Missed a trinket somewhere (collected 18), unfortunately I can't go back to the hub area from the abyss.
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#2
VVVVVV Levels / Re: Dimension ABCDEF
June 25, 2016, 04:06:57 AM
What's up with the random YouTuber names being used as room names in the Warp Zone? It's stupid.
Also, please put a checkpoint in the first room of the lab. It's annoying for the music to stop and start playing again whenever I die.
Also, please put a checkpoint in the first room of the lab. It's annoying for the music to stop and start playing again whenever I die.
#3
VVVVVV Levels / Re: Dimension Terminality [WIP]
June 17, 2016, 04:52:42 PM
REALLY appreciate the 18 full-sized images.
#4
VVVVVV / Re: Featured Level Masterlist
May 17, 2016, 09:49:12 PMQuote from: ShinyKitten07 on May 17, 2016, 06:20:20 PM
ugh then sticky the one that has the blog link because its just better
also I'm not saying they arent
quit accusing me of things I don't do its annoying as hell and mean
Luigi master's blog isn't very visually appealing, and this is just a lot easier in terms of organization.
#5
VVVVVV Levels / Re: Omega's Rhapsody: The Rift (WIP)
May 17, 2016, 09:47:13 PM
Do you people mean to tell me that you weren't also insufferable when you were on the internet at the age of 12?
#6
VVVVVV Levels / Re: SPIKELAND - My First Level!
May 07, 2016, 07:06:50 PMQuote from: ShinyKitten07 on May 07, 2016, 04:16:26 PM
OMFG it happens so often its literally the worst
I'm never going back to the regular editor
its like some shitty bug with the mouse or something and its a huge pain
CTRL+Click acts the same as the Right Mouse Button.
#7
VVVVVV Levels / Re: You Have to Win the Game/Super Win the Game VVVVVV Recreation?
April 19, 2016, 06:29:15 AM
Please cease the use of Comic Sans effective immediately.
#8
VVVVVV Levels / Re: Stellar Matter (WIP / Demo)
March 13, 2016, 09:21:36 PM
Why the hell does the last warp token in the shift zone put me on a ledge next to spikes instead of just putting me over the checkpoint?
Also, having to guess which exit to take in the first blueshift is atrocious.
Also, having to guess which exit to take in the first blueshift is atrocious.
#9
VVVVVV Help / Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
February 12, 2016, 07:01:52 AM
To make a script activate only once, create a trigger script containing
And then insert "flag(x,on)" at the end of "actualscript."
Placeholder names, obviously.
Code Select
ifflag(x,emptyscript)
iftrinkets(0,actualscript)
And then insert "flag(x,on)" at the end of "actualscript."
Placeholder names, obviously.
#10
VVVVVV Levels / Re: Polar Exploring V
January 25, 2016, 12:51:20 AM
Why not give mods tools to remove posts?
#11
VVVVVV Levels / Re: OVERDOSE: A level by Lollipop and crazya02 [V1.1]
January 21, 2016, 06:14:10 PM
For some reason the custom tiles and music didn't work on my end. Not sure why. I have the assets folder in my Documents/VVVVVV folder, so I'm pretty sure they're in the right place. EDIT: Oh, I have to place the contents of the folder in VVVVVV for them to work. It might be worth specifying that better in the readme.
Awesome level, by the way. A bit of an issue, though. If I killed myself in the room with the rapidly changing title, I was no longer able to complete the level. I assume because the warp script as you leave only activates once? Actually, on second thought, it just isn't activating for some reason? Or is there even a warp script? Do I just need to leave the room at the right time?
EDIT 2: Yep, looks like I just needed to leave the room at the right time.
Awesome level, by the way. A bit of an issue, though. If I killed myself in the room with the rapidly changing title, I was no longer able to complete the level. I assume because the warp script as you leave only activates once? Actually, on second thought, it just isn't activating for some reason? Or is there even a warp script? Do I just need to leave the room at the right time?
EDIT 2: Yep, looks like I just needed to leave the room at the right time.
#12
VVVVVV Levels / Re: Dimension Byte
November 21, 2015, 07:26:57 PMQuote from: ShinyWolf07 on November 21, 2015, 03:03:43 PM
What the F*CK is with " "
Quote from: Lollipop on November 21, 2015, 04:44:17 AM
true, its not like im expecting someone to burst into tears
#14
VVVVVV Levels / Re: The Long Adventure 2
November 11, 2015, 02:33:20 AMQuote from: VVVVVVCrewmate7 on November 10, 2015, 07:44:10 AM
Aka (speaks Japanese very often (romaji because VVVVVV only supports English letters, I just used google translate)
What's the point of this?
#15
VVVVVV Help / Re: My Level Rating Service
November 10, 2015, 04:46:11 AMQuote from: Vultarix on November 09, 2015, 11:34:38 PMGameplay: 10/10
No complaint about the two-way street series of rooms that's one of the most frustrating things I've come across in a VVVVVV level?