Stop being rude. after all, it's an UNFINISHED LEVEL.

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Show posts MenuQuote from: SJMistery on April 12, 2016, 04:45:33 PMQuote from: VVVVVViridian on April 11, 2016, 08:01:18 PMQuote from: StillSpelledViridan on April 11, 2016, 07:36:12 PMQuote from: VVVVVViridian on April 11, 2016, 08:38:00 AMpoint is, if you enter a room and the entrance is blocked off, you'll float upwards through the blocks, usually resulting in some heavy sequence breaking. in "seasons" you infinitely float upwards and there is no way to exit whatsoeverQuote from: SJMistery on April 10, 2016, 08:22:34 PM
the easiest way to see what i mean: there is a featured level called "Seasons". play it while invincible, and go left from the start. you will see what i mean by "worst case scenario" on a misalignement.
VVVVVV SAYS THAT INVINCIBILITY MAY CAUSE GLITCHES! *Facepalm*
*ahem* Press R.
Okay, you started, not gonna be polite anymore:
1) it is just a damn example! And invincibility all it does is let you see it. removing the spikes on the level editor would have the same exact effect.
2) i am not specific because it applies to EVERY FREAKING ROOM in your level.
3) on 3ds you cannot suicide, but that's irrelevant as if you don't become much more educate we will never stuff it into the 3ds version
Quote from: StillSpelledViridan on April 11, 2016, 10:27:22 PMQuote from: VVVVVViridian on April 11, 2016, 08:01:18 PMit really doesn't take that much work just to make sure a floor in one area is as high in the areas right next to it, or that there aren't any walls top close to the entrances. the example in "seasons" was just a hypothetical scenario that could have been much, much worse if you could actually get to the border of the level without turning invincibility on.Quote from: StillSpelledViridan on April 11, 2016, 07:36:12 PMQuote from: VVVVVViridian on April 11, 2016, 08:38:00 AMpoint is, if you enter a room and the entrance is blocked off, you'll float upwards through the blocks, usually resulting in some heavy sequence breaking. in "seasons" you infinitely float upwards and there is no way to exit whatsoeverQuote from: SJMistery on April 10, 2016, 08:22:34 PM
the easiest way to see what i mean: there is a featured level called "Seasons". play it while invincible, and go left from the start. you will see what i mean by "worst case scenario" on a misalignement.
VVVVVV SAYS THAT INVINCIBILITY MAY CAUSE GLITCHES! *Facepalm*
*ahem* Press R.
just don't be lazy
Quote from: StillSpelledViridan on April 11, 2016, 07:36:12 PMQuote from: VVVVVViridian on April 11, 2016, 08:38:00 AMpoint is, if you enter a room and the entrance is blocked off, you'll float upwards through the blocks, usually resulting in some heavy sequence breaking. in "seasons" you infinitely float upwards and there is no way to exit whatsoeverQuote from: SJMistery on April 10, 2016, 08:22:34 PM
the easiest way to see what i mean: there is a featured level called "Seasons". play it while invincible, and go left from the start. you will see what i mean by "worst case scenario" on a misalignement.
VVVVVV SAYS THAT INVINCIBILITY MAY CAUSE GLITCHES! *Facepalm*
Quote from: SJMistery on April 10, 2016, 08:22:34 PM
the easiest way to see what i mean: there is a featured level called "Seasons". play it while invincible, and go left from the start. you will see what i mean by "worst case scenario" on a misalignement.
Quote from: SJMistery on April 10, 2016, 06:41:10 PM
Simple, while making a level, you will notice white lines on the edges of the screen. Those lines indicate that there is a wall on the other side. If walls do not match, you can sequence break, get off bounds, or even worse, get permanently stuck.
Quote from: JazzyWazzy on April 08, 2016, 08:47:11 AMIt's supposed to bring you to room (15,10).
Are there multiple endings? I'm just asking because the ending seems-
Oh, I almost forgot.
SPOLIER ALERT!!!
The ending seems confusing. When the Vuclear Vomb is supposed to vexplode, it says
"5..."
"4..."
"3..."
"2..."
"1..."
Then, it flashs, then says, & I quote from the script...
say(2)
gotoroom(14,9)
text(1,0,0,4)
say(4)
endtext
endcutscene()
untilbars()
loadscript(stop)
WHAT IS THAT SUPPOSED TO MEAN?!?
I'm sorry, but this is nonsensical. Room 14,9 is the part where it says "It's", followed by "Time", "for", "Viridian"...
And there's no script in the game called "stop", so I'd like an explanation for this, please. The ending is, as I said, way too confusing for anyone, & I think all of us who got that ending also would like an explanation.
P.S. I'm not angry, just confused more than ever in my life.
Quote from: SJMistery on April 10, 2016, 03:49:29 PMI know that I suck at making levels, but could you give an example please?
Trying to piece together what the heck i am supposed to do on the level. but i already say this. your level's rooms are badly aligned
Quote from: Luigi master on April 10, 2016, 03:27:29 PMI managed to find a way to fix it anyways; putting a script box on the area that you get teleported to.Quote from: VVVVVViridian on April 10, 2016, 12:29:28 PMIts endcutscene()
endscript
Quote from: VVVVVViridian on April 09, 2016, 01:54:19 PMWithout invincibility:
11:34, 14 trinkets, 8 deaths.I totally didn't use invincibility (All sarcasm intended)
Quote from: 5tr4 on April 08, 2016, 07:39:47 PMI got the reference!
.... Nobody got my Pokemon reference because rapid spin removes all entry hazards like spikes in Pokemon: A room where a crewmate somehow made that reference.
Cookie:A room you are teleported to if you get the reference. The room has a trinket that has custom graphics to look like a cookie.
5tr4: a very awesome room.