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Messages - Ally 🌠

Pages: [1] 2 3 ... 95
1
VVVVVV Levels / Re: "CCCCCCCCCC Retold" by Whirligig
« on: March 28, 2022, 04:02:50 pm »
You've poisoned the purity of the original post! It will never be the same

2
VVVVVV / Re: Arbitrary Entity Manipulation
« on: February 15, 2022, 02:38:28 pm »
if you use my fake commands plugin for ved then it's as simple as the following
Code: [Select]
:target(10)
changecolour(#,green)
this changes the 10th (0-indexed, so ignore the player) entity in the room to green

3
VVVVVV Levels / Re: Dimension Vexture
« on: February 15, 2022, 02:35:47 pm »
are 9 year olds even allowed on this site

4
Everything else / Re: nice game
« on: December 21, 2021, 10:58:20 pm »
that sucks get well soon

5
VVVVVV Levels / Re: yooooo the 4th level in the series
« on: November 09, 2021, 06:31:37 am »
it was probably made near the end of 2018 when fortnite got popular as this level has a reference to it (the room "Playing fortnite on my PS4")

seems to not include the custom graphics it requires.

looks like you tried to use a command which doesnt exist,
Code: [Select]
kill(player)


with TELEPORTING from scripting which was revolutionary at the time for me and possibly the whole community idk i dont remember when this was made
it's really just gotoroom(), a very well known and very commonly used command, so not revolutionary for the community
when i started making levels (back in 2015) it was still very widely used and documented

6
VVVVVV Help / Re: Putting these in your VVVVVV level is fine, actually
« on: September 03, 2021, 08:48:10 pm »
now that 2.3 is out i can destroy past me once again

7: Intersection with disappearing platforms
ah, this means disappearing platforms which touch. it might look a bit ugly but it's fine to do.

8: Copied scripts
Edge case, this can be done correctly (see: Detox)
okay, actually i just genuinely don't understand this. copying scripts is fine, as long as they're not 1:1 and can be reused. but copying scripts is something you'll have to use a lot since VVVVVV doesn't really have variable support or anything.

12: Repeating Scripts
Depends on why they're repeating, like changing the player color every time you enter a room is fine
okay, i think i was just being a dick here... the original definitely meant scripts which repeat dialogue. generally you should avoid this, however repeating dialogue is okay if it's in like, a terminal, or a crewmate. though maybe it should be a shortened version of the dialogue after the first time you see it...

19: Making a vertical two-block-wide passageway lined with spikes
Allie (the person who posted this originally) later released Detox which had this
well, i think generally you should avoid this... but in detox it was great.

68(?): Putting way too many enemies down. (This causes lag :violet:)
Never heard of slowdown in VVVVVV, but there are entity limits
not in 2.3! those were fixed. i did a stress test, though, and the game barely slows down with thousands of entities. so really, don't worry about this.

131224. INTERNAL SCRIPTS WHICH CRASH THE GAME/SEND YOU TO MENU/DESTROY YOUR SAVE!
heyy, in 2.3 your saves no longer get destroyed in custom levels. ever.

7
VVVVVV / Re: VVVVVV 2.3 has been released!
« on: August 31, 2021, 09:07:07 pm »
poggers

8
VVVVVV / Re: High Quality Resource Pack
« on: August 19, 2021, 01:04:22 pm »
this reminds me of weezer

9
Everything else / Re: hi
« on: June 01, 2021, 09:57:35 pm »
yeah i do that sometimes

10
VVVVVV / Re: Cooler Graphics
« on: March 31, 2021, 10:54:34 pm »
why is that the first thing you ask?? christ
plus this thread is from january

11
Everything else / Re: pdelay(x)
« on: March 31, 2021, 02:10:11 am »
Okay
So that will probably be easy, as I know a little bit of c++.

Terry, send me VVVVVV's source please.
UPDATE: I DID IT END OF THREAD*

* in VCE which is dead now lol but still

12
Everything else / Re: I'm 30 now...
« on: March 14, 2021, 03:43:20 pm »
happy birthday!

13
VVVVVV Levels / Re: "A Test" & "A Pilgrimage"
« on: January 12, 2021, 12:49:54 am »
woah, these look really cool! it's always great to see heavy direct mode usage as it's always super pretty :D

14
VVVVVV Levels / Re: Upcoming Level: "+"
« on: December 26, 2020, 04:55:52 pm »
this looks really cool!!!! can't wait

15
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: September 18, 2020, 02:44:07 pm »
heyoo i forgot to link this here so im doing it now
Putting these in your VVVVVV level is fine, actually
its a post that responds to a lot of these and says that some are fine to do actually

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