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Messages - lamourieparkinson

#31
VVVVVV Levels / Re: 5 Rooms
June 30, 2016, 08:35:57 PM
Quote from: ShinyKitten07 on June 30, 2016, 06:48:05 PM
Nice, sweet level. The difficulty curve is well done. The single tiles in "Insanity Loop" were sort of killing me, but the rest was really well done. Overall, it was a somewhat easy level.

Somewhat easy? SOMEWHAT EASY?!!

This is even harder than Golden Spiral! I had to use invincibility FIVE TIMES to complete the whole thing! Beating this level without
dying once is just plain impossible!
#32
VVVVVV Levels / Re: 5 Rooms
June 30, 2016, 05:35:07 PM
Lafonda, we meet again.

I completed your level and I just want to say that I hate you. I was forced to use invincibility FIVE TIMES during the level.

Golden Spiral's got nothing on this garbage.
#33
Quote from: LafondaSaysMeow on June 29, 2016, 01:25:37 PM
I have no idea why but no matter what, I always rescue everyone in this order (not counting  :violet:)
:vermillion:
:vitellary:
:verdigris:
:victoria:

I cannot get past warp zone without any deaths...
And maybe SS2...
I'm one of those people that bought the game with all the intel, and I think I might be able to get past Intermission 1 with no deaths...
But I don't think I'll be playing no death mode for a while. Time trials are frustrating.

This was the order I was going for in No Death Mode before That's Why I Have to Kill You messed me up:
:victoria:
:vitellary:
:verdigris:
:vermillion:
#34
VVVVVV Levels / Re: Dimension ABCDE2
June 30, 2016, 01:54:00 PM
Uh...
Is anyone going to compliment the terminal messages?
#35
VVVVVV Help / Re: createcrewman
June 29, 2016, 07:08:33 PM
Quote from: That Souleye Crewmate on May 15, 2015, 10:04:05 AM
Yep, i'm not the best either. When i do something more internal, it either doesn't work/Is harder than i thought/ messes the script up. That's why i only use simple commands in my levels, like flash, destroy() say() reply() etc.

Bumping thread!
I only use simple commands as well. I don't do internal stuff, which is why I don't use flags and have repeating scripts.

The only internal script I think I've ever used is the steps to making a Gravitron.
#36
VVVVVV Levels / Re: Dimension ABCDE2
June 29, 2016, 05:53:29 PM
Sorry, but if I put a warp line on the top of "Okay, I've Had my Fun" then I would end up glitching through walls.
Quote from: SJMistery on June 29, 2016, 09:51:18 AM
Did you remeber to include warp walls on the room right below?
#37
VVVVVV Levels / Re: Dimension ABCDE2
June 29, 2016, 05:39:02 PM
Quote from: ShinyKitten07 on June 29, 2016, 05:19:16 PM
Quote from: lamourieparkinson on June 29, 2016, 05:14:34 PM
Seriously. I tested it out, and 15% of the time, the game went crazy and the other 85%, nothing happened.
there shouldn't be any bugs at all though

Sorry, but I don't know how to fix this bug, as I got mixed results.
#38
VVVVVV Levels / Re: Dimension ABCDE2
June 29, 2016, 05:14:34 PM
Seriously. I tested it out, and 15% of the time, the game went crazy and the other 85%, nothing happened.
#39
VVVVVV Levels / Re: Dimension ABCDE2
June 29, 2016, 02:29:54 PM
Quote from: SJMistery on June 29, 2016, 09:51:18 AM
MAN. the game whent HPshit when i completed the gravitron!! Did you remeber to include warp walls on the room right below?

That's just a little glitch. It only happens sometimes, but most of the time, you complete the Gravitron normally.
#40
Quote from: lamourieparkinson on June 27, 2016, 09:30:25 PM
No Death Mode highscore: Not as I Do (I'm telling you, that room is evil.)
Super Gravitron: 1 minute and 10 seconds, but I was cheating with invincibility. My REAL score is 23 seconds.
Time Trials: V ranked all the levels except for the Lab, which I have an S rank on still. And considering the "I'm Sorry" trinket, I probably won't ever be capable of V ranking the Lab.
Alright, I've finally gotten past Intermission 1 in No Death Mode. But then I mess up at "That's Why I Have to Kill You".
#41
VVVVVV Levels / Re: Dimension ABCDE2
June 27, 2016, 10:02:02 PM
Alright, this level's just more than halfway finished. I should have it released between mid-July and early August.
#42
No Death Mode highscore: Not as I Do (I'm telling you, that room is evil.)
Super Gravitron: 1 minute and 10 seconds, but I was cheating with invincibility. My REAL score is 23 seconds.
Time Trials: V ranked all the levels except for the Lab, which I have an S rank on still. And considering the "I'm Sorry" trinket, I probably won't ever be capable of V ranking the Lab.
#43
VVVVVV Levels / Re: Dimension ABCDE2
June 26, 2016, 06:18:17 PM
Quote from: LafondaSaysMeow on June 25, 2016, 09:12:09 PM
Quote from: lamourieparkinson on June 25, 2016, 08:07:16 PM
About the repeating rooms... it's like that on purpose. It's like Deja Verdigris, where you have the same room with a couple of changes, and in the case of "Trapped?" it's almost just hazard additions.
I wasn't talking about the rooms...
I was talking about the script at the start.....

Quote from: lamourieparkinson on June 25, 2016, 08:07:16 PM
The reason why you are rescuing your crew, is because while the ship was on the way to your home dimension, you suddenly crashed back here and your entire crew, once again, got stranded everywhere.
Then put that in the intro...

Quote from: lamourieparkinson on June 25, 2016, 08:07:16 PM
And no, I haven't played Switchback.
Then play it. Because Vertigo is in it too.

Quote from: lamourieparkinson on June 25, 2016, 08:07:16 PM
And about the checkpoint...
Sigh...
I only put a checkpoint in the last Trapped room (Not Trapped!) because, well I've tested it, and the entire Trapped? set of levels only took me six tries. You just need more practice with that area.
Test it again... it took me at least 75 tries (in a span of about half an hour)

For the testing on the Trapped? rooms, it took me 28 tries maximum and THREE tries minimum.

I am too lazy to put the story in the intro. I'll stick with one line of dialogue at the beginning, thank you very much.

Sorry, but I'm not using flag commands. So you'll just have to get used to the repeating scripts.

And lastly, does Switchback take place before or after VTTF?
#44
VVVVVV Levels / Re: Dimension ABCDE2
June 25, 2016, 08:07:16 PM
Quote from: LafondaSaysMeow on June 25, 2016, 03:45:36 PM
Here is something I really notice in your levels.
You never give an explanation as to why your rescuing your people.
Just because it is a new dimension (or in this case, the same dimension), you wouldn't be rescuing your crew (as seen in "Not Trapped")
Try to make your intros longer. Most people just put a line at the start, but that usually doesn't explain why the whole crew is stranded. (Oh and look! It repeats itself.)
Oh, and you kind of still are not following my originality idea. Some of the story is original, but have you ever played Switchback or VTTF?



(Oh, and one last request. PLEASE put a checkpoint in one of the "Trapped?" rooms. I almost had to resort to invincibility to get past it, and that is not good.)

About the repeating rooms... it's like that on purpose. It's like Deja Verdigris, where you have the same room with a couple of changes, and in the case of "Trapped?" it's almost just hazard additions.

The reason why you are rescuing your crew, is because while the ship was on the way to your home dimension, you suddenly crashed back here and your entire crew, once again, got stranded everywhere.

And about the originality, remember, this is supposed to take place BEFORE VTTF, which is why, in the full version, Viridian says he has no idea who Vertigo is, and in VTTF, he knows him right from the start.

And no, I haven't played Switchback. And VTTF almost forced me to use invincibility.

And about the checkpoint...
Sigh...
I only put a checkpoint in the last Trapped room (Not Trapped!) because, well I've tested it, and the entire Trapped? set of levels only took me six tries. You just need more practice with that area.
#45
VVVVVV Levels / Re: Dimension ABCDEF
June 25, 2016, 12:51:53 PM
Quote from: ZeNewDragon on June 25, 2016, 04:06:57 AM
Also, please put a checkpoint in the first room of the lab. It's annoying for the music to stop and start playing again whenever I die.

There's already a checkpoint just before the Lab. You're basically requesting for there to be two checkpoints in a row.

And besides, SJMistery edits people's levels. I'm sure he can do this job himself.