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Messages - SteveGamer68

#16
VVVVVV Levels / Re: VVVVVV 2K
April 08, 2018, 02:57:34 PM
No Veni Vidi Vici trinkets, but DTTHW challenge...
#17
Completed this level (100% you're forced to) in....
7 Deaths!!! World record!!!
You can cheese this level to reduce deaths but some rooms cannot be cheesed. These contain:
1. Enemy Trap.
2. First room with a "DG" terminal.
3. Conveyor can't stop me (cause of box checkpoint)
4. Trinket Collection.
5. Going through spikes (box checkpoints)
6&7. Die for success (cause of DG and Enemy Trap-like part)

EDIT: btw that also solves the no death mode since its impossible to do w/o deaths.
#18
VVVVVV Levels / Re: [CONCEPT LEVEL DEMO]
April 02, 2018, 10:25:35 AM
So theres 3 endings.
Pretty neat concept!
#19
VVVVVV Levels / Re: Flag Scripts
March 31, 2018, 03:07:22 PM
btw, make a fix for my keypad test, adding dialogue when you already use the code.


#20
VVVVVV Levels / Can't play level
March 31, 2018, 02:59:01 PM
Wait what's the password?
#21
VVVVVV Levels / Re: Flag Scripts
March 24, 2018, 04:42:03 AM
Adding more to echolite's post.
You can also make a 1-time trigger:
Code (onlyonce) Select
ifflag(flag,stop)
flag(flag,on)
[insert the dialogue/command for the one time trigger]

Warnings:
The "flag" argument in ifflag and flag must be the same! (i.e if you enter ifflag(0,stop) then you need to enter flag(0,on).)
The "stop" script (or any other script) must be nonexistent! (or with nothing inside) so that the next time you trigger it, it will redirect to script stop but it have nothing so it justs resumes play. (i.e you can enter ifflag(flag,a) and it will still works as long as script a don't exist or don't have anything insde.)
(And sure, basic flag commands can be used to make keycards or you can make a complex number pad)

edit: you can make a keypad by simply using gotoroom (easier) or use flags (harder, but cost less rooms)
I made a test about keypad.
edit 2: here's the file.
#22
VVVVVV Help / Re: Internal commands
March 18, 2018, 03:37:11 PM
Gamestate 9 is Super Gravitron.
I wonder why it "crashed". Maybe you used IS wrong?
(btw, 700th reply!)
#23
VVVVVV Levels / Re: Space Station 3 - Fan Made
March 18, 2018, 03:12:04 PM
I want that Veni Vidi Vici trinket so much!!! oh wait i can skip the veni vidi vici!  :viridian:
#24
VVVVVV Levels / Re: A Short Demo Level!
March 11, 2018, 01:16:07 PM
BTW, a minor (prob unfixable) bug when you enter the 2nd state of a room (like "Dead End" and "Open End") sometimes the 2nd state doesnt load. It's only minor since entering the trigger reactivates the room.
#25
VVVVVV Levels / Re: A Short Demo Level!
March 09, 2018, 01:38:12 PM
 C'mon i have the Zap Tap badge and i still die? oh wait its not paper mario xD

Found a collision error in "Stalling"
Found a way to get out of bounds in "Stalling"
So far, the most broken room is the room "Stalling". I found out of bounds result when i enter the room's "second state" via exiting from the entrance. The out of bounds glitch were the same with different state of the room.
#26
BTW, if you're wondering how i BSOD'ed my computer, i just press [space] so hard that it BSODs.  :P
#27
VVVVVV Levels / Re: Space Station Tribute
February 19, 2018, 07:25:14 AM
Found a small clipping issue in the conveyor part.
And the level is too easy.





BTW, i have a flips counter for "*" completion (complete level without collecting all trinkets) and "**" (complete + all shinys)
*:
Flips: 19 (i tried to optimize the flips if i could)
**:
Flips: 34 (same for above)
#28
VVVVVV Levels / Re: Internal Commands
February 19, 2018, 07:05:59 AM
the scripting can be shortened if you ONLY use 1-line internal.
Code (internalscript) Select
gotoroom(arguments)
gotoroom usage:
gotoroom(x-1,y-1)
that means if you want to go to room 3,3 you input gotoroom(2,2)
#29
VVVVVV Levels / Re: Dimension Colored
February 19, 2018, 06:56:05 AM
well it's "like 10 of them" doesn't mean i collected 10, if i remember i think i collected 11.
Did you even put 12? i only found 11 in the entire zone. No matter how hard i find i just found 11.
#30
Challenge Accepted!
Well, i am suffering in the trinket 3-tile gap. (Viridian keep not going through the passage)
Make the gap 4-tile or something. (btw Viridian DO walks when against a wall when he's walking left, and he just sits there in the right direction)
And i raged so hard in "Within the Lines" that i BSOD'ed my computer.
So, it's too difficult.