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Messages - shape worrior t

#31
Do what you would do when you want to create another line in a notepad or on the forums: press enter.
Are there any things that you need a video for?
#32
VVVVVV Levels / Re: [DEMO] VVVVVVII - The Teleporter
January 23, 2015, 02:21:23 AM
You'll need 2 scripts.
In the first script:
iftrinkets(0,second script)
In the second script:
say(2)
gamestate(10)
loadscript(stop)
text(1,0,0,4)
For example:
<script>[insert other scrpts]|gravitron:|say(2)|gamestate(10)|loadscript(stop)|text(1,0,0,4)|gravitron_load:|iftrinkets(0,gravitron)|[ insert other scripts]</script>
#33
VVVVVV Levels / Re: [DEMO] VVVVVVII - The Teleporter
January 23, 2015, 12:48:27 AM
For the level itself:
Not bad :viridian:. Though it could look slightly better, it still looks good enough. The level design isn't bad either, though some things:

  • People use more than just Z to advance dialogue/flip.
  • I can't find a way to get past I conquered the hard way.
Maybe, the name can be The Intergalactic Teleportificationinater.



Oh... okay, then.
#34
VVVVVV Levels / Re: [DEMO] VVVVVVII
January 22, 2015, 10:16:21 PM
VVVVVVII will be confused with TmanDaCool1's level, and the file VVVVVV is also the name of Back To VVVVVV's file.
#35
VVVVVV Levels / Re: One Room Challenges Demo
January 19, 2015, 04:41:04 AM
 ;D
Actually, now, I think the souleye and numbers look okay. Maybe, keep the style, but change it to make it look slightly better. Well, keep the idea, but do something cool with it. Fill it in to make it look 3D, maybe. That way, I think many people will like it.
I think that's the last thing to change, regarding graphics.
Maybe, do something like this:
#36
VVVVVV Levels / Re: One Room Challenges Demo
January 18, 2015, 09:39:14 PM
Well, then, for the music rooms, you can change it back.
2,1 has some backing that doesn't look nice at all. This is how it should be:

Oh, and the backing in 1,1 looks very weird.
Still, this looks much nicer!
#37
VVVVVV Levels / Re: My New Map From VVVVVV
January 18, 2015, 06:16:24 PM

These, to be exact.
On Topic:
It's possible to get to the final level early. Please make sure there's no way to do that.
#38
VVVVVV Levels / Re: One Room Challenges Demo
January 18, 2015, 02:24:31 AM
Okay then... is that only for someone's first topic or something?
So, will the single-tile walls be corrected? Remember, you can change stuff up if they don't look good!
#39
VVVVVV Levels / Re: One Room Challenges Demo
January 18, 2015, 02:14:45 AM
Okay then... but, then, why do you have only 2 posts?  :-\ ???
Oh, and, the level still doesn't look that good. There are still many single - tiled walls, some of the backing still looks weird, and I don't know why you activated direct mode in 3,1 and 4,1, when it didn't fix the single-tile wall problems. Were you trying to make it look interesting?
Places to fix (you can also ask me or someone else to do it):
1,1
2,1
3,1
4,1
1,2
3,2
Unless you like them, you should fix them.
#40
VVVVVV Levels / Re: One Room Challenges Demo
January 16, 2015, 11:55:50 PM
Hi, and... welcome to the forums? Unless you have another account, or the post counter is inaccurate..
This level isn't bad. No glitches, and it's hard, but it has many checkpoints, which is what makes most people like harder levels.
(The level could look better with a thing called direct mode, which allows you to select the tile to use. I know some people don't like single-tiled walls...)
#41
VVVVVV Levels / Re: Happy 5th anniversary, VVVVVV!
January 12, 2015, 11:23:35 PM
Awesome! Happy 5th anniversary, VVVVVV!
  :viridian:
#42
VVVVVV Levels / Re: Dimension Vysta
January 11, 2015, 10:39:14 PM
I'll be a major tester  :viridian:.
#43
VVVVVV Levels / Re: Lots Of Flashbacks!
January 03, 2015, 09:24:14 PM
Quote from: Lollipop on January 03, 2015, 08:20:08 PM
This sounds to confusing because I suck at scripts. I'll do what I can and maybe YOU can make a version without repeating scripts.
Okay...
2.1 is pretty good.
#44
VVVVVV Levels / Re: Lots Of Flashbacks!
January 03, 2015, 07:49:44 PM
The usual method of using a load script (for example, script_load) that has ifflag(flag,dontrepeat) and iftrinkets(0,script), and activating the flag in the script itself should work.
#45
VVVVVV Levels / Re: Lots Of Flashbacks!
January 03, 2015, 06:55:01 PM
Some issues that aren't too bad but should still be fixed:

  • Repeating scripts.
  • There are misalignments with spikes and other things that aren't walls. It's hard to get back to The Flashback from I Remeber Now.
  • I Remeber Now? Do you mean I Remember Now?
  • Cross Street has warp tokens that teleport you into walls... and there is one that makes you go to Enter The Blood Hall.
Otherwise, this level is great!