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Messages - SJMistery

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451
VVVVVV Levels / Re: Ascost: a new level by Sergione (1.4)!
« on: October 13, 2014, 02:15:21 pm »
i mean that not even souleye managed to create a level i couldnt find a glitch in

452
"up to somewere" is misaligned. revise all rooms, the edges with white marks are the ones that have walls in the contigue rooms.
also, the gravitron is supposed to be in the middle of the walls? many enemies get stuck on them...
nice final!! i tought i missed some trinkets when i saw i got to the scape sequence with just 14.

453
VVVVVV Levels / Re: [DEMO] Quest of Revival
« on: October 13, 2014, 01:28:22 pm »
once i end testing it i will

454
VVVVVV Levels / Re: Ascost: a new level by Sergione (1.4)!
« on: October 13, 2014, 01:17:07 pm »
i finished your level and is nice. not even using every of my tricks (including an invincibity run) i could find a single glitch. not even rox and souleye managed to do that ;)

455
VVVVVV Help / Re: لماذا هذا المنتدى الغباء؟
« on: October 13, 2014, 12:56:02 pm »
traduction plz

456
VVVVVV Levels / Re: Ascost: a new level by Sergione (1.4)!
« on: October 12, 2014, 05:50:03 pm »
patience i have literally a hundred of levels to test...

457
VVVVVV Levels / Re: Dimension 88888888
« on: October 12, 2014, 04:55:08 pm »
i have noticed many misalignements between the rooms, you should revise them.


the level is cool, tough  "many challenges"  room in the warp zone are impossibily hard. maybe a checkpoint on the last gap before having to run chased by the enemy would be good. "round and round" is even possible? the above edge could be a bit lower...

458
VVVVVV Levels / Re: Ascost: a new level by Sergione (1.4)!
« on: October 11, 2014, 12:45:06 pm »
once i finish it, i will dont worry

459
VVVVVV Levels / Re: "A New Dimension" by Souleye
« on: October 05, 2014, 11:07:08 am »
on 3ds, i noticed a glitch a couple of months ago: on the final rooms, concretely "tap-tap-tap", if you stand on the bottom row of spikes, in the edge of the room, and you flip while you leave it, you will get stuck between the room you were and the empty one of below. after doing that, if you go right, you will end on the V-VVVVVV room sequence, and simply flipping and going left, you can go off bounds. we all know there is a named room here, but if you flip back to the VVVVVV sequence on the edges, and you float down to the last room, in a couple of seconds you will get expelled on the other side. at this side, there are some rooms with names, but you have to be carefull because just beneath them there is a pink room who warps on all edges, so if you end on it you will get stuck.

460
VVVVVV Help / Re: I really suck at this game.
« on: September 28, 2014, 03:34:17 pm »
:D
(It's obvious it's edited or gliched, though. 27:53 isn't long enough for even 9999999 deaths in DIE in your level, ROCV. And you can't die in Outer Space that much.)

not really, all you need is use R and then quit without saving. it remembers the deaths of every room but only counts for total deaths the ones you have saved

461
VVVVVV Levels / Re: Sequel to Mission Polar!
« on: September 18, 2014, 02:06:20 pm »
seems a cool level. i wonder where it is the completed original one tough...

and to the attention of toasterapocalypse, his owner: switchback has a glitch at the end of the warp zone in the last version

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