Quote from: SJMistery on April 07, 2016, 11:53:05 AMGood to know, I'll use it in the Polar Dimension.
simplified.
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#211
VVVVVV Levels / Re: Overworld Help
April 07, 2016, 11:55:44 AM #212
VVVVVV Levels / Re: Overworld Help
April 07, 2016, 11:51:33 AMQuote from: SJMistery on April 07, 2016, 11:31:07 AMIs that internal or simplified scripting?
just use the script:
map(off)
map(on) restores it
#213
VVVVVV Levels / Re: Overworld Help
April 07, 2016, 11:20:21 AM
Here's the level.
(Note: The only parts that I haven't done is the Polar Dimension, and the credits.
Will be in the Polar Dimension, and you will get a trinket for looking at the credits. (So, leave 3 trinkets unplaced, and room for the Polar Dimension.(The polar dimension will be about 10 squares big, and contain The Gravitron.)))
Also, I have no idea how to hide the map.
(Note: The only parts that I haven't done is the Polar Dimension, and the credits.

Also, I have no idea how to hide the map.
#214
VVVVVV Help / Re: Let's Brainstorm Room Names!
April 06, 2016, 05:59:12 PM
Roses are Red - A room where you rescue Vermilion
Violets Aren't Blue - A room at the end of 2 stages, where you rescue Violet and Victoria.
Violets Aren't Blue - A room at the end of 2 stages, where you rescue Violet and Victoria.
#215
VVVVVV Help / Re: Let's Brainstorm Room Names!
April 06, 2016, 03:34:32 PMQuote from: ShinyKitten07 on April 06, 2016, 03:31:23 PMQuote from: VVVVVViridian on April 06, 2016, 03:03:08 PM*SIGH* in your graphics folder, there are two png files for the tiles. tiles1 contains the SPACE STATION tileset. tiles2 contains the LAB, WARP ZONE, SHIP, OUTSIDE, and EXTRA tilesets. We generally use tiles2 more, but tiles1 isn't useless.Quote from: ShinyKitten07 on April 06, 2016, 02:39:49 PM
The spikes that don't kill you are in tiles1.
What do you mean by 'tiles1'?
That explains why I couldn't find them! Thanks!
#216
VVVVVV Help / Re: Let's Brainstorm Room Names!
April 06, 2016, 03:03:08 PMQuote from: ShinyKitten07 on April 06, 2016, 02:39:49 PM
The spikes that don't kill you are in tiles1.
What do you mean by 'tiles1'?
#217
VVVVVV Help / Re: Let's Brainstorm Room Names!
April 06, 2016, 02:01:06 PMQuote from: That Souleye Crewmate on April 06, 2016, 01:25:57 PMQuote from: VVVVVViridian on April 06, 2016, 08:05:18 AMNext time you're level editing, press shift and press the button that enables Direct Mode.Quote from: 5tr4 on March 18, 2016, 10:29:19 PM
Rapid Spin: A room that doesn't have any enemies and only has walls and nonlethal spikes... (Cookie for who gets the reference)
How do you make nonlethal spikes?
You now have a list of tiles (and some spikes), and now find out which spikes don't kill you by playtesting.
Tried that, they all killed me. (I'm assuming that the Lab spikes all kill you.)
#218
VVVVVV Levels / Re: Hard Mode
April 06, 2016, 09:55:44 AMQuote from: SJMistery on April 06, 2016, 08:55:10 AM
okay, let's see if it is so unspeakably evil as the one that Vultatrix did
Nah, it was easy, just really annoying due to the amount of spikes on the edges of the rooms causing unexpected unavoidable deaths. So cheap man. This also applies to the trio of enemies on Mad Crew that take you down in midair right as you enter unless you perform a really tricky manouver.
Yeah, I made it when I was really bad at mapmaking. If I ever do decide to continue making it, I'll make it actually expactable. (For example: making thr Mad Crew enemies go in the opposite direction, so you don't have to perform the tricky manouver.)
#219
VVVVVV Levels / Hard Mode
April 06, 2016, 08:36:59 AM
I made this level some time ago (when I was first learning how to script), only SS1 done. I'm probably not gonna work on it anymore. (Don't go in the warp token behind Violet.)
It's exactly what it sounds like. A hard mode for VVVVVV.
Tomb of the Mad Crew is a bit cheap, I have to admit.
(Screenshots would be here, but I don't wat to have to go through the level again.)
It's exactly what it sounds like. A hard mode for VVVVVV.
Tomb of the Mad Crew is a bit cheap, I have to admit.
(Screenshots would be here, but I don't wat to have to go through the level again.)
#220
VVVVVV Help / Re: Let's Brainstorm Room Names!
April 06, 2016, 08:05:18 AMQuote from: 5tr4 on March 18, 2016, 10:29:19 PM
Rapid Spin: A room that doesn't have any enemies and only has walls and nonlethal spikes... (Cookie for who gets the reference)
How do you make nonlethal spikes?
#221
VVVVVV Levels / Overworld Help
April 05, 2016, 06:56:58 PM
I am bad at creating overworlds, so I need somebody to help make it for me.
You will be credited.
Here are some screenshots:


You will be credited.
Here are some screenshots:



#223
VVVVVV Help / Script faliure
April 05, 2016, 05:04:41 PM
Okay, now this is just confusing...
Flagset:
flag(1,off)
flag(2,on)
Button:
ifflag(2,ButtonPressed)
ButtonPressed:
flag(1,off)
flag(2,on)
say(1)
Button pressed!
FlagCheck:
ifflag(1,NGL)
NGL:
destroy(gravitylines)
The scripts don't seem to work...
and by that I mean that 'Button' does absolutely nothing, preventing the other scripts from being used. (Note: I have tried putting in spaces.)
Flagset:
flag(1,off)
flag(2,on)
Button:
ifflag(2,ButtonPressed)
ButtonPressed:
flag(1,off)
flag(2,on)
say(1)
Button pressed!
FlagCheck:
ifflag(1,NGL)
NGL:
destroy(gravitylines)
The scripts don't seem to work...
and by that I mean that 'Button' does absolutely nothing, preventing the other scripts from being used. (Note: I have tried putting in spaces.)
#224
VVVVVV Levels / Re: The Unexpected Adventure
April 04, 2016, 08:58:07 AM
PARIEL FOLREDSAE
APRIEL FOLSDAE
(Remainders: R, E)
APRIEL FOLSDAE
(Remainders: R, E)
#225
VVVVVV Help / Re: Polar Dimension
March 31, 2016, 07:25:40 PMQuote from: Dav999 on March 31, 2016, 07:22:25 PM
You either have to set tileset="3" tilecol="6" for the correct room in the level file, or you can use Ved to set the tileset to gray.
What's Ved?
And how do I edit it to that? By opening the file with with a text program?
