Beautiful level, I enjoyed it a lot. Pretty hard (overly hard in some places), but since I'm decent at this game I was able to manage. My main issues with this level are:
- The room "Latency Variation" is extremely confusing and Balneor had to show me how to do it before I was able to beat it.
- I don't think you should disable the map in the maze to the Warp Zone. I'm glad there are no warp lines, but still.
- The "20 warps trial" trinket is way too long, and some sections of it are also hard.
- The delicate flower quest at the end might be a little bit too frustrating for some people's tastes.
- Multiple rooms could use difficulty rebalancing, particularly in Space Station 2 (though Warp Zone also has some that are too hard). Most of this can be fixed with addition of checkpoints.
Once these are fixed, I think this level would be ready to be featured on discord, great stuff.
Also, you made this in 2 months? That's really impressive. I have 2 level projects that have been in development since 2018 and aren't yet ready to be released in 2021 - the 20x20 one should be about 3/4ths done and the 14x14 one I have brought back to life recently should be about half done. Though to be fair there were some big several month breaks caused by burnout and lack of gameplay ideas.
- The room "Latency Variation" is extremely confusing and Balneor had to show me how to do it before I was able to beat it.
- I don't think you should disable the map in the maze to the Warp Zone. I'm glad there are no warp lines, but still.
- The "20 warps trial" trinket is way too long, and some sections of it are also hard.
- The delicate flower quest at the end might be a little bit too frustrating for some people's tastes.
- Multiple rooms could use difficulty rebalancing, particularly in Space Station 2 (though Warp Zone also has some that are too hard). Most of this can be fixed with addition of checkpoints.
Once these are fixed, I think this level would be ready to be featured on discord, great stuff.
Also, you made this in 2 months? That's really impressive. I have 2 level projects that have been in development since 2018 and aren't yet ready to be released in 2021 - the 20x20 one should be about 3/4ths done and the 14x14 one I have brought back to life recently should be about half done. Though to be fair there were some big several month breaks caused by burnout and lack of gameplay ideas.