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Messages - Lollipop

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61
VVVVVV Help / Re: The Quick Question Thread
« on: November 11, 2016, 10:21:31 pm »
Custom text box colors. I can't remember all of them but there's a list.

62
VVVVVV Levels / Re: RRRRRR (WIP)
« on: November 11, 2016, 10:12:35 pm »
Dimension RRRRRR, good name

tbh i don't care if you use it though

now i want to make a vvvvvv level

63
Everything else / Re: Art
« on: October 07, 2016, 11:00:45 pm »
what uh me???

64
VVVVVV Help / Passable tiles?
« on: September 10, 2016, 08:31:34 pm »
I'm thinking about making my own tileset, and i need to know which tiles you can walk through

65
VVVVVV / Re: Why So Sad?
« on: August 29, 2016, 07:10:49 pm »
just tell us already

66
VVVVVV / Re: Why So Sad?
« on: August 29, 2016, 05:38:26 pm »
Nope! You all are wrong! Should I tell you the answer?

you photoshopped it?

67
VVVVVV / Re: Why So Sad?
« on: August 28, 2016, 07:05:51 pm »
you built it in vvvvvv mp

somehow

68
VVVVVV Levels / Re: [X] - the Square-Bracketed Saga concludes
« on: August 27, 2016, 01:41:40 am »
This is the third and final installment in the story of :viridian:'s clone.  The first two can be found here and here.

Story: After a long journey, the Souleye crew are seemingly ready to fix the cosmos at last.  The experiment goes awry due to interference from four neighbouring dimensions, and :viridian: must explore all of them.  Luckily, the team's new base has some fancy boundary-proof shielding, making transdimensional travel much easier here than in [II] (where it's somewhat Gravitron-esque).
  • In terms of density (in both scripts and layout), this level is somewhere between its two predecessors, and thus isn't as long as [II] but is still a substantial adventure spanning four pocket dimensions.
  • For the first time I have dabbled in internal scripting!  This is actually why it took me this long to get around to making a third level; I knew that internal scripting would be required for the sort of story it would necessarily tell.
  • Yes, I know that the Periodic Table and dimensional map seen in the hub have been done before, in CCCCCCCCCC Retold and Dimension Switchback respectively.  They are there because they are the sort of things I'd expect to see in an actual research station in-universe.
  • 20 trinkets again, though they're even less important this time...  (getting 19 unlocks the 20th; otherwise they just influence the behaviour of characters in the base area)
  • I cannot stress it enough: do not save at any box-shaped checkpoint!  (Except the one in the final area - hitting a gravity line actually un-glitches :viridian:'s movement, believe it or not!)
Update history:
  • Original release

hype hype hype hype hype

69
VVVVVV / Re: We should have a VVVVVV race.
« on: August 24, 2016, 01:55:33 am »
yes of course

E: how about we do a 20 trinket no telejump race
that'd be fun
To this day i have never legitimately gotten Edge Games

so uh
edge games, doing things the hard way, and prize for the reckless should be mandatory in all runs


not if it's not 20 trinkets

70
VVVVVV / Re: We should have a VVVVVV race.
« on: August 23, 2016, 09:48:44 pm »
yes of course

E: how about we do a 20 trinket no telejump race
that'd be fun
To this day i have never legitimately gotten Edge Games

so uh


71
VVVVVV / Re: We should have a VVVVVV race.
« on: August 23, 2016, 05:38:43 pm »
What's telejumping?

stuff like thiswhich allows you to beat the game in under a minute

72
VVVVVV / Re: We should have a VVVVVV race.
« on: August 23, 2016, 01:34:57 am »
FYI: We can conduct actual races using Speed Runs Live and Livesplit.

lol i actually have livesplit, it's pretty cool and i use it for portal speedruns (although my speedruns suck)

I'm thinking we should do either 100% or Any% No Telejumping.

I vote for Any% No Telejumping

73
Ugh, I haven't done anything chiptune-ish yet, but you can find my stuff on musescore.com/q-be_music.

shit that's good

74
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: August 21, 2016, 07:03:59 pm »
I'm making a level,  so I'm gonna use a bunch of these.

it better be polar paradox

75
i was kinda talking about quattro, but your music is good too!

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