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Messages - SJMistery

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16
VVVVVV Levels / Re: Abducted Once More returns!!
« on: March 19, 2017, 06:58:11 pm »
ONE ETERNITY LATER:
No, I haven't disowned this level. I "simply" lost the entire file with levels 3 and 4 complete. Finally, I recovered the file and finished them:
 
Level 3-1 fixed
Level 4-1 complete
Level 3-2 and 4-2 under construction
Level 5 in project.

WARNING: Some dialogue has been damaged, notify me every single sentence you see badly spelled, thanks!

AND. If the maze proves TOO frustrating, I will consider adding a script to remove the map-off option after X restarts. But that won't happen at least until 3-2 and 4-2 get finished

17
VVVVVV Levels / Re: VVVVVV Level: YYYYYY
« on: March 19, 2017, 04:18:54 pm »
AND WE FINNALLY CONQUER THE LEVEL:
Total time: 5 hours, 17 minutes
Total deaths: 3931.
Hardest room: Stalagmites (10-11): 666+ deaths

18
VVVVVV Levels / Re: Reflection | noitcelfeR
« on: March 12, 2017, 09:55:07 pm »
It was pretty decent, but you should switch the protagonist. Last time I checked, Violet was in love with Verdigris... Also, some sections with Violet are a unusually tricky for this level.

19
VVVVVV Levels / Re: VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
« on: March 12, 2017, 08:53:11 pm »
HOLY TRASH

20
VVVVVV Levels / Re: VVVVVV Level: YYYYYY
« on: March 08, 2017, 06:17:26 pm »
HOLY SH** LEVEL 10 IS BRUTAL.
That level alone has already doubled my death count, and 10-10 and 10-11 alone have costed more than 800 lives! (and counting, because as I am typing, I am also trying fruitlessly to get past the big leap of 10-11)

EDIT: final death toll for those two rooms: 250+ and around 666. 2774 deaths in total and counting, going to start 10-16.
EDIT2: at 3242 deaths, we find ourselves on "the final stretch", ow 10-21.
 And there we reach the 3500 deaths. Let's quit for today.
Now we got to 3900 deaths. Still, only a total of 4 times I have even reached the 10-25 room. And every time, I was too surprised from having survived 10-24 to correctly manouver and dodge the final obstacle...

21
VVVVVV Levels / Re: Crashed! [Coming Soon]
« on: March 05, 2017, 08:58:31 pm »
Ha ha ha. I hear you man. I did the same for Abducted Once Again ages ago. Too bad I lost the level when my PC died out... Or so I tought until two weeks ago, thanks to Recuva. I am working on it again.

Good luck with your new level man!

22
VVVVVV Levels / Re: Death Machine
« on: March 03, 2017, 11:17:46 am »
HOLY F. Not sure if I feel like trying that level after seeing THAT death count.

23
VVVVVV Levels / Re: VVVVVV Level: YYYYYY
« on: March 02, 2017, 09:32:55 am »
Wao, some sections are ralentless. But I took the hard version so I guess I deserved it, lel.

24
VVVVVV Levels / Re: DDDDDD
« on: March 01, 2017, 07:28:18 pm »
Slighly trick, pretty funny.

25
VVVVVV Levels / Re: A Tower
« on: March 01, 2017, 07:15:29 pm »
Quote, talk for yourself. I like those levels. True, they are simple, have little to no story, etc etc. But we never bought VVVVVV for having a compelling story did we?

26
VVVVVV Levels / Re: Underground lab finished
« on: February 28, 2017, 03:14:20 pm »
It's as simple as adding a checkpoint on the only safe zone of that particular room. The rest of the level is fine. And patching things is kinda my job there so... there we go.

27
VVVVVV Levels / Re: Underground lab finished
« on: February 27, 2017, 03:18:17 pm »
The level is great... until Stealth Sequence. That room is hard for every single wrong reason in existance: Low traction+super tight corridors+enemies without any pattern that randomly create inescapable traps+no midway checkpoint before the final and nastiest section = FULLY LUCK BASED.

28
VVVVVV Levels / Re: Cinco
« on: February 27, 2017, 02:44:39 pm »
Seems we got another of LollyPOOP's levels.

29
VVVVVV Levels / Re: The Ultra Gravitron
« on: February 13, 2017, 04:51:33 pm »
In retrospect, I never wanted to know the name.

30
VVVVVV Levels / Re: The Ultra Gravitron
« on: February 11, 2017, 12:15:18 pm »
Okay, I got through it.
There are is only one glitch I could find: In some rooms, the dissapearing platforms are so close to the inversion planes that if you land on those platforms from the side closest to the inversion plane, you can go off-bounds.

Also, there is one section near the end that should be revised: It involves a myriad of vertical inversion planes, and the transition from the first and second rooms can only be passed by sheer luck.

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