Oh yeah and the DTTHW remake Tower is finished and I went a little into the Final Level, but I can't figure out how to unlock the Final Level if you've rescued all five crewmates.
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#152
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 17, 2016, 04:27:44 PMQuote from: CreepiX on July 17, 2016, 02:00:00 PM
How to beat the Warp Zone for the second time? The giant warp just brings me to the Cavern and that's all. Also, what it the ship for? D. S. S. Pixela.
The ship is the little secret I was talking about and the end of the second WZ has a huge bug with flags that makes it really weird...
So for the next update, I had to remap the warps, so if you rescued Verdigris first, the level is unwinnable. If you reset your save, though, it forces you to rescue him second anyway.
#153
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 17, 2016, 01:19:58 PMQuote from: Dav999 on July 17, 2016, 01:03:01 PM
To get it to work in that way, there needs to be exactly 1 blank line below the line in script2 (if you're editing the script in VVVVVV) or exactly 0 (if you're editing with Ved, because the line that has to be there in VVVVVV is a ghost line)
Also, that #v is only used by Ved to make it recognize its own internal scripting mode properly, so adding that has no effect.
Oh, alright. Thanks!
I only included the #v to see if it changed anything, since I used it in the last internal script.
#154
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 17, 2016, 12:28:42 PM
Alright, I think I need help with IS again. Sorry.
So this time I'm trying to create a custom crewmate in the Final Level, but once again, nothing happens when I enter the script box.
script1:
script2:
I should note that the script box is on the edge of a room with vertical wrapping. Will that affect anything?
So this time I'm trying to create a custom crewmate in the Final Level, but once again, nothing happens when I enter the script box.
script1:
Code Select
iftrinkets(0,script2)
script2:
Code Select
createentity(100,100,18,11,0) #v
I should note that the script box is on the edge of a room with vertical wrapping. Will that affect anything?
#155
VVVVVV Levels / Re: Dimension Blast
July 16, 2016, 09:05:31 PMQuote from: Luigi master on July 16, 2016, 05:34:21 PM
"2.1 coming soon" - RobTop 2015
I just want more triggers man ;-;
but no part 2 pls
We should probably get back on topic...

#156
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 14, 2016, 02:15:04 PM
Well, anyway, Alpha 0.2 is out now, which tweaked some stuff and added a new area.
EDIT: I just found a HUGE bug involving the warp zone. If you get that cutscene at the end of the WZ after you go through it the SECOND time, that was NOT supposed to happen and I don't know what made that happen. I will try to fix it for the next version.
Or, it may just be me not resetting my save file on the level when I changed stuff. Whatever.
EDIT: I just found ANOTHER huge bug if you start the level from the beginning. Welp, I'm releasing a new version.
Don't forget to notify me of bugs, people! Please.
#157
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 14, 2016, 03:03:04 AMQuote from: QwertymanO07 on July 14, 2016, 02:42:36 AMQuote from: Mr. Pixelator on July 13, 2016, 09:03:31 PMIt has a lot in common with some terrible levels, particularly of the overambitious kind.
So... Any feedback on this level so far?
Gee, thanks. But, I'm still working on the level, so...
#158
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 13, 2016, 09:03:31 PMQuote from: QwertymanO07 on July 13, 2016, 08:13:09 PM
Try this:Code Selectsay(37) #v
cutscene()
untilbars()
delay(15)
flash(5)
shake(20)
playef(9)
delay(30)
squeak(cyan)
text(cyan,69,420,1)
What was that?
position(player,above)
speak_active
endtext
delay(15)
do(3)
flash(5)
shake(20)
playef(9)
delay(10)
loop
delay(5)
changemood(cyan,1)
delay(10)
squeak(cyan)
text(cyan,69,420,1)
I really don't like this...
position(player,above)
speak_active
endtext
delay(30)
flash(5)
shake(20)
playef(23)
gotoroom(11,0)
endcutscene()
loadscript(stop) #v
text(1,0,0,4) #v
EDIT: Another thing I just thought of: internal scripts just stop if the player ever touches another script box, so make sure that's not happening.
No, it isn't. The box I put down just triggers another script that leads to that one. I ran into that once in the last room of the WZ, which in itself is rather interesting...
EDIT: I tried it with say(-1) and then text(1,0,0,4) at the beginning, and it worked! Hooray!
So... Any feedback on this level so far?
#159
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 13, 2016, 07:52:25 PMQuote from: QwertymanO07 on July 13, 2016, 07:50:53 PM
It's probably because the "wait" command doesn't exist.
Actually, I meant to put "delay" there, because it says "delay" in the original script. Whoops!
But I mean nothing happens as in cutscene bars don't even appear. Absolutely nothing.
Another note: It DID work the first time, but that was when I accidentally forgot to change say(8 ) into say(37) at the beginning, and so a bunch of "regular" script stuff happened.
#160
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 13, 2016, 07:43:39 PMQuote from: LafondaSaysMeow on July 13, 2016, 07:13:21 PMQuote from: Mr. Pixelator on July 13, 2016, 06:45:20 PMWell, it is necessary.
I can put the whole script here if necessary.
We need to see what you did so that we can point out errors and try to fix them.
Oh, and also 100 POSTS!
Congratulations.
Also, here:
script1: (not saying the real script names because it will give it away for anyone who didn't read the spoilers)
Code Select
ifflag(0,script2)
script2:
Code Select
say(-1)
text(1,0,0,4)
say(37)
delay(15)
flash(5)
shake(20)
playef(9)
delay(30)
squeak(cyan)
text(cyan,69,420,1)
What was that?
position(player,above)
speak_active
delay(15)
flash(5)
shake(20)
playef(9)
delay(10)
flash(5)
shake(20)
playef(9)
delay(10)
flash(5)
shake(20)
playef(9)
delay(15)
changemood(cyan,1)
delay(15)
squeak(cyan)
text(cyan,69,420,1)
I really don't like this...
position(player,above)
speak_active
delay(30)
flash(5)
shake(20)
playef(23)
gotoroom(11,0)
endcutscene()
untilbars()
loadscript(stop)
#161
VVVVVV Levels / Re: Dimension Pixel [WIP]
July 13, 2016, 06:45:20 PM
Actually, now I need some help.
In my level, [SPOILERS]you're supposed to go through the Warp Zone twice, and I made a cutscene with internal commands and flags that uses gotoroom to [SPOILERS] bring you to a different version of the Warp Zone the second time, but when I go through the script box, nothing happens!
I should note that the exact same thing happened when I tried to make custom crewmates in the secret area, and both of these scripts were called upon by other scripts. So, what should I do?
I can put the whole script here if necessary.
In my level, [SPOILERS]you're supposed to go through the Warp Zone twice, and I made a cutscene with internal commands and flags that uses gotoroom to [SPOILERS] bring you to a different version of the Warp Zone the second time, but when I go through the script box, nothing happens!
I should note that the exact same thing happened when I tried to make custom crewmates in the secret area, and both of these scripts were called upon by other scripts. So, what should I do?
I can put the whole script here if necessary.
#162
VVVVVV Levels / Dimension Pixel [WIP]
July 12, 2016, 12:40:50 AM
Hello, my name is Mr. Pixelator, and I will now present to you...
Dimension Pixel!
...Even though it's not done yet.
Anyway, this level will be 20 by 20, and features the amazing and completely original plot of you going around rescuing crewmates! Yay!
All the areas are finished except the Final Level, which will probably be huge if i want to fill the entire map.
The overworld is sorta finished, and there is one small secret for you to find.
Screenshots:


Download: https://www.dropbox.com/s/m29jg57uenxfpq8/Dimension%20Pixel.vvvvvv?dl=0
Current Version: Alpha 0.4
Changelog:
Alpha 0.4:
Alpha 0.3:
Alpha 0.2.1:
Alpha 0.2:
Alpha 0.1: Initial release.
Trinkets: 18 so far
This level uses Internal Scripting.
Be sure to inform me about anything I can tweak/fix/nerf/any of that stuff for future versions.
Dimension Pixel!
...Even though it's not done yet.
Anyway, this level will be 20 by 20, and features the amazing and completely original plot of you going around rescuing crewmates! Yay!
All the areas are finished except the Final Level, which will probably be huge if i want to fill the entire map.
The overworld is sorta finished, and there is one small secret for you to find.
Screenshots:


Download: https://www.dropbox.com/s/m29jg57uenxfpq8/Dimension%20Pixel.vvvvvv?dl=0
Current Version: Alpha 0.4
Changelog:
Alpha 0.4:
- Continued the Final Level. Includes the Gravitron, plus a bit of when the Polar Dimension goes all bonkers.
Alpha 0.3:
- Finished the Tower.
- Remapped the warps in the second Warp Zone so it's actually completable.
- Started the Final Level, with an unlocking sequence and everything!
Alpha 0.2.1:
- Fixed a HUGE bug where the warp lines from the first room somehow disappeared.
Alpha 0.2:
- Removed a LOT of spikes in Streaks.
- Finished the Warp Zones. WARNING: TWO OF THE TRINKETS IN THE WARP ZONE ARE PERMANENTLY MISSABLE.
- Removed the "Out of Order" gravity line in the Tower, but you won't get very far anyway.
- Renamed some rooms.
- Made Precision easier.
- Made the trinket two screens to the left of Cavern a bit harder to get.
- Added a new terminal that explains how the terminal in Cavern is a jerk.
- Fixed a lot of clipping bugs in This Place Again!.
Alpha 0.1: Initial release.
Trinkets: 18 so far
This level uses Internal Scripting.
Be sure to inform me about anything I can tweak/fix/nerf/any of that stuff for future versions.




