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Messages - AlexINF

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31
VVVVVV Levels / Re: Trinka Obscura
« on: March 01, 2017, 10:31:58 am »
The VVVVVV dimension clone is pretty crappy... The animations are all screwed up... But hey, at least it's something...

32
VVVVVV Levels / Re: LSASOUE
« on: March 01, 2017, 10:20:00 am »
You can make a "breather" with a 4 block platform with a checkpoint...  ::)

33
Other Games / Re: State Machine
« on: March 01, 2017, 10:18:04 am »
When I first saw it, I wondered how there wasn't a topic for it. I'm in love with it! I hope it comes out soon.  :)

34
VVVVVV Levels / Re: Temple Of Spiky Death
« on: February 28, 2017, 06:17:15 pm »
DUDE, it's been 3 hours. And you do threads like this every minute. It's not strange that people don't want to reply in your threads.

Wow! Another DTTHW copy! I'm proud of you, son.


Really, I'll just say something that everyone has said since you started making levels: Put more work into them. You're giving crap to them, how do you want people to play?

35
VVVVVV Levels / Re: LSASOUE
« on: February 27, 2017, 09:24:06 pm »

Hardness: :viridian: (Easy)
Errors I found:
No roomnames. Couldn't think of any. -> Then that's an error, you have no point.
Repeated rooms. Intentional. -> Well, that's boring and good levels don't have almost any of those.
Many no-obstacles rooms. Breathers. -> Really? 5 breather rooms in each "dimension" for such easy level?
Rooms only made to fill the map. Nope. -> That's actually true. In one of the dimensions, there are LOTS of unfilled rooms with only a big hallway.
Random face change for no apparent reason. What do you mean? -> Before you even mentioned the """"story"""" you made up there, there were random face changes with no noticiable reasons at all.
No music for 20 entire rooms. Would you want music in a burnt-down mansion? -> Really? In a burnt-down mansion there are spikes and conveyors, and the tileset is "Outside"?
No story. I will tell you the story later. -> ...

In conclusion, I hate to say it, but you could improve it a little more. If you fixed those problems here in the next map you make, it would be awesome!

Cheers,

A random reviewer

36
VVVVVV Levels / Re: 1000000
« on: February 26, 2017, 10:29:05 am »
"It's not a bug, it's a feature"   ::)

37
VVVVVV Levels / Re: The Ultra Gravitron
« on: February 25, 2017, 09:41:10 pm »
I played this level and reviewed it a bit:

Hardness: :victoria: (Hard) (4/6)

In general, the level's pretty good and it's pretty hard too. :p
But I liked it, and I'm looking forward to see your next map.

Cheers,

A random reviewer

38
VVVVVV Levels / Re: LSASOUE
« on: February 25, 2017, 09:22:29 pm »
Okay, fixed  :)

39
VVVVVV Levels / Re: LSASOUE
« on: February 25, 2017, 05:56:45 pm »
Okay, I have a review here. Remember, this points go from -10 to 10.
Hardness: :viridian: (Easy)
Errors I found:
No roomnames.
Repeated rooms.
Many no-obstacles rooms.
Rooms only made to fill the map.
Random face change for no apparent reason.
No music for 20 entire rooms.
No story.

In conclusion, I hate to say it, but you could improve it a little more. If you fixed those problems here in the next map you make, it would be awesome!

Cheers,

A random reviewer

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