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Messages - That Souleye Crewmate

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31
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: April 20, 2016, 06:05:10 pm »
5tr4: A shitty room with cutoff, random scripts that say "plot", and say "5tr4 is awsome 5tr4 iz awsom"
Over and over
+makes use of custom textures to slap dead infoteddy all over the room cause info is so evil mirite guyss xdxdxdxdx

32
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: April 13, 2016, 05:08:34 pm »
I guess you can be a tester and if you find a typo somewhere, mention it to someone.

Be aware though, the current level isn't yet available to testers.

(No, I haven't been sent a PM, I actually read posts)
: a room name where Dav lets me test Tolp2
that won't even fit
also this isn't some kind of nonsense board or other place for you to shitpost
here we actually brainstorm actual acceptable roomnames

SMASH THAT MDDFUCKIGNGNGNN LIKK BTTON BRAH WHAT UP BROOOOOOO OMFG XD XDXDXDDXXDXD LMAO LOL LO - gudd romame
see what i mean?

33
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: April 13, 2016, 03:06:23 pm »
InfoTeddy Doesn't Even Deserve This Trinket - for a room that has no spikes and a trinket at the end (which Info Teddy said doesn't deserve in his gameplay of TLA 4)
he does have a point, plus that's a retarded roomname
naming shit after members isn't funny or clever

Around You Go - for a room after a series of rooms in which you ran through one half of the screen where you go to the other half of the screen and run the other way.

34
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: April 08, 2016, 12:58:32 pm »
Credit aint neccesary for any of these
So you're saying people shouldn't get credit for contributing to a level?
What



Need For Flips - a room where you have to constantly run and spam the action button.

35
VVVVVV Help / yes i get it that is a joke calm your tits
« on: April 08, 2016, 12:57:00 pm »
Stop
because bolding was necessary. also, these are perfectly good names for levels. furthermore, I expect credit if anyone uses them.



Yeah, jeez, why the fuck would Crazya use BBCode to change up his post!? What a retarded thing to do..


Dimension Diemension

36
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: April 06, 2016, 01:25:57 pm »
Rapid Spin: A room that doesn't have any enemies and only has walls and nonlethal spikes... (Cookie for who gets the reference)

How do you make nonlethal spikes?
Next time you're level editing, press shift and press the button that enables Direct Mode.
You now have a list of tiles (and some spikes), and now find out which spikes don't kill you by playtesting.

37
VVVVVV Levels / Re: Valiant Ventures [V1.3]
« on: April 06, 2016, 01:06:59 pm »
Never mind about the checkpoints, it's just the french checkpoints from Doormat's "bobloowmind" level
i should fix that issue, eh?

38
VVVVVV Levels / Re: Valiant Ventures [V1.1]
« on: April 05, 2016, 07:41:01 pm »
Hey Durbill, welcome to the forums.
Greetings aside, here's a review for this level!


Ok, right at the beginning section, the checkpoints aren't placed properly. I made this mistake once, but there's a way to flip the checkpoints upside down.

UNLESS it's just some kind of texture fucking up cause i've never seen this kind of checkpoint before... if it is, then nevermind that.
One thing i gotta  mention: the checkpoints need to be placed in SAFE spots to prevent spam-dying.
Plus, i know it's the start of the game, but trinkets need to be harder to get, ya know? Put some hazards in the first trinket room.
Also, one tile blocks. Don't use 'em. Even if you're trying to immitate like a spread or a swarm of blocks; don't.
The moving platforms in Ventilation can push you off to Breaker Room.
(oh, by the way, accidental reference or not, "The Flipside"
awesome)
And hey.
Single spikes floating on gravity lines aren't acceptable either.
Anyway, that's all i can take right now, i'll get to playing the whole level later. Be sure to fix these issues though!

39
VVVVVV Levels / Re: The Unexpected Adventure
« on: April 04, 2016, 01:08:04 pm »
At first i thought that post was in some language i don't know and i didn't bother
then i realized it's "april fools" scrambled horribly like "ilorminarty cuntfirm"

40
VVVVVV Help / Re: New Users?
« on: April 02, 2016, 07:57:53 pm »
you do realize I posted that on April 1st right
the classic "it was a joke" way out
being a dick and calling it a joke isn't funny

41
OH YOU FUCKER

42
VVVVVV Help / Re: New Users?
« on: April 02, 2016, 08:01:50 am »
aren't I just an angel
when you're getting called out by me, the guy that rants on everything and argues when he gets the slightest bit pissed off, you know you fucked up.

43
VVVVVV Help / Re: New Users?
« on: April 01, 2016, 02:46:34 pm »
FOR FUCKS SAKE.
This is an old topic and it doesn't concern you so GTFO.

OH DARN IT.
This is and old topic and it doesn't really concern you anymore, would you kindly leave?

---how to write messages without sounding like a dick---

44
VVVVVV Levels / Re: The Unexpected Adventure
« on: April 01, 2016, 02:08:56 pm »
Best April Fool's Joke 10/10
i swear, if this is actually just a joke and the screenshots are from a level made specifically to create this joke
i'll be a bit angry but not really

45
VVVVVV Levels / Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2]
« on: March 29, 2016, 11:58:58 am »
blackon()

blackoff()
The blacker.
Clap on clap off the clapper.
Also , to stay on topic , why the emphasis on the number 37 in particular and not another number?
did you play the level by any chance
Did you understand the question by chance?
Agh what am i doing, replying to an older post.


I still feel like this is how levels should be done: original with a ton of effort put into them, clever scripting and overall knowledge of the game. I mean, they don't all have to be like this, just normal levels with basic scripts can be great as well. But it's really refreshing to see something different, especially when it's  this spectacular.

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