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Messages - QwertymanO07

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376
VVVVVV Levels / Renewal
« on: February 16, 2016, 03:02:44 am »
This is just some thing I made for fun today; mostly to take a break from my real project, but also for the sake of having posted something here.  Honestly, the level design isn't my best, but I guess it's just a silly 5x2 level.


Screenshots:

377
VVVVVV Help / Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« on: February 16, 2016, 12:16:38 am »
Because I didn't see Jokerman.

Seriously though, it's because I didn't want to just type in all caps, but I had to, uh, reference your post.

378
VVVVVV Help / Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« on: February 15, 2016, 11:00:07 pm »
SEND IT TO ME TOO

379
VVVVVV Help / Re: Level Gimmicks
« on: February 15, 2016, 03:33:50 pm »
1. Copy tiles to blank spaces in tiles.pmg. Second make them darker.
There is a slight color difference. You can go through the darker ones. Do the same with spikes.
Ah yes, that old trick. 

Hang on, is that even a level gimmick; it sounds like normal background blocks to me.

380
VVVVVV Help / Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« on: February 15, 2016, 01:03:20 am »
 
how do you guys still have interest in vvvvvv when i make a level i just end up bashing my face in a wall
I'm used to face-bashing from making Mari0 mappacks.

Also, I just got here.

381
VVVVVV Help / Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« on: February 12, 2016, 07:09:09 am »
It's just "flag(x,on)", not "setflag".

382
VVVVVV Help / Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« on: February 12, 2016, 05:10:50 am »
I tried using flags. After 30 minutes of trying, I stopped.
What are you having trouble with?  I can help you out with it if you want.

Also the abandoned ship will be expanded, and the terminal put to greater use.
Alright, that's good to know.

383
VVVVVV Help / Flags, Levels, Gimmicks and Graphics: A Split Discussion
« on: February 12, 2016, 12:06:22 am »
1. The terminal is to open the next area. If it doesn't do that than its an error.
I don't think you understood: the terminal works perfectly, I'm just questioning the reason for its existence.  Just so I know we're on the same page, I'm talking about the room "Digital Zone Enterance" at (2,20).
2. DOTT'S script woll be scrapped.
Do you just really hate using flags or something?

384
VVVVVV Levels / Re: Strange Dimension (BETA BOARD)
« on: February 11, 2016, 05:59:17 pm »
Yeah, that's why I'm pointing these out.

385
VVVVVV Levels / Re: Strange Dimension (BETA BOARD)
« on: February 11, 2016, 02:46:05 am »
I think you should've made a little more before posting, but regardless, I'm going to criticize it:
  • If the Digital Zone is unlocked from the start, why is there even a terminal to open it.  It would be easier on the player to just leave it open.
  • DOTT's repeating script is annoying.  You managed to make a script only work once elsewhere, I know you can do it.
  • The Strong Route's puzzle is actually easier than the lazy route's.  I'm not sure if this is intended or not, since it involves only breaking the leftmost platforms.
    • Also the warp token's "s" isn't capitalized, so it says "REsET".

386
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: February 08, 2016, 02:22:19 am »
106. Setting an only song for a long time lapse, or even for the entire dimension if it has more than a zone (seen it)

109: Conversely, don't change the music too often.  It's kind of annoying and makes your level seem unprofessional.  Try to keep every maybe 7 to 10 screens the same song.
110: Relatedly, don't change the level theme too often either, for the same reasons as above.  This can work if you do it right, but it's still good to avoid.

387
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: February 01, 2016, 06:31:38 pm »
Yeah well maybe it'll work if you rescue yourself.

I mean except that it probably won't, but whatever.

388
VVVVVV Help / Re: Offscreen crewman
« on: January 31, 2016, 08:43:00 pm »
It works perfectly, thank you!

Now I just need to do text boxes, and I am not looking forward to that.

389
VVVVVV Help / Offscreen crewman
« on: January 31, 2016, 05:41:10 am »
I want to make a crew member made with createcrewman to walk offscreen, then back.  Will I need to make another screen for them to walk to?  I'm a little strapped for level space at the moment, so I need to know if I have to set that screen aside.

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