traduction plz
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#452
VVVVVV Levels / Re: Ascost: a new level by Sergione (1.4)!
October 12, 2014, 05:50:03 PM
patience i have literally a hundred of levels to test...
#453
VVVVVV Levels / Re: Dimension 88888888
October 12, 2014, 04:55:08 PM
i have noticed many misalignements between the rooms, you should revise them.
the level is cool, tough "many challenges" room in the warp zone are impossibily hard. maybe a checkpoint on the last gap before having to run chased by the enemy would be good. "round and round" is even possible? the above edge could be a bit lower...
the level is cool, tough "many challenges" room in the warp zone are impossibily hard. maybe a checkpoint on the last gap before having to run chased by the enemy would be good. "round and round" is even possible? the above edge could be a bit lower...
#454
VVVVVV Levels / Re: Ascost: a new level by Sergione (1.4)!
October 11, 2014, 12:45:06 PM
once i finish it, i will dont worry
#455
VVVVVV Levels / Re: "A New Dimension" by Souleye
October 05, 2014, 11:07:08 AM
on 3ds, i noticed a glitch a couple of months ago: on the final rooms, concretely "tap-tap-tap", if you stand on the bottom row of spikes, in the edge of the room, and you flip while you leave it, you will get stuck between the room you were and the empty one of below. after doing that, if you go right, you will end on the V-VVVVVV room sequence, and simply flipping and going left, you can go off bounds. we all know there is a named room here, but if you flip back to the VVVVVV sequence on the edges, and you float down to the last room, in a couple of seconds you will get expelled on the other side. at this side, there are some rooms with names, but you have to be carefull because just beneath them there is a pink room who warps on all edges, so if you end on it you will get stuck.
#456
VVVVVV Help / Re: I really suck at this game.
September 28, 2014, 03:34:17 PMQuote from: shape worrior t on September 28, 2014, 04:48:39 AM
(It's obvious it's edited or gliched, though. 27:53 isn't long enough for even 9999999 deaths in DIE in your level, ROCV. And you can't die in Outer Space that much.)
not really, all you need is use R and then quit without saving. it remembers the deaths of every room but only counts for total deaths the ones you have saved
#457
VVVVVV Levels / Re: Sequel to Mission Polar!
September 18, 2014, 02:06:20 PM
seems a cool level. i wonder where it is the completed original one tough...
and to the attention of toasterapocalypse, his owner: switchback has a glitch at the end of the warp zone in the last version
and to the attention of toasterapocalypse, his owner: switchback has a glitch at the end of the warp zone in the last version