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Messages - stylzm

Pages: 1 [2] 3 4 ... 7
17
VVVVVV Levels / Re: 000001 (upcoming)
« on: September 03, 2014, 01:01:32 am »
As I mentioned in General Discussion, I lost computer access for a week and a half, halting development. As I've now regained access, development can restart. Once the first level and openening cutscene are complete I'll post a demo.
YAY!

18
VVVVVV Levels / Re: Space Station 1 Backwards With Verdigris
« on: August 31, 2014, 10:48:23 pm »
Note what is the level called In-Game Because I couldn't find it and I made sure it was in the folder  :-X
Open it in the level editor. I gave it no title.  :-[
in the level editor, it's "ss1_backwards_with_verdigris"
I think.
I opened it and it said it was VVVVVVyes by FIQ but when I opened it up it was your level

19
VVVVVV Levels / Re: Space Station 1 Backwards With Verdigris
« on: August 31, 2014, 05:14:11 pm »
Note what is the level called In-Game Because I couldn't find it and I made sure it was in the folder  :-X

20
VVVVVV Levels / Re: Some Mario VVVVVV Crossovers I made
« on: August 30, 2014, 05:15:59 pm »

That is disturbing




Any feedback?
Yup! These are all great, except for the one with internal scripting. Why? Yes, I know I love most levels that feature internal scripting, but this level
has cutscene bars where they shouldn't be.

(If you want a fix, just ask)
Even More Disturbing:                                 

It's Wrong Becayuse They're Both Boys (I Think)

21
VVVVVV Levels / Re: Space Station 1 Backwards With Verdigris
« on: August 30, 2014, 05:13:44 pm »
Where's the Download?

22
VVVVVV Levels / Re: Some Mario VVVVVV Crossovers I made
« on: August 29, 2014, 12:22:29 am »

That is disturbing




Any feedback?
Yup! These are all great, except for the one with internal scripting. Why? Yes, I know I love most levels that feature internal scripting, but this level
has cutscene bars where they shouldn't be.

(If you want a fix, just ask)
Even More Disturbing:                                 

23
VVVVVV Levels / Re: Storylines
« on: August 28, 2014, 10:26:25 pm »
Maybe someone could add :viridian: With (Voon)
Now it is!

24
VVVVVV Levels / Re: Storylines
« on: August 28, 2014, 09:52:13 pm »
Maybe someone could add :viridian: With (Voon)

25
VVVVVV Levels / Re: Storylines
« on: August 28, 2014, 06:07:37 pm »
Pixelation. What are you going to do about it?
:-X I gave him a FIX of the smiley that DOESN'T have pixelation.  :-X :-X :-X
:vermillion:
Let us compare the colors

26
VVVVVV Levels / Re: I'm Going to Start "Featuring" Levels!
« on: August 27, 2014, 12:25:26 am »
You Added My Level (>ω<)

27
VVVVVV Levels / Re: 000001 (upcoming)
« on: August 25, 2014, 10:29:46 pm »
You should, Overtime post more pictures of the level. Maybe make a hidden room with a :shiny:

28
How so you make a graviton?
say(-1)
text(1,0,0,4)
say(2)
gamestate(10)
text(1,0,0,4)
say(4)
endtext
endcutscene()
untilbars()
loadscript(stop)
You have to put the bottom gravity line in the right place in order for it to work. :viridian: :victoria:Any comments?

You can also do it like this
Code: [Select]
gravitron1a
iftrinket,0
graviron1b

Code: [Select]
gravitron1b
gamestate(10)

That way you have no cutscene bars

29
VVVVVV Levels / Re: Roomnames Help
« on: August 22, 2014, 10:01:45 pm »
If you need help with area names you can name an area Power House Or Power Plant Or Electric Shock Area Or...

30
VVVVVV Levels / Re: Which Internal Scripting Level Is The Best?
« on: August 22, 2014, 05:33:44 pm »
But your level doesn't have internal scripting!(unless you are talking about the version I edited.)
The new version hAS lots of it. Download the new version (Well Not LOTS but It has text and its always had the Navitron Which requires internal scripting) Oh and it has music change

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