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Messages - ZeNewDragon

#31
VVVVVV Levels / Re: "Space Station XCIV" by Danboe
October 12, 2015, 06:47:30 PM
I think the roomtext as roomname thing is just him not knowing how to do roomnames.
#32
VVVVVV Levels / Re: "Space Station XCIV" by Danboe
October 12, 2015, 12:22:29 AM
I doubt he will seeing as this level is from 4 years ago and he doesn't seem to be active anymore.

That said, this level looks like it could be neat. I'll go ahead and give it a try.
#33
VVVVVV Levels / Re: [II], the sequel to [\]
October 04, 2015, 05:54:23 PM
To be honest, I don't really think this level needs a sequel. The story and dialogue is all good and the design is concise and totally fair. It's one of the best experiences I've had with a player level and it's leaps and bounds an improvement over [/]. A sequel probably wouldn't be able to live up to it.
#34
VVVVVV Levels / Re: Tricky Trinkets
July 04, 2015, 01:55:14 AM
Quote from: Lollipop on July 03, 2015, 08:04:26 PM
Wow. Nice bump there  :-X

It's his thread.
#35
VVVVVV Help / Re: Custom music.
April 09, 2015, 12:54:35 AM
Quote from: SJMistery on April 08, 2015, 07:01:44 AM
boy, it is actually ILLEGAL to modify a program without the required permit. Actually, at least we need that, and even then we basically have no idea of how to put these musics, it involves insert them on the code and make everyone who uses the level to insert them too. It MIGHT be possible to do, but it will be far easier for the one person who already knows WHERE the music should be put into the code.

What the hell are you going on about?

Nobody brought up directly modifying programs.
#36
I hate it when levels use the Gravitron, to be honest.
#37
It's the one next to the model of the ship. I don't remember the name.
#38
Going for one of the trinkets makes it impossible to backtrack unless you avoid checkpoints and suicide, or turn on invincibility.

The last challenge before the crewmate is practically impossible to pull off.
#39
VVVVVV Levels / Re: [II], the sequel to [\]
March 26, 2015, 06:32:54 PM
That, or have a flag set once you enter the dimension of the ancients that allows you to open a gravity lock from either side, leading between the final level and the rest of metaspace.
#40
VVVVVV Levels / Re: [II], the sequel to [\]
March 24, 2015, 07:56:06 PM
I remember that I missed a trinket in metaspace and I was disappointed to find out that I was unable to go back.

I think the other two I missed were in the transdimensional highway.
#41
VVVVVV Levels / Re: [II], the sequel to [\]
March 21, 2015, 08:24:32 AM
Have you gone to all 3 fountains and through the purity check?
#42
The tune itself sounds incredibly reminiscent of the Dark World theme from A Link to the Past and "An Underlying Problem" from Shovel Knight's OST. Like, the melodies are almost the same.

In terms of sound, it reminds me of the tracks from CCCCCCCCCC. What'd you use to compose it?
#43
Welcome back! I'm interested in seeing a sequel, seeing as I super enjoyed 333333.

The HD version of 333333 got into 2.2, yes.

The extra checkpoint you're talking about is in "The Final Barrier," right?
#44
VVVVVV Levels / Re: hi here is my map aventiurs of shp
February 04, 2015, 10:45:53 PM
What are we, playing volleyball here?
#45
VVVVVV Levels / Re: Another New Level!
January 28, 2015, 03:02:14 AM
Quote from: crazya02 on January 27, 2015, 11:29:16 PMExternal editing can allow you to play songs not selectable in the in-game menu, such as the opening cutscene theme ("Plenary") or the Final Level theme ("Predestined Fate Reprise"). I don't recall what the numbers for these songs are, however.

The opening cutscene song is Pause, not Plenary. Plenary's the game complete fanfare.