this needs to be the correct http://www.mediafire.com/file/67k7d5mt5oydl8l/Adventure+Incoming+%5Bv1.1%5D+%5BBug+Fixes%5D+%5BDEMO+2%5D.rar
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#46
VVVVVV Levels / Re: Adventure Incoming Released! (News: Demo 2 Bug Fixes)
January 17, 2017, 03:07:10 AM #47
VVVVVV Levels / Re: Adventure Incoming Released! (News: Demo 2 Bug Fixes)
January 17, 2017, 03:04:26 AMQuote from: Quote on January 17, 2017, 02:51:57 AMyes i didnt see it
...no you didn't
In fact, it's the same exact download link. Perhaps you put the wrong link up?
#48
VVVVVV Levels / Re: Adventure Incoming Released! (News: Demo 2 Bug Fixes)
January 17, 2017, 02:47:21 AM
i just alineated more the walls on the warp zones
#49
VVVVVV Levels / Re: Adventure Incoming Released! (News: DEMO 2 RELEASED!)
January 17, 2017, 02:02:24 AM
Ok im gonna proof i fixed the bugs THEN upload the bug fix
HERE! :
HERE! :
#50
VVVVVV Levels / Re: Adventure Incoming Released! (News: DEMO 2 RELEASED!)
January 17, 2017, 01:38:55 AMQuote from: Quote on January 16, 2017, 11:32:53 PMHOW YOU GET STUCK ON THE WALL OF THE THIRD AND SECOND IMAGES!?!?!?!?!
So with this new update there are many, many issues. The new scripts are nice, but if you exit and re enter the room they repeat. Here is a way to prevent this:Quote from: LafondaSaysMeowThis way the script won't repeat twice.Code (scripta) Selectifflag(x,nothing)
iftrinkets(0,scriptb)Code (scriptb) Selectsay(2)
This is
a one time script!
flag(x,on)
Both flag numbers must be the same.
Nothing is a script that should have... well... nothing in it.
There were many alignment issues, here are a few
In order to prevent this, in warp line rooms make sure the walls line up on both sides, left to right and top to bottom.
Also, is the room with Vermilion the final room?
#51
VVVVVV Levels / Re: Adventure Incoming Released!
January 16, 2017, 11:15:11 PMQuote from: 5tr4 on January 16, 2017, 01:08:25 PMI KNOW THAT DIRECT MODE EXISTS JUST I USE IT FEW TIMES
Ok I found another newbie. Hi. Did you know that direct mode exists? Use it.
#52
VVVVVV Levels / Re: Adventure Incoming Released!
January 16, 2017, 09:12:27 PMQuote from: Quote on January 16, 2017, 03:15:09 PMUmm for the trinket on the ground i just set a BACKGROUND of that block
Also, please don't put it in an .rar file, I think MediaFire lets you put regular .vvvvvv files there. Thanks!
This level, for a beginner's, isn't that bad. I don't know how you did that thing with the trinket in the ground, but that was cool! A few pointers, you should avoid using 1 block tiles on the very bottom, as they get hidden by the roomname. Also this
Make sure this doesn't happen. Other than that I think you have some potential. Welcome to the forum, I can't wait to see the full version of this!
#53
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
January 16, 2017, 08:26:42 PM"NPC" is short for "non-player character", so they simply wouldn't be an NPC if the player controlled them. If you mean making the player into someone other than Viridian, you're looking for another internal command called changeplayercolour(), though that resets upon death.
so like changeplayercolour(#FFAAAA)?
#54
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
January 16, 2017, 05:30:05 AM
How i can make an npc move OR the player control the npc?
#55
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
January 16, 2017, 05:17:03 AMQuote from: Habstinat on July 29, 2011, 12:46:23 PMUmm the first question i answer me. Ok type a command called "say(<lines>,<crewmate color>).Quote from: PastorOfMuppets on July 29, 2011, 07:12:13 AMThere aren't any (documented) ways to do this as of yet that I'm aware of.
Quick question: Is there any way to make crewmate-specific lines, like there are in the actual game? For example, if I wanted Vermillion to say something like "Hey, Captain!", could I get it to show up in his color, rather than the grey that the say command gives you?Quote from: Insani on July 29, 2011, 06:42:54 AMHold Shift and use the arrow keys.
How do you change the level size? I want to turn my 5x5 level ~10x10ways.
If you dont put the number of lines, the game would crash
#56
VVVVVV Levels / Re: Adventure Incoming Released!
January 16, 2017, 04:45:44 AMQuote from: Valso22 on January 16, 2017, 04:23:10 AMNevermind whatever of the video by dustupped audioQuote from: QwertymanO07 on January 16, 2017, 04:20:22 AMSo what im meant to do here?Quote from: Valso22 on January 16, 2017, 04:05:14 AMIn that case, look for some education on game design. The Youtube channel Extra Credits[youtube.com] is a good place to start.
2. Yep it is
#57
VVVVVV Levels / Re: Adventure Incoming Released!
January 16, 2017, 04:23:10 AMQuote from: QwertymanO07 on January 16, 2017, 04:20:22 AMSo what im meant to do here?Quote from: Valso22 on January 16, 2017, 04:05:14 AMIn that case, look for some education on game design. The Youtube channel Extra Credits[youtube.com] is a good place to start.
2. Yep it is
#58
VVVVVV Levels / Re: Adventure Incoming Released!
January 16, 2017, 04:05:14 AMQuote from: QwertymanO07 on January 16, 2017, 03:53:02 AM1. Who the heck is "LittleMac347"
Two questions:
1. Are you at all like the user LittleMac347?
2. If not, is this your very first foray into level creation?
2. Yep it is
#59
VVVVVV Levels / Re: Adventure Incoming Released!
January 16, 2017, 04:03:48 AMQuote from: Vultarix on January 16, 2017, 03:40:52 AMWell here is the version without adf.ly http://www.mediafire.com/file/cqy21gbbj440os4/Adventure+Incoming+v1.0+%5BDEMO%5D.rarQuote from: Valso22 on January 16, 2017, 03:24:04 AM
Hello! I just released a new map called [Adventure Incoming] I was TOO LAZY to make an long map so i created the demo Here is the link :http://adf.ly/1i9YPf
Hey, uh, we would appreciate it if you didn't use adfly on such small forums like these. It doesn't really make sense. I'll be happy to give your level a review but I don't feel like going to adfly and risking getting a virus.
#60
VVVVVV Levels / Adventure Incoming Released! (News: BETA 1.2.1 released.)
January 16, 2017, 03:24:04 AM
Hello! I just released a new map called [Adventure Incoming] its gonna be something like big so i im working on betas of these.
Release list:
v1.0: http://www.mediafire.com/file/cqy21gbbj440os4/Adventure+Incoming+v1.0+%5BDEMO%5D.rar
v1.0.1(?): http://www.mediafire.com/file/q1b2aaa6bxayaqp/Adventure+Incoming+v1.0+%5BDEMO+2%5D.rar
v1.1: http://www.mediafire.com/file/67k7d5mt5oydl8l/Adventure+Incoming+%5Bv1.1%5D+%5BBug+Fixes%5D+%5BDEMO+2%5D.rar
v1.2: http://www.mediafire.com/file/p0il0w6nl6ubk7d/Adventure+Incoming+%5Bv1.2%5D+BETA.rar
v1.2.1: http://www.mediafire.com/file/i7dd0ktlzm4j7ka/Adventure+Incoming+%5Bv1.2.1%5D+BETA.rar
Release list:
v1.0: http://www.mediafire.com/file/cqy21gbbj440os4/Adventure+Incoming+v1.0+%5BDEMO%5D.rar
v1.0.1(?): http://www.mediafire.com/file/q1b2aaa6bxayaqp/Adventure+Incoming+v1.0+%5BDEMO+2%5D.rar
v1.1: http://www.mediafire.com/file/67k7d5mt5oydl8l/Adventure+Incoming+%5Bv1.1%5D+%5BBug+Fixes%5D+%5BDEMO+2%5D.rar
v1.2: http://www.mediafire.com/file/p0il0w6nl6ubk7d/Adventure+Incoming+%5Bv1.2%5D+BETA.rar
v1.2.1: http://www.mediafire.com/file/i7dd0ktlzm4j7ka/Adventure+Incoming+%5Bv1.2.1%5D+BETA.rar