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Messages - KingCaptain

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VVVVVV Levels / Re: Balneor's Fun Level Pack
« on: August 13, 2018, 04:27:46 am »
Pretty cool to see YYYYYY in the compilation, especially since I think that I could've done a much better job on it. Thanks for playing and including it!

VVVVVV Levels / Re: Starting a Level Contest!
« on: January 09, 2018, 08:54:04 pm »
I agree with shiny and Gawne, and I think that I.S shouldn't be required. I think a better idea would be to have I.S be worth extra points, which would allow a lot more participants to enter, and create a better incentive to try to learn I.S. (Of course this is all just my opinion, and you're free to do as you please.)

There's a level I've been working on every once-and-a-while for the past half a year, and I'm pretty happy with how it's turning out. If I finish it in time I'll submit it to this contest.

VVVVVV Levels / Re: Unnamed Level
« on: December 20, 2017, 04:25:46 pm »
Why exactly did you make this level Pattoo? I can't understand what your inspiration behind it could be.

VVVVVV Levels / Re: Unnamed Level
« on: December 19, 2017, 04:48:36 pm »
I genuinely think this is the worst level you've made so far. I don't even want to call it a "level" because you literally just walk from point A to point B and that's it. The only substance in this level are the messages you put in it, but they're all hard to read, and I don't even know what it's supposed to spell out. There's no name title, no room names, no creator title or level description, barely any music, no challenge, and no fun. This is the least amount of effort I have ever seen put into an original level. Next time please actually make a level instead of a walking simulator.

VVVVVV Levels / Re: A Critical Experiment (Demo)
« on: December 12, 2017, 06:29:14 pm »
I played it and it wasn't that bad, but I found some issues:
In "You Know What To Do" there is a missing piece of the background behind the checkpoint, as well as some parts of the ceiling missing spikes.
In the room before "Funneling In" there is an out of place row of spikes at the bottom of the screen. There is also no indication as to where you can fall, and if you move to the far right you will clip into the wall when you fall.
The room with the trinket in it seems empty and it would be a great place to put an extra challenge. If you don't want an extra challenge for that trinket, then there is no need to put it outside of "Funneling In".
"Flippin' Timestream" is a massive jump in difficulty, and should be either made easier, or moved to a later point in the level. There are also pieces of the background missing there as well.
In "Your Worst Nightmare" there are spikes missing on the ceiling, which allows you to skip the challenge.
Other than that, it's a pretty decent level. It could still use some improvements, but good job on what you've gotten done!  :viridian:

VVVVVV Levels / Re: Dimension Zones: The Actual Level
« on: October 23, 2017, 06:17:13 pm »
Alright if you want some feedback that badly here it is: The majority of the level felt empty, because there were a ton of rooms that either didn't have any obstacles in them, or the challenge was very easy. The rooms that actually did have decent challenges either didn't have a proper amount of checkpoints, or were badly designed. For instance: In the desert zone, if you mess up on Sandstorm (the hardest room in the desert zone imo) then you have to replay 4 other rooms to get back to it, and even though those rooms aren't extremely difficult, it's very annoying to make it to Sandstorm just to mess up and have to repeat all the rooms you just did over again. One thing I noticed (which isn't a huge deal) was that near the end when you shut off the power to the dimension, the terminal you talk to isn't scripted properly, so every line of text it says after the first one will be in Viridian's light blue text color. This isn't a major problem, its just sad that one of the main scripts in the level isn't even working properly. There were some interesting rooms, I can tell there was a decent amount of effort put into it, and this definitely wasn't the worst level you made, but I feel like you could make a level that's much better than this. (Oh and sidenote, people don't always reply to a post right away. If your post isn't getting any replies then just wait. If people still aren't replying then it's likely not an interesting level.)

VVVVVV Levels / Re: Dimension Blast
« on: July 05, 2017, 07:09:46 pm »
Enter the Gungeon is better then Binding of Isaac

VVVVVV Levels / Re: VVVVVV 2: The New Adventure! [BETA 5 OUT]
« on: April 08, 2017, 11:17:02 pm »
Great job on Beta 5! I found a couple more bugs, but much less than last time. Looking forward to the final version!  :viridian:

Verdigris section: If you press R to reset in the same room you picked up a checkpoint, when you come back to life you will look like Veridian   

The Sea Level: If you save in the level then close the game, when you re-open it you can't double flip

A New Type of Gravitron: You die instantly upon entering from the bottom, unless you hold right

Section after Continuing the Ascent: If you die at all, you come back as Veridian

Half And Half: On the Stign side, there is a missing backround tile by the spikes on the top left

Trinket Scoreboard: Same as Half And Half, but the missing tile is on the bottom right

VVVVVV Levels / Re: Level
« on: April 06, 2017, 09:20:56 pm »
So you're saying that the right way to beat the level is to try to kill myself by walking onto spikes that show no indication of being fake? If you gave me a hint it wouldn't have been that bad, but expecting me to kill myself when I have the option not to is terrible level design.

VVVVVV Levels / Re: Level
« on: April 06, 2017, 04:19:34 pm »
It should work now

VVVVVV Levels / Re: Level
« on: April 06, 2017, 12:37:47 am »
I don't even fully know what the level is about, unless it's just showing off how to make villis appear. At some point I got a text box stuck on my screen, and I couldn't flip or advance the text. I also managed to get out of the main level area and floated around in the abyss for a while, with the text box STILL stuck on my screen. Overall the internal scripting is somewhat impressive and is more then I could do, but the level as a whole is pretty bad.
Also here's a video of me playing it like you wanted

VVVVVV Levels / Re: VVVVVV 2: The New Adventure! [BETA 4 OUT]
« on: April 04, 2017, 04:32:46 am »
Great job on the level! The two color zone was my favorite! I came across a bug or two, so I decided to fully bug test it, and this is everything I found:

Gravity Bounce Mark II: Random block right above gravity line near left side

Crash Landing: Flipping down from that room doesn't always change the music back, and the same thing sometimes happens on gnidnaL hsarC

Spiked Money: Missing backround tile near top right

Well, Maybe It Is: Spike missing on top left allowing the player to fall down and filp up to the trinket without doing the room

This Isn't How It Is: It's possible to flip up to the next room as you activate the cutscene causing Vitellary's statement "This looks like the first room in the Warpzone in dimension VVVVVV!" to not make sense

The Two-Color Zone: Same problem as Crash Landing

Injured End: If you go up through the gap on the top left you will get trapped in a wall, and have to reset

Doing It Twice: If you take the teleporters without using the terminal, then when you go back around you can't teleport out, and you have to reset

The ENTIRE Sea Level: You can see an upside-down Veridian on the bottom right of the screen for some reason

Without Them...: Double flip doesn't always flip fast enough to make it

Beginning The Ascent: Double flip doesn't flip fast enough to pass this room ever. The spikes would need to be higher

That's all I could find, and I'm looking forward to any future updates!  :viridian:

« on: February 24, 2017, 06:57:57 pm »
You can download the normal version here >>>  :viridian:

Or you can download the hard version here >>>  :vermillion:

I plan on making another level soon, so tell me what you did and didn't like, and what you want to see next!

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