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Messages - Info Teddy

In any case, the custom track of Overdose is working fine in 2.4.

uugr DMed me on Discord about the music in Tempel van Hond not working, and in that case, for some reason all the size values in the headers are 0, and for some reason, 2.2 somehow handled it in such a way that the tracks played. I don't know how it does it, and I don't know if there's any ill effects from having a size 0 (probably; this is 2.2 after all). I also don't know how I managed to produce such a music file with size 0 values in the first place, and don't remember what tool I used to create the music file. (It was probably a self-compiled version of the binary blob code that Terry released and that FIQ later fixed up.)
Quote from: Dav999 on August 15, 2023, 11:22:03 AMWe also discussed this on Discord for Summer Spooktacular back in May (search term "fb38668"), we should really make VVVVVV ignore this error and print something to console instead of considering the song invalid.
Did you read the discussion? The bug in that case was that Summer Spooktacular's track had a size that went past the end of the file. As a result of that, I committed 0f45e0c52, which does exactly what you suggested.
Quote from: Dav999 on August 15, 2023, 11:22:03 AMThe vast majority of people understandably have never seen VVVVVV's console and have no idea how to access it...
Yes, but I was not talking to the vast majority of people. I was talking to uugr, who could be knowledgeable enough to access the console. If it was an average player, I wouldn't have asked.
Up, but if I can't use it then I use V. Sometimes I mash text boxes (and line clipping) between Z and V.
Quote from: uugr on August 13, 2023, 07:57:29 PMTried in VVVVVV 2.3 and didn't hear Pipe Nightmare at all - it was just silent all the way through the second half. All the other sounds and graphics were in there normally. Is this a known bug?
Is there anything printed to the console?

If I had to guess, it's the way that the custom track was made, using a pretty primitive method where the track is concatenated on to the end of the file and then wrangling the metadata (don't remember the exact details; this was 2016 after all). And then my guess is that it's failing some check.
July 29, 2023, 02:04:54 AM
Quote from: moth 🦋 on July 29, 2023, 01:12:30 AM
Quote from: moth 🦋 on March 23, 2017, 04:11:57 AMcan we get source code Jan 11 2020
wow, uh, yeah. 2017 moth had the gift of prophecy i guess!
I think it's just because you thought that 10 years after the game was released would be a poetic time to release the source code, and Terry (independently) thought the same thing.
VVVVVV Levels / sun festival
April 01, 2023, 04:01:33 AM
ive come out of vvvvvv level retirement to make this

viridian has to go to the shipt
Everything else / Re: GLITCH IN THE FORUM
February 14, 2023, 10:30:34 PM
He didn't archive them. They were archived a long time ago early in the forum's history, by Terry.
time to tas B)
Quote from: Mythic on November 17, 2021, 04:16:54 AMHello, I was wondering what extension/external/script you used to get the enemies sped up and slowed down. I really wanted to use them on my own level and it would be great if you could tell me.

By the way the Nova level is great  :viridian:
internal scripting (not the same as normal regular scripting), specifically the createentity command with entry 56.
VVVVVV / VVVVVV 2.3 has been released!
August 31, 2021, 07:27:03 PM
It's out on Steam and Make & Play has been updated as well.

You can view Terry's tweet and his blog post about the announcement.
VVVVVV Levels / Re: Inferno: A New Chapter in Pain
July 09, 2021, 08:15:41 PM
VVVVVV Help / Re: Not working on MacOS High Sierra?
September 06, 2020, 06:41:45 AM
you're right - the app store version is the original flash version 1.2!

that makes this warning message (and the associated can't-get-past-title-screen behavior) even stranger (or worse), then - the problem is most likely with the thing that runs flash, not the game itself
VVVVVV Levels / Re: Traps R.J. [v0.10]
September 05, 2020, 11:09:21 PM
just pushed v0.10 (and also, technically v0.9 since i didn't post about it earlier), no longer going to be using glorious trainwrecks
VVVVVV Help / Re: why does my game crash sometimes
September 05, 2020, 10:54:10 PM
could you upload the level file here?
VVVVVV Help / Re: Not working on MacOS High Sierra?
September 05, 2020, 10:47:01 PM
hard to tell with apple - they really like deprecating things. the last 2.2 build of the game was in 2016, which is a long time ago

you might want to try 2.3 (compiling from source). if you cant or dont want to compile, tell me and ill dm you a macos build of the game