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Messages - shape worrior t

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136
 :vitellary: :verdigris: :o
Maybe I'll use something like that for a different level...
Still awesome :)!
A while later:
Here's a new version that prevents the game from being unwinnable:
Any comments?

137
^never drink and post
That was a joke, right?
Um... :o

ON TOPIC???:
I'm not too experienced with internal scripting, but I can do some internal scripting.
I am only familiar with the say(-1) method.

ACUALLY ON TOPIC THIS TIME:
I wanted Viridian to automatically walk and collect all trinkets, but I wasn't able to get  :viridian: very far without being unable to close the You got a trinket! message :(.

What my script was going to be:
say(-1)
text(1,0,0,4)
say(2)
walk(right,100)
text(1,0,0,4)
say(4)
endtext
endcutscene()
untilbars()
loadscript(stop)

What my script was:
say(-1)
text(1,0,0,4)
say(2)
walk(right,10)
text(1,0,0,4)
say(4)
endtext
endcutscene()
untilbars()
loadscript(stop)

say-1
text(1,0,0,4)
say(2)
vvvvvvman()
text(1,0,0,4)
say(4)
endtext
endcutscene()
untilbars()
loadscript(stop)
^my knowledge of internal scripting.

Now I updated the title page with this! For those who don't want to see a later post just to download a new version.

I can do vvvvvvman, gravitron(gamestate10) and walk
And some more, but I usually use these.

138
I'm adding some internal commands right now, but you could still edit it. :viridian:
A while later...

139
Good :) .
If anyone else wants to comment on my level, go ahead! :viridian:

140
 :o :-X  Wow.... :'(
I wish the spambots didn't even make a account on this forum....
ON TOPIC
Maybe I'll still change some things to make this level even better. Not too likely though. :viridian:

141
Okay!
I think I'll update this level for direct mode and try to find a way to make the textboxes appear where they should be. I didn't like that either.
*A while later*
Well, I wasn't able to make the confusion stop, I did use direct mode. And I edited some errors out of scripts.
Maybe I could use reply() instead of say(player)?
*More time later*
Alright! You can try this version.

142
VVVVVV Levels / Cage Trouble - a level of trials and trinket challenges
« on: August 09, 2014, 12:38:22 am »
Object-Overruled!:vermillion:What???!??:victoria:

So, this is one of my recent levels, after I learned scripting but before I started using flags or internal scripts. Captain Viridian and friends are captured by an evil clone of Viridian. Viridian escapes, only to be put on trial and declared "GUILTY". Viridian then has to go through another trial and then a few challenges based on trinket rooms in the real game. Will Viridian succeed in rescuing the other crewmembers?
And if you want to play only the trinket challenge part, I made a level that's a remake of said part. It gives the rooms names, makes them much better, and should be tried.
What a bad court. At least it's not official...

If you want something like , use :viridian:Quote that if you can't see.

Now I have internal scripting in it ;D! It should be the third attachment. :viridian:

And now I have an even newer version that lets Viridian escape the first cage if you activated the trinketcheck1 script that lets you escape ;D.
Any comments?

143
VVVVVV Levels / Re: Death Dungeon
« on: August 08, 2014, 07:05:23 pm »
Awesome ;D
Now this level is basically glitch-free!  :viridian:

144
VVVVVV Levels / Re: Death Dungeon
« on: August 08, 2014, 02:50:35 pm »
I made a few changes to avoid glitches, but the file size of the attachment is too big.  :victoria:
Rooms I edited:
love viper: I made a spike pit under the entrance so that you would die instead of glitch if you flipped.
4,2: I removed the warping.
5,4: I removed the warping again.
If anyone can edit these rooms like that and make an attachment but bypass the limit, that would be awesome. :viridian:


145
VVVVVV Levels / Re: Death Dungeon
« on: August 07, 2014, 08:44:41 pm »
Hi. This is my first post. :viridian:

OFF TOPIC:
There is more text here than text that meets the eye.
Quote From: twolumps.net[/i][/u] Ebenezer: Hear the griping of MEER - Piercing meer! / What a world of misery we portray for you here! / How we whine, whine, whine, / In the living room at night! / While we deny that we are fine / And on the gooshyfood must dine, / As is our true feline right; / And we kvetch, kvetch, kvetch, / That our dinner you must fetch, / With the cacophonic chaos that all cat owners must fear, / From the... / Snooch: MEER! MEER! MEER! MEER! MEER! MEER! MEER! / Ebenezer: From the whining and the griping of the MEER.
Ebenezer: Hear the never-ending meer, Grating meer! / What a tale of starvation its raucous tones make clear! / Through the balmy darkened air / How they ring out their despair! / From the deadened-leaden notes, / And off-key, / What a scathing howling floats / To Mom's ears buried 'neath pillows, it denotes: / Let me be! / Under bedroom door so near, / What a gush of annoyance inhabitants must hear! / How we sneer! / How they fear / That their rest is thwarted here By our perseverance sheer / To the: / Snooch: MEER! MEER! MEER! MEER! MEER! M...
Mom: IT'S THREE IN THE ^@#$ING MORNING, YOU OBESE MEATLOAVES! YOU DO NOT NEED GOOSHYFOOD! / Ebenezer: Nobody appreciates the classics anymore.

...What was that exactly? What was the point of that?

ON TOPIC:
A very good level! There is potential for glitches (remember that warping can cause collision errors, so don't create a warping room and then make an entrance that warps without a gap on the other side, AKA this:)
--------
|        |
|        |
-  ------  <with warping on all directions
Also, the last level is hard indeed. Maybe you could put a checkpoint after the enemies after the second checkpoint to make it easier and more fun? I think that with this change, you wouldn't need to say how hard the last level is, since it's much easier.
Otherwise, it's a pretty good level. :viridian:

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