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Messages - Duckman50001

#16
VVVVVV Help / Re: Let's Brainstorm Room Names!
January 06, 2018, 01:01:47 PM
Gotta' Catch 'em All - Basically Victoria's room in the ship
Yellow Devil - A yellow room with enemies moving to the right
#17
Simplified:

Pros
-Easy to learn
-Great for beginners

Cons
-Can do nothing compared to Internal

Internal:

Pros
-Can do everything that simplified can do + more
-Most commands have more customization than the ones in SS

Cons
-Hard to learn
-Prone to Bugs
-Easy to forget commands

I will use the "flash" command as an example

SS:
flash --Flash the screen for 5 frames, shake the screen for 5 frames & play sound effect 9

IS:
(Completely customizable)

flash(x) --Flash for x frames
shake(x) --Shake for x frames
playef(x) --Play sound effect x

here is a replica of the SS one:
flash(5)
shake(20)
playef(9)

I still use IS since there is SO much more that you can do than in SS

(And yes, I'm back)
#18
VVVVVV / Re: Soooo, why do you hate Vermilion?
May 03, 2017, 09:30:59 AM
Quote from: Quote on February 12, 2017, 11:16:05 PM
Quote from: shiny k on February 12, 2017, 11:05:20 PM
hes an officer his job is to be the "captain" when viridian inst there, whether it be helping  :vitellary: with research or stopping  :victoria: fROM CRYING ALL THE TIME
Then why is it that when he's rescued and Viridian isn't there, he's out trying to locate the others?

he can't operate the ship because it is INSIDE OF A ROCK
#19
VVVVVV Levels / Re: just saying
May 02, 2017, 09:42:03 AM
Quote from: shiny k on May 01, 2017, 11:31:20 PM
Quote from: -Kiwi Alexia ♡ on May 01, 2017, 06:21:10 PM
That won't mean it's good, it's just a small part of the level (Like, it's just one room.)
Quote from: Duckman50001 on May 01, 2017, 08:45:49 AM
this is probably gonna' win
if the contest creator said that it's probably gonna win then there's no reason to enter tbh

PROBABLY

Edit: I'm not entering now cos' i'm lazy and have no ideas
#20
VVVVVV Levels / Re: Dimension Succ Beta 1.5
May 01, 2017, 09:48:17 AM
Quote from: -Kiwi Alexia ♡ on April 30, 2017, 05:46:10 PM
"internal say commands"
Well, the say() command doesn't exist in internal scripting, only simplified.
It's _used_ to get internal scripting, but it isn't actually in internal.

say(-1)
text(1,0,0,4)
say(no. of internal scripts you want)  <- I meant for here
[internal command]
endtext()
endcutscene()
untilbars()
loadscript(stop)
#21
VVVVVV Help / Re: Internal commands
May 01, 2017, 09:33:22 AM
Quote from: -Kiwi Alexia ♡ on April 18, 2017, 10:44:10 AM
That's because you went out of the room the script was in and died, so the script reloaded

no, I stayed in the same room.

EDIT: o wait, its probably because I use make and play edition
#22
VVVVVV Levels / Re: Creator Contest
May 01, 2017, 08:45:49 AM
Quote from: -Kiwi Alexia ♡ on April 30, 2017, 07:16:18 PM
i guess ill give updates in this topic

this is probably gonna' win

in the more info section you should also state that it's for the [DFCC]
#23
VVVVVV Levels / Re: Dimension Succ Beta 1.5
April 30, 2017, 09:20:50 AM
Quote from: Sir Loller the cancerous on April 21, 2017, 02:10:18 PM
Quote from: SteveGamer68 on April 21, 2017, 01:15:26 PM
I know how to crash the game:
say(x)
*Insert dialog here*
say(99)
*Insert text here*

Test the level, your game crash when reaching the say(99)
Since say(11) is max for dialogue, Doing say(12+) will overflow something i guess?
I think say(50) is max but i'm not sure.
Also, it crashes because the dialogue can't fit on screen

50 is max for internal say commands
#24
THE GRAVITRON
every time I complete the game, my "Hardest room" stat says THE GRAVITRON With 60(or higher) deaths
#25
VVVVVV Levels / Re: Creator Contest
April 30, 2017, 07:49:45 AM
Quote from: cheesefactory on April 29, 2017, 09:58:06 PM
I'm going to be honest - Your point system is bad. It will force everyone to make a level with 6 zones, 16 trinkets and medium difficulty. This is super limiting, and not all good levels fall into these categories. For example, Quantum Tunnel would fail your challenge because there's only one zone, no internal scripting, only 8 trinkets and no direct mode. But we can all agree that Quantum Tunnel is amazing.

This sounds like a cool challenge, but please change the requirements.

Quote from: shiny k on April 30, 2017, 12:06:09 AM
why do you have to use both internal and simplified scripting to get more points? can't I just only use internal? you wouldn't even be able to tell the difference if I did, and internal can do everything simplified can do, plus more. and what if I want to make just one huge map? do I have to have multiple zones? and why do I need to use manual mode and automatic mode? cant I just use manual? would you even be able to tell? and what about multi mode? does that count as automatic or manual? if I only used multi mode, how many points would I get?

Quote from: uugr on April 30, 2017, 02:12:37 AM
I agree with all the problems with the point system problems stated by the others. I'd also add that I think the point system is to mechanically-focused. Any level with 6 zones, 16 trinkets and even barely passable room design/scripting gets full points. The only point of any real competition would be difficulty, and even then I don't think it would be all that challenging to get something as wide-ranging as 'medium-hard'.

An example of a better, less concrete system that permits more leniency and would provide for a more interesting contest would be this (using trinkets as an example):

No trinkets: 0
Randomly placed/unmissable trinkets only: 0
Obnoxious, poorly-executed optional trinket challenges: 0.5 (ex. making a player do a room twice for a trinket)
Decent hidden/optional challenge trinkets: 1
Trinkets that integrate themselves into the level design: 2 (ex. Prize For the Reckless, Quantum Tunnel)

...and that's just off the top of my head. It's not a  great system, but you can see how it provides some gray area and allows for levels to be ranked against each other instead of just in a vacuum. You could say 'this level's trinkets get a 1.7, but this one's just a 0.3' and they'd actually have a noticeable difference in quality, instead of being just different in quality. Hell, your system puts VXVXVX above something like Line Wrap, which is pretty clearly just... WRONG.

Also, wait, I just realized. Doesn't playing as :vitellary: NECESSITATE IS? You need IS to change color... That's a free 1.5 points.

Points are FIXED!!!  :viridian: :viridian: :viridian:
No free starter points!!!  :victoria: :victoria: :victoria:
#26
VVVVVV Levels / Creator Contest
April 29, 2017, 04:22:43 PM
I'm hosting a creator contest!

Name(of the creator contest):Duck's first CC/DFCC

Theme: create a 10x10 dimension about the story of :vitellary:     

Point Values (EDITED)
You will get more points based on how good your dimension is

Scripting
Boring random scripts that don't effect the story at all what so ever: 0
Talking Cutscenes (Where the villis talk to each other): 1.5
Proper Cutscenes: 2


Difficulty
100% Guaranteed no death victory: 0
Constant difficulty: 1
Some difficulty spikes here and there: 1.5
Impossible: 0

Room Design
Scribble: 0
Proper room design(Like in the real VVVVVV): 2

Trinkets
Impossible trinkets: 0
More than two trinkets in the same room: 0
Trinkets that you MUST obtain no matter what: 0.5 (if you are doing some sort of trinket lock thing you get a 2)
Comletely hidden, ALMOST IMPOSSIBLE to find, trinkets: 1
Well-placed optional trinkets that most of the time can be found: 2

If you go over the limit and make it better you can receive up to 5 bonus points

Post your level in this thread


If you don't know how to make it so you play as  :vitellary: instead of :viridian: here is the code.
Create two scripts. Place the first one on start (You will need different ones for each checkpoint)

name of first script:
iftrinkets(0,name of second script)

name of second script:
say(3)
gotoroom(x coordinate of room that it's in, y coordinate of room that it's in)
changeplayercolour(yellow)
loadscript(stop)
text(1,0,0,4)
[Blank line]


they can be named anything you want as long as the first one loads the second
(Thanks for telling me this Kiwi)

I will also enter (just putting that out there so you know)

The end date is 20/05/17

I will judge all entries(except mine) and the top 3 will be put up on a poll to decide who wins.

Good luck! :viridian:


#27
VVVVVV Levels / Re: The Dark Lab
April 29, 2017, 02:59:31 PM
Quote from: cheesefactory on April 21, 2017, 10:15:08 PM
Nice job!!! I made this level last year, and frankly I couldn't beat your record now if I tried. Which rooms were fun and which were frustrating?

Thanks for the compliment! :viridian:

Probably the most frustrating rooms were the "Look before you leap" room set,
and my favourite? The "Physics rejected" - "Surfers nightmare" sequence.

I play VVVVVV so much that it's UNREAL, that's probably why I beat your Record
#28
VVVVVV Levels / Re: The Dark Lab
April 21, 2017, 05:16:08 AM
4 trinkets   2:30:18 time

no editor  :viridian: beat that!
#29
Incubation, Interior, Igloo, Iguana( :verdigris:'s room), Intermission, Icy( :viridian:'s room), Intelegent( :vitellary:'s room)
#30
VVVVVV Help / Re: Internal commands
April 18, 2017, 08:58:51 AM
Quote from: Dav999 on April 16, 2017, 10:28:20 PM
Then you have to use gotoroom to put the script box back, so for every room you can die twice in while not playing as Viridian you need a unique script with the coordinates for that room.

When I was messing with the "changeplayercolour(red)" script, I died and stayed red when I respawned