutorial... My entire level depends on scripts and I've no idea how to use them :|
Brief tutorial.
say= terminal
reply= Viridian
say(1)
Hello.
reply(1)
This is an example.
That is simple "say and reply" commands.
delay(X)
Replace X with a number, preferably above 10. Paused for a second or so.
music(X)
Changes the music. Replace X with a number between 1-11 (0 for silence.)
sad and happy commands change Viridian's face.
#982
VVVVVV / Re: Watch/Support/Have fun laughing at me attempting no death mode!
May 12, 2012, 10:17:49 PM
Sure, why not.
I think the best I got to was some time in the lab.
I think the best I got to was some time in the lab.
#983
VVVVVV Levels / Re: Life Factory [fragment]
May 12, 2012, 09:09:47 PM
Ah yes, we did get a little Off Topic.
Anyways, great level so far.
Only reason I said 'so far' is because I have yet to get past the 'Narrow Path' room.
Anyways, great level so far.
Only reason I said 'so far' is because I have yet to get past the 'Narrow Path' room.
#984
VVVVVV / Re: VVVVVV gravitron suggestion
May 12, 2012, 08:27:23 PM
Potential for anything = win
So I support this idea.
So I support this idea.
#985
VVVVVV Levels / Re: Life Factory [fragment]
May 12, 2012, 08:23:06 PMQuote from: LucasK on May 12, 2012, 08:15:17 PM
It would be nice if Terry implant a autoscrolling feature for the level editor, so players can make levels like The Tower or Panic Room.
If I remember right, that's planned for 2.2.
But, as terry also said, 2.2 may not be coming.
#986
VVVVVV Levels / Re: Life Factory [fragment]
May 12, 2012, 06:38:45 PMQuote from: FIQ on May 12, 2012, 06:36:15 PMQuote from: ToasterApocolypse on May 12, 2012, 06:27:21 PMYes they are.
Small question.
Direct mode contains strange blocks (1-way blocks, Quicker disappearing platforms, Tileset from the final level after you activate the terminal)
Are people with 2.0 able to see those blocks?
The only change 2.1 did was implementing a "browser" for the tiles that already existed.
The one-way walls for example was a thing that was there in the development stages of VVVVVV and they became public first as of 2.1 due to people finding it in the tilesearcher.
Also, this level even uses one of the tiles you mentioned (final level tiles) - see Suicide Run is The Key To Success as an example.
More feedback would be apprenticed!
That would explain falling through the floor
I just wanted to know as I was working on an intermission level with those blocks.
#987
VVVVVV Levels / Re: Life Factory [fragment]
May 12, 2012, 06:27:21 PM
Small question.
Direct mode contains strange blocks (1-way blocks, Quicker disappearing platforms, Tileset from the final level after you activate the terminal)
Are people with 2.0 able to see those blocks?
Direct mode contains strange blocks (1-way blocks, Quicker disappearing platforms, Tileset from the final level after you activate the terminal)
Are people with 2.0 able to see those blocks?
#988
VVVVVV / Re: VVVVVV Quiz
May 12, 2012, 02:01:34 PM
1.
2. and
3. Chief.
4. Dimension VVVVVV
5.
6. Frown Upside Down. The teleporter is in Energize.
7. and
8. The Tower
9. 20 trinkets.
10. The teleporter room
11.
12. and/or
13.
14. Something long the lines of 'Victoria was so worried about Vitellary!' or something.
15.
16. Oh god... Uhm... Pass ._.
17. Antennae maybe? I don't know.
18. doomS and Swoop
19. COMBINE
20. 10 seconds.
2. and
3. Chief.
4. Dimension VVVVVV
5.
6. Frown Upside Down. The teleporter is in Energize.
7. and
8. The Tower
9. 20 trinkets.
10. The teleporter room
11.
12. and/or
13.
14. Something long the lines of 'Victoria was so worried about Vitellary!' or something.
15.
16. Oh god... Uhm... Pass ._.
17. Antennae maybe? I don't know.
18. doomS and Swoop
19. COMBINE
20. 10 seconds.
#989
VVVVVV / Re: VVVVVV Records: No Death Mode, Super Gravitron, Time Trials
May 12, 2012, 08:02:37 AMQuote from: FIQ on May 11, 2012, 09:35:31 PM
Super Gravitron: 48.63s
No Death Mode: Rescuing Vermillion, Vitellary and Victoria, I was able to make it to The Gravitron, lasting 25s (and ending up failing at the 35-30 part)
Also, speaking of The Laboratory, "Kid His Age Bounce" is evil for me in no death mode D:
I also have a special hate for 'Kids His Age Bounce'. But I only made it there once and got past it, proceeding to die in 'Please Forgive Me!'
#990
VVVVVV / Re: VVVVVV Records: No Death Mode, Super Gravitron, Time Trials
May 11, 2012, 08:15:27 PM
The best I've got to is 'Please forgive me!' on the way to while I have only saved .
Time trials:
SS1: S rank (No deaths and below PAR time)
Lab: S rank (Same as above)
Tower: S rank for same reasons
Rest I haven't tried.
Time trials:
SS1: S rank (No deaths and below PAR time)
Lab: S rank (Same as above)
Tower: S rank for same reasons
Rest I haven't tried.