Back in 2015, we had some
very interesting ideas of what wasn't acceptable in a levelA lot of these suck though
Warning: Some numbers are missing because people enjoy deleting things
Also I'm not going to comment on the ones that are fine
3: Skippable RoomsThis is fine if you have like a trinket challenge or just think a room is too hard and you want to make it optional or something
4: Floating SpikesThis could be fine with custom graphics
5: Polar Dimension, but the map does not show "NO SIGNAL"Doing this is absolutely fine tbh, it could actually look kinda cool to have multiple sections on a map
7: Intersection with disappearing platformsNo idea what this means
8: Copied scriptsEdge case, this can be done correctly (see: Detox) and is something you'll probably do a lot in
VVVVVV: Community Edition9: Improper designVery vague
12: Repeating ScriptsDepends on why they're repeating, like changing the player color every time you enter a room is fine
15: Scripts that behave strangelyAgain, very vague
16: Roomnames without Capitalization (spikes everywhere, attack of the enemies, etc.)This can be good aesthetics (see: Unshackled)
19: Making a vertical two-block-wide passageway lined with spikesAllie (the person who posted this originally) later released Detox which had this
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21. Nearly impossible rooms.Most of the time you shouldn't have really hard rooms, but if you're trying to make a hard level it's fine
25. the gravitronThis is fine if you somehow make it feel original, or abuse the timer feature of it
In
this video I abuse the timer feature
27. Floating checkpoints. I'm surprised nobody's mentioned this yet. However, there is a little-known exploit, involving editing the level with a text editor, which produces a weird box-shaped checkpoint that spawns
in a direction determined by the previous normal checkpoint the player touched. Use with caution, as saving and re-loading at such a checkpoint crashes the game.Floating checkpoints can be fine if your custom graphics allow them, also box checkpoints don't really do anything bad
Number 33: using internal commands that are red in the Internal Commands topicThis should be fine in VVVVVV 2.3/VVVVVV: Community Edition
38. Don't adversite in your level.This could be fine in like, an end credits sort of section. Like, linking your SoundCloud because that's where the level's OST is or something
41. Don't make boring levels.Vague
47. The 'custom length' warp lines you can make by editing a text file.This is fine if you're smart with them I guess
74. Badly made scripts.
If you don't know how to make scripts, DON'T MAKE 'EM.Very gatekeepy. Just make scripts and have fun
77? - Levels 1x1Making one room levels isn't always a bad thing, like showing off a concept or making a challenge room of sorts
67. Swearing in your fucking level. I hate that fucking shit.Thanks me for making this hilarious joke
Swearing in levels is fine honestly, just don't overdo it
68(?): Putting way too many enemies down. (This causes lag
)Never heard of slowdown in VVVVVV, but there
are entity limits
84: Using the wrong music Example A polar dimension that plays Pushing Onwards.You shouldn't really have unfitting music but I just don't like this example
Don't let the main game take away from your own levels
85:No music.No music can be fine for some areas if your aesthetic allows it
86:Having innaproppriate script names.This... should be fine? I mean, they won't ever see them, I guess. You should probably name your scripts something that actually makes sense, though.
Take that out please. In-approppriate script names are ok. The player will never see them.Apparently I said this in the past but now I'm saying it less dumb
86:create entity 21 spam.Entity 21 is a terminal that doesn't light up? I don't understand this one
103. An ending that sends you back to the menu with a certain internal script. This prevents players from ever having stars next to the level in the menu.Gamestate 1013 gives you stars as long as you collected all crewmates and trinkets
109: Conversely, don't change the music too often. It's kind of annoying and makes your level seem unprofessional. Try to keep every maybe 7 to 10 screens the same song.Cutscenes that change the music a bit are fine
111. Direct mode abusing (by incapable people). It explains by itself. If you're not a ToasterApocalypse or a Crazya02, you CAN'T put random direct mode tiles.Very, very gatekeepy. Do what looks nice and have fun doing it
113. USING ALL CAPS IN DIALOG BOXES OH MY GOD I'M RIGHT HERE YOU DON'T NEED TO YELL!!!!!I don't see the problem with this?
130. Too much references.
413. Like this one.this was posted 4 years ago and i only now realized it was a Funny Homestuck
132:using the same flag for 2 different things.This is absolutely fine as long as you're smart with your flag usage
131224. INTERNAL SCRIPTS WHICH CRASH THE GAME/SEND YOU TO MENU/DESTROY YOUR SAVE! I see nothing wrong with returning the player to the menu
It's better to end levels with gotoroom() onto a rescuable crewmate in a fully black room, though. Also, you could use such a script as a hazard, which would be awful in every way.Gamestate 81 may not give you stars, but gamestate 1013 is the same as rescuing the last crewmate without the annoying sound and textbox.
131225 138: Levels that were made by modifying data.zip. It's quite likely that nobody has/will do this, and do realize that I mean doing things like swapping tilesets. This can lead to tiles with incorrect properties and the level will as a whole be more ugly. But, yet again, it is likely that no one has/will do this. We have just got to the point where it is really hard not to repeat anything.Don't modify data.zip. VVVVVV
does, however have custom assets support, and I see absolutely no reason why you shouldn't use it. This paragraph makes it seem like you shouldn't use custom graphics cause everyone sucks at art, which is very... not cool
145:No Direct-Mode
146: Too Much Direct Mode. If you do it JUST right, you can have some really pretty rooms with too much direct mode, but most of the time the rooms become quite a mess when you overuse it.No direct mode is absolutely fine if your tileset looks good. Too much direct mode only applies if you're just placing down random tiles.
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Have fun making levels and stuff good luck