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Messages - Info Teddy

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VVVVVV Levels / Re: Abort!
« on: June 15, 2020, 02:02:25 am »
The music file caused issues with anything higher than 2.2
honestly, you're lucky that the music file even works on 2.2 in the first place

by filling the headers with 0x69, cos8o made it so that the game thinks there's a bunch of songs in the file at position 0x69696969 and are also 0x69696969 bytes long. or 1768515945 bytes long. which is literally 1768515 kilobytes, or 1769 megabytes, or 1.8 gigabytes.

attempting to allocate a bunch of 1.8-gig blocks of data will not end well, and will probably result in the game being closed on windows. (windows kills the process if it mallocs more than the amount of available memory, instead of returning NULL, but that's a rant for another time.) if you're lucky, your build of the game will do nothing. but only if you're lucky.

i've no idea how his music files work fine on 2.2 at all, and what's scarier is how many people have probably used his trash editor to make music files, and now there's just a bunch of music files floating around in the wild with a bunch of 0x69 garbage because dipshit mcgee here thinks he's the pinnacle of humor

VVVVVV Help / Re: Music Editor v1.3
« on: June 15, 2020, 12:42:03 am »
okay, so...

for some reason, this janky editor pads the headers with a bunch of garbage. in an impeccable demonstration of maturity, cos8o decided to use 0x69 (which just translates to the ascii character lowercase i). this means people can encounter problems when using files made from this editor, such as game crashes. earlier today ally got a game crash because she used a music file made with this editor on vvvvvv 2.3.

so don't use this, you should use ved's music editor instead

2.3 should probably have safety checks to deal with this editor's cursed music files much better, but seriously, what the actual fuck

VVVVVV Help / Re: basic editor help
« on: June 14, 2020, 11:51:42 pm »
yes, you can spawn a flipped terminal with internal scripting, but it won't have that "press enter to activate terminal" prompt when you touch it. also, you can't flip terminals using ved. you can only flip terminals in vvvvvv: community edition (and even then, ved doesn't support flipping terminals in community edition levels yet).

I ended up rescuing :vitellary: during a cutscene - this crashes the game.
how'd you manage to do that? it seems like there's no way to rescue vitellary while touching the script box at the same time

VVVVVV Levels / Re: Traps R.J. [v0.8]
« on: February 17, 2020, 05:56:00 am »
updated to v0.8, i fixed some misplaced script boxes

Open Source Projects / Re: VVVVVV: Community Edition
« on: February 12, 2020, 08:19:20 pm »
I'm trying to build the source code, but I've never used CMake before and I'm having some trouble. I keep getting the following error:
CMake Error: The source directory "C:/VVVVVV-CE/src" does not appear to contain CMakeLists.txt.

Does anyone know what this means? How can I fix it?
VVVVVV-CE currently doesn't support being compiled on Windows, but it might work anyway. The specific cause of your issue is unrelated: the correct directory to pass to cmake is desktop_version, not src. You should be doing something like:
Code: [Select]
cd desktop_version
mkdir build
cd build
cmake ..

VVVVVV / Re: VVVVVV demakes and fangames
« on: February 07, 2020, 01:59:37 am »
It's pretty funny that MMMMMM by increpare is missing from this list!

I also enjoyed V by Jay X Townsend as well.

(I know I'm 9 years late to this thread, sorry!)
well, the problem is, MMMMMM is also the name of the metal remix by familyjules7x and souleye:

VVVVVV Levels / Traps R.J. [v0.8]
« on: January 30, 2020, 04:26:31 am »
a troll level. ever played a Super Mario Maker troll level? yeah, this is kind of like it. if you haven't, you'll be in for a wild ride.

made for the VVVVVV 10th anniversary jam, so i posted it there. go there to download it.

preview screenshots:

and the minimap:

VVVVVV / Re: Dimension SpiritLens
« on: January 29, 2020, 02:06:03 am »
i was a bit skeptical of playing something completely different from a vvvvvv level, and let me say that what i experienced was lower than my not-that-good expectations. nicholas said something on the vvvvvv discord server about vvvvvv: community edition being inaccessible due to having to download an alternate version of vvvvvv. this is far worse than that.

i dont know why you felt the need to tinyurl the mega link. i know it might feel a bit esoteric, but you really shouldn't use link shorteners, something something not good for archivability, higher chance of link rot, etc. what's wrong with pasting!UMRF1Q5J!IxbYsfiDPUBPM6SzRPFzg2Y2S75noQubBtuVUnsPaRg? you put the link behind some text like this anyways! it's not like it changes how people get the link, they're still going to get the link from someone else copy-pasting it, e.g. instead of pasting a bunch of gibberish into a chatbox, now you paste a random name into the chatbox. it's no different.

then, the entire zip file is 500 megabytes. i had to wait 15 minutes to download it. it's a touch annoying, and i wish it could be smaller and take less time to download. i think a good start would be separating the mac and windows versions into their own files?

and only then do i find out that there's no linux version. great. just great. there's nothing in the thread stating it's mac and windows only, and i feel like a fool for assuming that i could run it on linux.

now i have to either take the extra steps of installing wine, a thing that runs windows apps on linux (and if you know anything about wine, that's not just one extra step, but a lot depending on how much it wants to torture you), or somehow get it onto my windows computer, either by downloading it again or putting it on my usb. i don't want to spend 15 minutes again, and cutting that in half by downloading only the windows version still means 7 minutes of waiting.

as for the usb option, even when just the windows version is compressed, it's 227 megabytes, and i dont know about usb transfer rates but i assume it's not that great.

and at this point, i just don't want to play this thing anymore. i've sunk enough time into even attempting to get the thing. i'll take the hint.

VVVVVV Help / Re: how do you
« on: January 27, 2020, 08:42:54 pm »
i meant how you make the text boxes
you have to make a call to createcrewman() after the text but before the speak or speak_active.

what this does is switches the text color to its alternate version. each text color has its own alternate version (e.g. the alternate version of gray is valso's text box)

as an example:
Code: [Select]
I'm Valso!
this produces a text box with valso's color

you can change the gray to something like yellow to get different alternate text box colors

VVVVVV / Re: What is the best spike?
« on: January 26, 2020, 09:26:13 pm »
left and right spikes! they actually have a larger hitbox (the full 8x8)
this is wrong. they actually have a smaller hitbox than vertical spikes, 8x2. it's centered on their tile

VVVVVV Help / Re: needhelp
« on: January 26, 2020, 09:25:00 pm »
are you using ved's internal scripting mode by chance (the button that says " mode")? that #v looks a bit suspicious.

if so, then you do not need to bother with typing that say(-1) stuff yourself. just type createentity(2,1,18,32,1). ved will take care of the rest for you if you've clicked the mode button

Open Source Projects / Re: VVVVVV: Community Edition
« on: January 16, 2020, 09:45:58 pm »
im sticking with 2.2 for the 10th anniversary contest, y'all'ers will be like "how did he do that" when playing through my level

VVVVVV / Re: VVVVVV's 10th birthday eVVVVVVent!
« on: January 10, 2020, 08:50:56 pm »
Dav999's external editor is a lot more stable and fully featured than the built in editor so it's a nice tool to have:
hey i helped a bit with that

also yeah, im just going to make mine with internal scripting, because for anyone not in the community swapping assets is not going to be fun for them

VVVVVV Help / Re: Variation Venture broken on Android?
« on: January 10, 2020, 05:25:48 pm »
so apparently the android version is still the flash version and runs in adobe air, while the pc version was made in c++

that might explain a few things

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