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Messages - Funny Topical Meme

#196
VVVVVV Levels / Re: Overworld Help
April 12, 2016, 06:53:43 PM
Stop being rude. after all, it's an UNFINISHED LEVEL.
:-X
#197
VVVVVV Levels / Re: Overworld Help
April 12, 2016, 04:59:00 PM
Quote from: SJMistery on April 12, 2016, 04:45:33 PM
Quote from: VVVVVViridian on April 11, 2016, 08:01:18 PM
Quote from: StillSpelledViridan on April 11, 2016, 07:36:12 PM
Quote from: VVVVVViridian on April 11, 2016, 08:38:00 AM
Quote from: SJMistery on April 10, 2016, 08:22:34 PM
the easiest way to see what i mean: there is a featured level called "Seasons". play it while invincible, and go left from the start. you will see what i mean by "worst case scenario" on a misalignement.

VVVVVV SAYS THAT INVINCIBILITY MAY CAUSE GLITCHES! *Facepalm*
point is, if you enter a room and the entrance is blocked off, you'll float upwards through the blocks, usually resulting in some heavy sequence breaking. in "seasons" you infinitely float upwards and there is no way to exit whatsoever

*ahem* Press R.

Okay, you started, not gonna be polite anymore:
1)  it is just a damn example! And invincibility all it does is let you see it. removing the spikes on the level editor would have the same exact effect.
2) i am not specific because it applies to EVERY FREAKING ROOM in your level.
3) on 3ds you cannot suicide, but that's irrelevant as if you don't become much more educate we will never stuff it into the 3ds version

1)I'm just stating ways to fix the problem.
2)...Really? Honestly? EVEN ROOMS WHERE THE ONLY WAY IN IS VIA A FREAKING WARP TOKEN???
3)It's not my fault for not having VVVVVV ON A 3DS! I don't even have a 3ds.

So, in all honesty, it's your problem, not mine.
#198
VVVVVV Levels / Re: Overworld Help
April 12, 2016, 09:16:24 AM
Quote from: StillSpelledViridan on April 11, 2016, 10:27:22 PM
Quote from: VVVVVViridian on April 11, 2016, 08:01:18 PM
Quote from: StillSpelledViridan on April 11, 2016, 07:36:12 PM
Quote from: VVVVVViridian on April 11, 2016, 08:38:00 AM
Quote from: SJMistery on April 10, 2016, 08:22:34 PM
the easiest way to see what i mean: there is a featured level called "Seasons". play it while invincible, and go left from the start. you will see what i mean by "worst case scenario" on a misalignement.

VVVVVV SAYS THAT INVINCIBILITY MAY CAUSE GLITCHES! *Facepalm*
point is, if you enter a room and the entrance is blocked off, you'll float upwards through the blocks, usually resulting in some heavy sequence breaking. in "seasons" you infinitely float upwards and there is no way to exit whatsoever

*ahem* Press R.
it really doesn't take that much work just to make sure a floor in one area is as high in the areas right next to it, or that there aren't any walls top close to the entrances. the example in "seasons" was just a hypothetical scenario that could have been much, much worse if you could actually get to the border of the level without turning invincibility on.
just don't be lazy

Well, at LEAST give an example in my level that isn't 'The 'overworld''.
#199
VVVVVV Levels / Re: Overworld Help
April 11, 2016, 08:01:18 PM
Quote from: StillSpelledViridan on April 11, 2016, 07:36:12 PM
Quote from: VVVVVViridian on April 11, 2016, 08:38:00 AM
Quote from: SJMistery on April 10, 2016, 08:22:34 PM
the easiest way to see what i mean: there is a featured level called "Seasons". play it while invincible, and go left from the start. you will see what i mean by "worst case scenario" on a misalignement.

VVVVVV SAYS THAT INVINCIBILITY MAY CAUSE GLITCHES! *Facepalm*
point is, if you enter a room and the entrance is blocked off, you'll float upwards through the blocks, usually resulting in some heavy sequence breaking. in "seasons" you infinitely float upwards and there is no way to exit whatsoever

*ahem* Press R.
#200
VVVVVV Levels / Re: Overworld Help
April 11, 2016, 08:38:00 AM
Quote from: SJMistery on April 10, 2016, 08:22:34 PM
the easiest way to see what i mean: there is a featured level called "Seasons". play it while invincible, and go left from the start. you will see what i mean by "worst case scenario" on a misalignement.

VVVVVV SAYS THAT INVINCIBILITY MAY CAUSE GLITCHES! *Facepalm*
#201
VVVVVV Levels / Re: Overworld Help
April 10, 2016, 07:11:48 PM
Quote from: SJMistery on April 10, 2016, 06:41:10 PM
Simple, while making a level, you will notice white lines on the edges of the screen. Those lines indicate that there is a wall on the other side. If walls do not match, you can sequence break, get off bounds, or even worse, get permanently stuck.

I'm pretty sure that you tried to access the overworld. As I stated earlier, It's not done. The level select and levels ARE done though.
#202
Quote from: JazzyWazzy on April 08, 2016, 08:47:11 AM
Are there multiple endings? I'm just asking because the ending seems-

Oh, I almost forgot.
 
       :vermillion: SPOLIER ALERT!!! :vermillion:
   




The ending seems confusing. When the Vuclear Vomb is supposed to vexplode, it says

"5..."
"4..."
"3..."
"2..."
"1..."
Then, it flashs, then says, & I quote from the script... :vitellary:

say(2)
gotoroom(14,9)
text(1,0,0,4)

say(4)
endtext
endcutscene()
untilbars()
loadscript(stop)


WHAT IS THAT SUPPOSED TO MEAN?!? :violet:
I'm sorry, but this is nonsensical. Room 14,9 is the part where it says "It's", followed by "Time", "for", "Viridian"...
And there's no script in the game called "stop", so I'd like an explanation for this, please. The ending is, as I said, way too confusing for anyone, & I think all of us who got that ending also would like an explanation.


                                                                                              :viridian:

P.S. I'm not angry, just confused more than ever in my life.
It's supposed to bring you to room (15,10).
There's no way out of that room though.
#203
VVVVVV Levels / Re: Overworld Help
April 10, 2016, 03:52:18 PM
Quote from: SJMistery on April 10, 2016, 03:49:29 PM
Trying to piece together what the heck i am supposed to do on the level. but i already say this. your level's rooms are badly aligned
I know that I suck at making levels, but could you give an example please?
#204
VVVVVV Help / Re: Script faliure
April 10, 2016, 03:31:45 PM
Quote from: Luigi master on April 10, 2016, 03:27:29 PM
Quote from: VVVVVViridian on April 10, 2016, 12:29:28 PM

endscript

Its endcutscene()
I managed to find a way to fix it anyways; putting a script box on the area that you get teleported to.
#205
VVVVVV Levels / Re: Omega's Rhapsody: The Rift (WIP)
April 10, 2016, 02:32:40 PM
Quote from: VVVVVViridian on April 09, 2016, 01:54:19 PM
11:34, 14 trinkets, 8 deaths.
I totally didn't use invincibility (All sarcasm intended)
Without invincibility:
31:15, 14 Trinkets, 296 deaths.
#206
VVVVVV Levels / Re: Overworld Help
April 10, 2016, 01:33:38 PM
 Alright, now it has the Polar Dimension! (Only reachable Via the Level Select.)
(Edit: Now the credits work. I think that all the bugs are fixed (Notify me if you find any), so now only the overworld needs to be done.)
(Edit2: Now with some bugfixes.)
#207
VVVVVV Help / Re: Script faliure
April 10, 2016, 12:29:28 PM
Now I have another Script faliure.
Stabalize:
say(1)
Stabalize the Dimension?

reply(1)
YES!

say
Stabalizing...
flash

ifrinkets(0,stable)


stable:
say(4)
gotoroom(19,5)
flash(5)
shake(20)
text(1,0,0,4)
say(2)
endscript
loadscript(stop)
text(1,0,0,4)


The cutscene bars don't stop.
#208
VVVVVV Levels / Re: Omega's Rhapsody: The Rift (WIP)
April 09, 2016, 01:54:19 PM
11:34, 14 trinkets, 8 deaths.
I totally didn't use invincibility (All sarcasm intended)
#209
VVVVVV Help / Re: Let's Brainstorm Room Names!
April 09, 2016, 08:56:38 AM
Quote from: 5tr4 on April 08, 2016, 07:39:47 PM
.... Nobody got my Pokemon reference because rapid spin removes all entry hazards like spikes in Pokemon: A room where a crewmate somehow made that reference.
Cookie:A room you are teleported to if you get the reference. The room has a trinket that has custom graphics to look like a cookie.
5tr4: a very awesome room.
I got the reference!
#210
VVVVVV Help / Re: I want a name for a dimension!
April 08, 2016, 07:02:44 AM
SYNATN noisnemiD