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Messages - Valso22

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47
VVVVVV Levels / Re: Adventure Incoming Released! (News: Demo 2 Bug Fixes)
« on: January 17, 2017, 03:04:26 am »
...no you didn't ???

In fact, it's the same exact download link.  Perhaps you put the wrong link up?
yes i didnt see it  ::)

48
VVVVVV Levels / Re: Adventure Incoming Released! (News: Demo 2 Bug Fixes)
« on: January 17, 2017, 02:47:21 am »
i just alineated more the walls on the warp zones

49
VVVVVV Levels / Re: Adventure Incoming Released! (News: DEMO 2 RELEASED!)
« on: January 17, 2017, 02:02:24 am »
Ok im gonna proof i fixed the bugs THEN upload the bug fix
HERE! : https://www.youtube.com/watch?v=FrKnYGbg9gY&feature=youtu.be

50
VVVVVV Levels / Re: Adventure Incoming Released! (News: DEMO 2 RELEASED!)
« on: January 17, 2017, 01:38:55 am »
So with this new update there are many, many issues.  The new scripts are nice, but if you exit and re enter the room they repeat.  Here is a way to prevent this:
Quote from: LafondaSaysMeow
Code: (scripta) [Select]
ifflag(x,nothing)
iftrinkets(0,scriptb)
Code: (scriptb) [Select]
say(2)
This is
a one time script!
flag(x,on)
Both flag numbers must be the same.
Nothing is a script that should have... well... nothing in it.
This way the script won't repeat twice.

There were many alignment issues, here are a few



In order to prevent this, in warp line rooms make sure the walls line up on both sides, left to right and top to bottom.

Also, is the room with Vermilion the final room?
HOW YOU GET STUCK ON THE WALL OF THE THIRD AND SECOND IMAGES!?!?!?!?!

51
VVVVVV Levels / Re: Adventure Incoming Released!
« on: January 16, 2017, 11:15:11 pm »
Ok I found another newbie. Hi. Did you know that direct mode exists? Use it.
I KNOW THAT DIRECT MODE EXISTS JUST I USE IT FEW TIMES

52
VVVVVV Levels / Re: Adventure Incoming Released!
« on: January 16, 2017, 09:12:27 pm »
Also, please don't put it in an .rar file, I think MediaFire lets you put regular .vvvvvv files there.  Thanks!

This level, for a beginner's, isn't that bad.  I don't know how you did that thing with the trinket in the ground, but that was cool!  A few pointers, you should avoid using 1 block tiles on the very bottom, as they get hidden by the roomname.  Also this

Make sure this doesn't happen.  Other than that I think you have some potential.  Welcome to the forum, I can't wait to see the full version of this! :viridian:
Umm for the trinket on the ground i just set a BACKGROUND of that block

53
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: January 16, 2017, 08:26:42 pm »


"NPC" is short for "non-player character", so they simply wouldn't be an NPC if the player controlled them.  If you mean making the player into someone other than Viridian, you're looking for another internal command called changeplayercolour(), though that resets upon death.

so like changeplayercolour(#FFAAAA)?

54
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: January 16, 2017, 05:30:05 am »
How i can make an npc move OR the player control the npc?

55
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: January 16, 2017, 05:17:03 am »
Quick question: Is there any way to make crewmate-specific lines, like there are in the actual game? For example, if I wanted Vermillion to say something like "Hey, Captain!", could I get it to show up in his color, rather than the grey that the say command gives you?
There aren't any (documented) ways to do this as of yet that I'm aware of.
How do you change the level size? I want to turn my 5x5 level ~10x10ways.
Hold Shift and use the arrow keys.
Umm the first question i answer me. Ok type a command called "say(<lines>,<crewmate color>).
If you dont put the number of lines, the game would crash


56
VVVVVV Levels / Re: Adventure Incoming Released!
« on: January 16, 2017, 04:45:44 am »
2. Yep it is
In that case, look for some education on game design.  The Youtube channel Extra Credits[youtube.com] is a good place to start.
So what im meant to do here?
Nevermind whatever of the video by dustupped audio

57
VVVVVV Levels / Re: Adventure Incoming Released!
« on: January 16, 2017, 04:23:10 am »
2. Yep it is
In that case, look for some education on game design.  The Youtube channel Extra Credits[youtube.com] is a good place to start.
So what im meant to do here?

58
VVVVVV Levels / Re: Adventure Incoming Released!
« on: January 16, 2017, 04:05:14 am »
Two questions:
1. Are you at all like the user LittleMac347?
2. If not, is this your very first foray into level creation?
1. Who the heck is "LittleMac347"
2. Yep it is

59
VVVVVV Levels / Re: Adventure Incoming Released!
« on: January 16, 2017, 04:03:48 am »
Hello! I just released a new map called [Adventure Incoming] I was TOO LAZY to make an long map so i created the demo Here is the link   :http://adf.ly/1i9YPf

Hey, uh, we would appreciate it if you didn't use adfly on such small forums like these. It doesn't really make sense. I'll be happy to give your level a review but I don't feel like going to adfly and risking getting a virus.  :victoria:
Well here is the version without adf.ly http://www.mediafire.com/file/cqy21gbbj440os4/Adventure+Incoming+v1.0+%5BDEMO%5D.rar

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