Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SJMistery

Pages: 1 ... 4 5 [6] 7 8 ... 31
76
VVVVVV Levels / Re: Building H - a remake of a CCCCCCCCCC level
« on: July 24, 2016, 09:56:28 am »
YAY. Old Schools back!

77
VVVVVV Levels / Re: Dimension ZYX
« on: July 21, 2016, 07:43:02 pm »
The angry video game nerf of course. It's the only one that resembles his favourite word, "FUCK"

78
VVVVVV Levels / Re: The lab (WIP)
« on: July 21, 2016, 07:41:40 pm »
I vote the first three options simultaneously

79
VVVVVV Levels / Re: Dimension ZYX
« on: July 19, 2016, 12:19:34 pm »
Okay, time for joke reviews:

IGN: 1000/10 not a single molecule of water nor any reference to it
MB: 0/10, no explosions
The AGVN: it cannot be worse than Jekill&Hide, let's take a look... (rest of the comment censored)

80
VVVVVV Levels / Re: Dimension ZYX
« on: July 16, 2016, 06:47:18 pm »
TOTALLY COOL!

81
VVVVVV Levels / Re: Dimension Pixel [WIP]
« on: July 15, 2016, 09:13:41 am »

Alpha 0.2:

  • Removed a LOT of spikes in Streaks.


Lol I see I am not the only that got stuck on that room... Yeah, it deserved a nerf

82
VVVVVV Levels / Re: Dimension vicky
« on: July 11, 2016, 12:59:01 pm »
Spike misalignement on "Violet Died?"
Misalignement on "Vicky sends her condolences"
I think I am not supposed to be able to go offside the world from "DSS vicky" and be able to go back to the starting rooms
Please don't use 3 tile-wide corridors unless there is absolutely no alternative. It is almost impossible to enter them from outside.
Misalignement on "Automatic Room". Warped rooms are definitely not your forte. Plus I doubt it works as intended

Many buggy warp tokens on the ship.

Fixed those bugs and made some quirks on other rooms to accomodate the changes.

83
VVVVVV Levels / Re: The lab (WIP)
« on: July 11, 2016, 12:05:30 pm »
But how to i take a screenshot?
Just buy a gun and take aim to the screen...

84
VVVVVV Levels / Re: Lost All Alone
« on: July 11, 2016, 12:03:31 pm »
Yeah, I'm sorry about my maze! If you want a hint, I'll be glad to give, I just literally need to know how to put up screenshots...
Don't be sorry, it will look meaningless once I release "Abducted Once Again"'s fourth level, and later the even bigger "A-Maze-ing". MUAHAHAHAHA

EDIT: I take it back, that thing is MUCH more confusing than mine. I'll have to hire you when I start "A-Maze-ing"

85
VVVVVV Levels / Re: "Space Station" (+ "inVerse" Re-uploading)
« on: June 29, 2016, 09:44:35 pm »
Congrats. You managed to make me regret being polite...

86
VVVVVV Levels / Re: "Space Station" (+ "inVerse" Re-uploading)
« on: June 29, 2016, 11:19:08 am »
I just did: i also added a way to reset the reckless challenge, and included a checkpoint on the trinket. A totally luck based jump after a check point starvation? man, this is too cruel.

It is okay to make hard levels, but yours are hard for all the wrong reasons: luck-based challenges, trinkets easily missable and forever lost...

And sorry for the "rated in negatives" post. I got too far.

There is no need to change roomnames. That's the Roomtext tool is for. Take a look.

87
VVVVVV Levels / Re: "Space Station" (+ "inVerse" Re-uploading)
« on: June 29, 2016, 10:19:57 am »
I will limit myself to list the notable flaws of this level:
Flips reliant on a glitch and being incredibly strict even with it
Flips that just plain rely on luck.
Multiple branched sections with no-return points and no way to see which one is the intended path and wich one is a trinket challenge. Impossible backflips on conveyors.
Trinkets that require you to die after obtaining them.



88
VVVVVV Levels / Re: Dimension ABCDE2
« on: June 29, 2016, 09:51:18 am »
MAN. the game whent HPshit when i completed the gravitron!! Did you remeber to include warp walls on the room right below?

89
VVVVVV Levels / Re: Dimension Terminality [WIP]
« on: June 27, 2016, 11:14:56 am »
i know it's still on demo stage, otherwise i would have done it myself ;)

In general Warp Tokens can cause suffocation problems. ALWAYS remember to leave at least a 4x4 square, leaving one tile of free space on all directions, on the destinations. This will prevent the warp token from going drunk.

90
VVVVVV Levels / Re: Dimension vicky
« on: June 26, 2016, 03:44:50 pm »
gonna take a look

Pages: 1 ... 4 5 [6] 7 8 ... 31