But what I find weird is that before it was fine, and then I changed changedir(gray,0) to changeai(gray,faceplayer), and then changed it BACK, but it STILL doesn't work.
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#137
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 22, 2016, 01:53:32 PM
So, um... Is anyone going to help me with this?
#138
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 20, 2016, 02:36:04 PMQuote from: LafondaSaysMeow on July 20, 2016, 01:32:23 PM
can you show us the script please?
Fine, but it may spoil stuff.
script1:
Code Select
say(-1,red)
text(1,0,0,4)
say(32)
text(gray,125,150,2)
And then the main control panel
started spouting out weird errors...
speak_active
endtext
squeak(red)
text(gray,125,150,2)
And then the ship just dumped us
all here.
speak_active
endtext
squeak(yellow)
text(gray,50,160,1)
Very interesting.
speak_active
endtext
squeak(red)
text(gray,125,160,1)
Hey, who's that up there?
speak_active
endtext
delay(15)
changedir(gray,0)
delay(15)
squeak(yellow)
text(gray,50,160,1)
Oh, hi, Viridian!
speak_active
endtext
endcutscene()
untilbars()
loadscript(stop)
#139
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 20, 2016, 01:56:16 AM
Okay, now I have yet ANOTHER problem.
In the Final Level, I'm trying to make a crewmate (created with createcrewman) turn to face Viridian. The first few times it worked. Then I tried to change something, and then went back and undid that change, but when I tested it again, the crewmate wouldn't turn around! This has not worked since then. What should I do?
In the Final Level, I'm trying to make a crewmate (created with createcrewman) turn to face Viridian. The first few times it worked. Then I tried to change something, and then went back and undid that change, but when I tested it again, the crewmate wouldn't turn around! This has not worked since then. What should I do?
#140
VVVVVV Levels / Re: Level Concept
July 18, 2016, 07:01:29 PMQuote from: CreepiX on July 18, 2016, 06:50:20 PM
I think it's a cool mechanic. What do you think about it?
Cool! Maybe you could do this with solid platforms or even enemies.
(totally not doing that right now)
#141
VVVVVV Levels / Re: Dimension ZYX
July 18, 2016, 04:11:51 PM
Oh, well I did that. The 10th trinket was the one in Bizarro World that you needed the Red Keycard for, and the 11th one was in the credits.
#142
VVVVVV Levels / Re: Dimension ZYX
July 18, 2016, 03:28:36 PM
1/10 not enough explosions
No, not really.
The level was pretty good, the IS was great, but I missed two trinkets. RIP
I would probably give it a 9 out of 10. Also, the jukebox terminals on the ship don't do anything.
No, not really.
The level was pretty good, the IS was great, but I missed two trinkets. RIP
I would probably give it a 9 out of 10. Also, the jukebox terminals on the ship don't do anything.
#143
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 18, 2016, 02:13:01 PMQuote from: LafondaSaysMeow on July 18, 2016, 01:46:27 PM
At the start of the level, turn on the same amount of flags as the amount of crewmates required. (Since I think that is what you mean. I haven't played the level yet )
When you rescue a crewmate, turn one of those flags off.
At the unlocking script (the one asking for crewmates), make it so that if you have one of those flags, then permission is denied. But after those ifflags will be the unlocking sequence.Quote from: Mr. Pixelator on July 18, 2016, 01:42:53 PMThat might work, but it is harder to do. Wait, do you have it working now?
Well, I might have done something stupid, which was make a continuous chain of scripts with ifflag, which eventually led to the warp unlocking script.
No, the chain of scripts just kept the cutscene bars on and did nothing else.
And when I use ifflag(x,stop) the cutscene bars stay on.
But, it does work properly if all the flags are off! Yay!
So, I'm releasing the update now. However, you'll have to restart from the beginning of the level to ensure that all the flags are turned on.
(Did you notice that I add a new head at the end of the original post with every update?)
#144
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 18, 2016, 01:42:53 PM
Well, I might have done something stupid, which was make a continuous chain of scripts with ifflag, which eventually led to the warp unlocking script.
#145
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 17, 2016, 10:41:59 PM
So...
I still have that problem with the Final Level entry.
I still have that problem with the Final Level entry.
#146
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 17, 2016, 07:38:17 PMQuote from: ShinyKitten07 on July 17, 2016, 07:36:14 PM
what the f*ck is GD wikia
#147
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 17, 2016, 07:32:10 PMQuote from: Shadeblast on July 17, 2016, 07:31:11 PMQuote from: Mr. Pixelator on July 17, 2016, 07:25:41 PMQuote from: Shadeblast on July 17, 2016, 07:21:51 PM
also, pixelator, didn't we met in GD wikia?
huh?
Um...
...Nooooooo...
ffs
i was TehBlastrX here
ask Vultarix
ask Shiny
ask everyone who known me
I was just kidding, and the Verdigris thing is something he says in this level.
#148
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 17, 2016, 07:25:41 PMQuote from: Shadeblast on July 17, 2016, 07:21:51 PM
also, pixelator, didn't we met in GD wikia?
huh?
Um...
...Nooooooo...
Also, when I try the flags thing, the cutscene bars just stay on.
Also, other than that, I'm done with this update!
Also, the Final Level features some new characters, as well as an old friend we haven't seen since [SPOILERS]
#149
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 17, 2016, 07:17:12 PMQuote from: Shadeblast on July 17, 2016, 07:07:06 PM
as far as i can see, there's 1 misplaced block at Space Station Entrance.
OH NOES!!!!!!!!! I'll fix it right away.
Also, when I enter the level editor right after playing a level, it randomly plays Positive Force in the level editor.
#150
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 17, 2016, 06:33:25 PMQuote from: CreepiX on July 17, 2016, 06:31:13 PMQuote from: Mr. Pixelator on July 17, 2016, 06:10:42 PMI guess you should make dialogue cutscenes trigger flags, and if all 5 are triggered - you can go.
Oh yeah and theDTTHW remakeTower is finished and I went a little into the Final Level, but I can't figure out how to unlock the Final Level if you've rescued all five crewmates.
Well, the (first) Warp Zone cutscene triggers a flag to take you to the second Warp Zone the second time, so that's set.