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VVVVVV Levels / Re: "CCCCCCCCCC Retold" by Whirligig
« on: March 28, 2022, 04:02:50 pm »
You've poisoned the purity of the original post! It will never be the same
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:target(10)
changecolour(#,green)
this changes the 10th (0-indexed, so ignore the player) entity in the room to green
kill(player)
with TELEPORTING from scripting which was revolutionary at the time for me and possibly the whole community idk i dont remember when this was madeit's really just gotoroom(), a very well known and very commonly used command, so not revolutionary for the community
7: Intersection with disappearing platformsah, this means disappearing platforms which touch. it might look a bit ugly but it's fine to do.
8: Copied scriptsokay, actually i just genuinely don't understand this. copying scripts is fine, as long as they're not 1:1 and can be reused. but copying scripts is something you'll have to use a lot since VVVVVV doesn't really have variable support or anything.
Edge case, this can be done correctly (see: Detox)
12: Repeating Scriptsokay, i think i was just being a dick here... the original definitely meant scripts which repeat dialogue. generally you should avoid this, however repeating dialogue is okay if it's in like, a terminal, or a crewmate. though maybe it should be a shortened version of the dialogue after the first time you see it...
Depends on why they're repeating, like changing the player color every time you enter a room is fine
19: Making a vertical two-block-wide passageway lined with spikeswell, i think generally you should avoid this... but in detox it was great.
Allie (the person who posted this originally) later released Detox which had this
68(?): Putting way too many enemies down. (This causes lagnot in 2.3! those were fixed. i did a stress test, though, and the game barely slows down with thousands of entities. so really, don't worry about this.)
Never heard of slowdown in VVVVVV, but there are entity limits
131224. INTERNAL SCRIPTS WHICH CRASH THE GAME/SEND YOU TO MENU/DESTROY YOUR SAVE!heyy, in 2.3 your saves no longer get destroyed in custom levels. ever.
OkayUPDATE: I DID IT END OF THREAD*
So that will probably be easy, as I know a little bit of c++.
Terry, send me VVVVVV's source please.