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Messages - Ally 🌠

Pages: 1 ... 93 94 [95]
1411

False. You spawn at the earliest placed one.

You spawn at the checkpoint in the room  :-X
[/quote]
Quote fail

1412
VVVVVV Levels / Re: Back to VVVVVV (V1.2.2)
« on: September 25, 2015, 09:47:28 pm »
Please please PLEASE Tell me how to do the level select thing! I need to know!

1413
VVVVVV Levels / Re: Forum Trip - New level inspired by TSC's Forum Adventure
« on: September 19, 2015, 12:19:32 pm »
omg those commands look over complicate to include. couldn't people just use warp tokens instead?
It IS kind of easy to use.
The hard part:
TYPING IN THE SAME THING EVERY TIME YOU WANT TO USE INTERNAL SCRIPTING AHHHHH

1414
VVVVVV Levels / Re: Forum Trip - New level inspired by TSC's Forum Adventure
« on: September 18, 2015, 11:20:43 pm »
1. I think the shortcut should be fixed
2. If you want to make the gotorooms instant (no cutscene bars) you can do this:
Code: (script1) [Select]
iftrinkets(0,script2)Make sure that there is ONE blank line after that code. Not 2, not 0, but 1.
In script2 you can see that there is no say(-1), you dont need that.
Code: (script2) [Select]
say(NUMBER OF INTERNAL COMMANDS)
{internal command}
{internal command}
{internal command}
{internal command}
{internal command}
loadscript(stop)
text(1,0,0,4)
It is the same with this code, ONE BLANK LINE AFTER THE CODE! ONE!
But if you only want to do one line, do this:
Code: (script1) [Select]
iftrinkets(0,script2)Yes that is the same as last time BUT...
Code: (script2) [Select]
{internal command}See, nothing in the script2 script except for the internal command, and 1 blank line. I hope I helped!

1415
VVVVVV Help / Re: How can I do the Level Complete! internal script?
« on: September 02, 2015, 01:32:01 pm »
They are custom made. There is a way to do it in internal scripting but it corrupts your main game save.

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