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Messages - shape worrior t

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46
Well, you have to be patient to do it. And sometimes, you can't do it at all.
But fine. You asked for it...

47
Like crazy.
For 09... well, I'll leave it in. It's very hard to do, harder than doing it legit, so....

48
Yet another update... This is like VVVVVV Super Adventure - the updates keep coming.
1.1 changes the graphics in 03 and 04, and 09 is back to pre-1.0.

49
...Move them around in direct mode? ???
I used tiles 132, 135, and 129 because I needed to use Tiles 2 and I wanted it to look like the Space Stations. I figured the Tower could replace the SS look. The tiles mentioned look most like the Tower and SS.
If that makes any sense... well, in other words,
Do you just have it like that because you like it better?
Yes.

50
..? :verdigris:

51
...I made a new version of 09. Do you like it? (you being everyone who reads this post)



52
*sigh* Then I guess I'll have to turn the disappaering platforms into somethng else...

53
Okay. I used backing to make the checkpoints look like they aren't floating.
...But the platforms turn into conveyors after a while. Does this have anything to do with the game crashing?
For 09... well, I'll leave it in. It's very hard to do, harder than doing it legit, so....
 :viridian:

54
?
Not bad, but as I discovered with my big level, it's generally not a good idea to put checkpoints on crumbling platforms.  This is because if you respawn on such a platform too many times, the game crashes.
Can I put the checkpoint one space above/below the platform?
also, i think the 9th trinket is glitched. the checkpoint at the end being a trap is intentional?
Describe how it's glitched. Did you get stuck in a wall? And is it the checkpoint on the disappearing platform that's the trap?
also, the third trinket challenge should be redesigned. the floating spikes cause you to pass trough while you die, making you break some platforms during the death, and those ones will not reappear until you die again, also, the wall of this same room is misaligned at the end of the challenge.
You mean the fourth challenge? ..... .... ...........  ...... .. . . ..  . . .  . . ..  :victoria:
excluding this, a cool level

55
 :viridian:
There are 11 trinkets to get in this challenge(there are 20 trinkets in all).
The challenges are numbered from 1-11. A quick overview of all of them(difficulty is 0 for average, 1 for harder than usual, 2 for very hard, -1 for easy, -2 for very easy[impossible to die in]):
01: A challenge based on It's a Secret to Nobody.
Difficulty: 0
Compared to original: same
02: A challenge based on Trench Warfare.
Difficulty: 0
Compared to original: same
03: A challenge based on the first trinket in The Tower.
Difficulty: -1
Compared to original: easier
04: A challenge based on the second trinket in The Tower.
Difficulty: 1
Compared to original: same
05: A challenge based on the unnamed trinket in The Laboratory.
Difficulty: -2
Compared to original: easier
06: A challenge based on Purest Unobtainium.
Difficulty: 0
Compared to original: same
07: A challenge based on Young Man, It's Worth the Challenge.
Difficulty: 0
Compared to original: same
08: A challenge based on The Tantalizing Trinket/The Bernoulli Principle.
Difficulty: 1
Compared to original: harder
09: Veni Vidi Vici/DTTHW. :vermillion:
Difficulty: 2[So hard it uses Piercing The Sky.]
Compared to original...: ...harder. A lot harder.
10: Edge Games.
Difficulty: 1
Compared to original: easier.
11: Prize For The Reckless.
Difficulty: ......... .... ...-1.
Compared to original: easier.
?: A trinket you find in the hub. How to get it is a mystery.
??: A trinket... somewhere.
 :viridian: :viridian: :viridian: :viridian: :viridian: :viridian: :viridian:: The trinkets you get for completing this.
Happy trinket collecting! (Note: this shows up as "Trinket Challenge")
Updates:
Current version:
1.1:Custom Graphics! Download included with zip.. This is my first serious modification of a tileset. And 09 is back to its pre-1.0 state.
Previous versons:
1.0:Altered 09.
0.9:Fixed some glitches.
0.0:Released game.
Download latest version (0.9):

56
New update with some minor changes:

57
Thanks :viridian:.
And then it got better:
I didn't thoroughly playtest this, so report any glitches that happen.

58
Another update! ;D
More updated graphics in Warp Zone (nvm about diy)
Also changed some screens. And screen names.

59
VVVVVV Levels / Re: D.S.S. Souleye (a level)
« on: October 22, 2014, 12:03:37 am »
Easy Mode is much better. :viridian:

60
 ;D
Because a Back to VVVVVV-style level select was too hard, I made a warp token-based one. 8)
I also made a credits.

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