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Messages - The Snikle Force

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VVVVVV Levels / Re: Yet Another Level
« on: March 20, 2017, 06:48:29 pm »
How could this be a reference to anything? It's almost without substance.

« on: March 05, 2017, 11:19:37 pm »
Pretty good level. Haven't beaten the whole thing yet, but from what I've seen playing it (And looking at the ved map), it's really good. It's not often someone makes a huge level like this anymore. My only quibble is the numbers in the room names. :viridian:

VVVVVV Levels / Re: Death Zone demo
« on: May 30, 2015, 03:31:15 pm »
Remember when I said demo v2 would be done by Sunday? Notice how I didn't specify which Sunday. Here you go! This will be the final Demo, so if you like it, sorry, you'll have to wait. So play it, and tell me what you love and what you hate!

VVVVVV Levels / Re: Abandoned Factory: Level fragment
« on: May 01, 2015, 09:07:51 pm »
I haven't finished it yet, but all I can say is WOW. The new textures are really cool! How did you make it? I wanna do some!

VVVVVV Levels / Re: my first level dimension riki
« on: May 01, 2015, 01:22:13 am »
Review number 2:

Okay, that thing was TINY. Like, beat it in thirty seconds tiny. But the room design was good, except for a few floating checkpoints. This level shows promise for future by you! So I give you a 3/5, only because of the length. Good level!

VVVVVV Levels / Re: Death Zone demo
« on: May 01, 2015, 12:17:00 am »
Where's the Disappearing -platform-on-edge thing? Error 404?  And assuming that the trinket in question is in "Gaps in the Traffic," I fixed that. I'm planning to release another demo/WIP by Sunday, so you can see all of these bugfixes. :viridian:

VVVVVV Levels / Re: Death Zone demo
« on: April 28, 2015, 05:10:20 pm »
Remember that this is just a demo. I already fixed the top of the ship area (where you could've gone out) and am working on a solution to the negative energy thing. I also fixed some of the single-tiled walls that are in the demo. I made the end of tough room just a tad easier by widening the gap by one block. This will all be in the full version.

And I'm not trying to sound praise-selfish or anything, but there must be something you liked about it.

VVVVVV Levels / Re: 333333 - the screenshot map - here it is!
« on: April 28, 2015, 03:30:04 pm »
You've inspired me to start making screenshot maps! :viridian:

VVVVVV Levels / Re: Death Zone demo
« on: April 27, 2015, 08:17:34 pm »

VVVVVV Levels / Death Zone demo
« on: April 27, 2015, 12:39:51 am »
Here is a new level I've been working on for about a week now. The demo only includes the first zone, about 15-ish rooms, but It's still fun.  Please remember that this is a demo and to excuse any minor aesthetical bugs. Please tell me what you love/hate so I can make more/less of it. Feedback is appreciated!!

VVVVVV Levels / Re: Flippin' Hard
« on: April 25, 2015, 09:36:19 pm »
If you tell me where the floating spikes are, I will fix them.  As for the "single-tiled walls" I started this building this level before I knew you perfectionists hated them. Trust me, the second half of the level has WAY less. I fixed the "combination lock" issue and "hidden ouchies" issue.  I posted an updated version above. I hope you will like the rest of the level more than the beginning.

VVVVVV Levels / Re: Flippin' Hard
« on: April 25, 2015, 01:20:56 pm »
Is there any feedback? :victoria:

I am still trying to beat the original...But I would LOVE to see a sequel!

VVVVVV Levels / Flippin' Hard
« on: April 23, 2015, 09:30:40 pm »
My first ever level, Flippin' hard, is a 6x6, tightly-wound dimension. Full of surprise spikes, strange enemies, and hard trinkets! But be careful, once you're in a trinket room, only the trinket can get you out! All done in the brightest blood red, the difficulty practically radiates from the screen.  3495 spikes in total! Enjoy, rate, review, and discuss!!

PS... my next, even bigger level is already in progress! Stay tuned for updates!

VVVVVV Help / Re: New Users?
« on: April 20, 2015, 07:56:23 pm »
I did on 4-19!!

Please help me with my music glitch!

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