Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Joshua

#31
VVVVVV / Re: VVOVOV - I made / am making a Fangame
October 31, 2017, 05:09:15 PM
Quote from: Klar on October 31, 2017, 02:10:40 PM
Do you mind making a version where the "any key" screen is removed for me, please? I run Windows Vista Home Premium with Service Pack 1, and it won't register the key presses.
So this was a joke I added quite a while ago, decided to keep it and most people got this relatively quickly.
So Spoiler [Highlight the text below]:
Press "Any Key" meant to use your mouse and press the highlighted "Any Key" on the screen.

Also since there is no predefined Path for Windows Vista, you might want to open the jar file, go to basics/main/Path.txt and edit that file, the syntax of it should be relatively obvious you just should not add something below the default case, also ~/ is the home directory.
#32
This is still an early version and has some missing content.
There probably still be some bugs, so please let me know when you find bugs.
You can now download this fangame Here.
But if you want a game with no missing content an as few bugs as possible you might want to wait for a later version.

Also the function to select different skins, which was mostly just a for fun feature, turns out to be rather pointless since there are no custom levels.
#33
VVVVVV / Re: VVOVOV - I made / am making a Fangame
October 15, 2017, 10:12:35 PM
Quote from: CreepiX on October 10, 2017, 01:07:46 PM
Love this! Good luck Trdjn. :viridian:
Thanks.
Quote from: 5tr4 on October 14, 2017, 11:45:13 AM
Could I playtest?
Quote from: StillSpelledViridan on October 14, 2017, 01:07:17 PM
if he gets in this, could i also get in this?

So this is the current situation:
There is only some text missing which is not directly relevant for the game because it is meant to provide some backstory. Now I neither want to fill this with a bunch of forced shitty text nor do I want to delay this for a few months just to slowly fill this in. So there will be some terminals that will tell the player that they don't contain any content.

Now speaking of test playing:
So far I have only given the game to some people I actually know in person, so I can get rid of major bugs before releasing this game. If asking here I might as well upload a 0.3 Version which would be appropriate anyways since this simply isn't a 1.0 Version. Then I could split test players in to 0.2 test players and 0.3 test players. In that case anyone who wants could play the early potentially buggy version and also send me their save file for the sake of statistics, plus all relevant rooms are named so addressing bugs in certain rooms shouldn't be too hard. Does this still count as test playing or would this just be people downloading and playing the game. Anyways I don't want to wait much longer for the current test players since only two out of six of them actually played at least the start of the game, while the rest has not (after two weeks). The only major bug I fixed since then was one that I found on my own, if anyone cares it was basically randomly causing the game running at only 66% of the normal speed, caused by the Java VM not liking the Thread.sleep() method and I had this happen only two times during development, so it was hard for me to find out what caused it.

And on a completely unrelated note:
5tr4 your avatar reminds me of this video.
#34
VVVVVV / Re: VVOVOV - Heptaveegesimal
September 28, 2017, 10:47:03 PM
Progress Update:
The map and all minigames are done.
The game has an easy, normal and hard difficulty.
I now have a website http://heptaveegesimal.com/ where I will publish the game.
The game now has an ingame news system.

Give me around 2 to 3 more weeks for all sorts off stuff (Bugfixes, Testplaying, etc.).
#35
Everything else / Re: alignment chart
September 28, 2017, 10:11:55 PM
Quote from: crazya on September 24, 2017, 08:34:53 PM
wow I never realized pattoo was so kinky

Quote from: Klar on September 23, 2017, 02:47:23 PM
QuoteA neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience.

I never realized pattoo was a she.
Yes, this was a joke.
#36
Everything else / Re: Yume Nikki Kart
July 27, 2017, 08:22:16 PM
Look, you are on the right path, just end your lines with a ;
Quote from: pattoo1234 on July 27, 2017, 06:08:56 PM
char1=x;
char2=y;
char3=z;
Start with the type of the variable:
Quote from: pattoo1234 on July 27, 2017, 06:08:56 PM
Character char1=x;
Character char2=y;
Character char3=z;
And assign some values:
Quote from: pattoo1234 on July 27, 2017, 06:08:56 PM
Character char1 = new Character("Name1", new Ability("Ability1"));
Character char2 = new Character("Name2", new Ability("Ability2"));
Character char3 = new Character("Name3", new Ability("Ability3"));

Ok, I don't really expect you to make a game.
But the time you spend here arguing, couldn't you spend it making something that people might actualy like?
#37
VVVVVV Levels / Re: outside - Offtopic
July 21, 2017, 10:24:46 PM
The Broom Closet Ending was my favorite!

It's definitely fun for the first 1.5 hours, I spend around another hour searching for secrets and other endings, which is where it feels a bit frustrating to not know if there is more and where I could take other paths.

Overall it was still a fun game, but it felt a bit short.
#38
Everything else / Re: The Introductions Thread!
July 21, 2017, 09:57:45 PM
Hi,
my name is Joshua.
I'm 19 years old.
I like programming all sorts of stuff.
And I wanted to make my own version of the Gravitron, and ended up making it into an entire Fangame.
Otherwise I haven't really done anything in this forum, besides commenting on some levels.
Besides the by now trivial games (VVVVVV and Portal).
Antichamber is probably one of my favorite games.
I play Minecraft from time to time.
I also play Geometry Dash.

And to trigger some people, I have played Undertale and read Homestuck.
#39
VVVVVV Levels / Re: outside.
July 18, 2017, 11:40:01 PM
Quote from: uugr on July 18, 2017, 11:08:15 PM
are there any specific rooms you had a problem with? i haven't had anyone else playtest this level before posting, so i'm happy to nerf any rooms if you found them too hard.
Let me quickly check the room names in invincibility mode:
The first part in "do as I say" took me quite a bit.
In "Death Death Death . . ." I had some trouble getting in between the 2 block gaps in between the hearts.
And finally "i dont care anymore / only one more room" was quite painful.
There were a few more hard rooms but they seemed reasonably doable.
Maybe I should add that I'm not that good at VVVVVV's movement.

Quote from: uugr on July 18, 2017, 11:08:15 PM
hell yes. do it.
Quote from: -Kiwi Alexia ♡ on July 18, 2017, 11:35:40 PM
Yes.
It's still worth playing.
And there goes the Steam Card I got for Hiveswap.
Whatever it probably won't release within the next few months anyway...
#40
VVVVVV Levels / Re: outside.
July 18, 2017, 10:50:58 PM
Nice Level,
but I would have liked being told what ending I got once I completed it.
And some of the rooms where rather annoying.

Quote from: -Kiwi Alexia ♡ on July 18, 2017, 09:33:36 PM
...So the Stanley Parable in level form?
I have not yet played this game, is it actually still worth playing it when I already know it's about me being able to choose different paths, getting different endings and being told that all possible paths were already designed before I played them?
#41
Everything else / Re: Yume Nikki Kart
July 16, 2017, 07:23:15 PM
I think that, if you think this should be a game, than you should go ahead and make it.
#42
Quote from: -Kiwi Alexia ♡ on July 03, 2017, 10:23:49 PM
You should actually try an xml file or a json file for levels, like VVVVVV.
Something like VVVVVV's.
I'll probably do something more on the json end of the spectrum (that seems a bit more logical).
I guess I could try to go consistently with an already existing format, to make it easier for people to use.

I also figured out how to do stuff with javafx, even though half of it was having to bother with the garbage collector.
Oh, and I changed the old crappy font.
#43
VVVVVV / Re: VVOVOV - I made / am making a Fangame
July 03, 2017, 02:49:43 PM
Quote from: 5tr4 on July 03, 2017, 01:33:40 PM
Will you add a level editor to the fangame?
I actually plan on adding an Editor, but it's not a primary goal as of the first release.

If I add one it will probably happen in two stages:
First making an option, that reads all necessary information from text and png-files and converts it into level that can be played.
Which is similar to how I'm handling scripting as of now.
And should be doable in relatively realistic amount of time.

And if that works, I'll try making a proper level editor.
#44
Everything else / Re: Today is my birthday
July 03, 2017, 02:21:27 PM
Happy Birthday,

have some cake:

▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓
▓▓▓▓
▓▓▓▓
▓▓▓▓
▓▓▓▓
▓▓▓▓
▓▓▓▓
▓▓▓▓
▓▓▓▓
▓▓▓▓
▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
#45
VVVVVV / Re: VVOVOV - I made / am making a Fangame
July 02, 2017, 03:28:23 PM
Quote from: LeLolofPopses on July 02, 2017, 01:11:27 AM
If you get number 1 fixed, we have some pretty talented musicians around, in fact, the person you're talking to is one, and, if you ask them, get some music for you.
Quote from: -Kiwi Alexia ♡ on July 02, 2017, 12:32:29 PM
hi I can make music if you want
and I can help with designing the website if you want


Oh Wow, Thanks for the offers.

Let's get to the short answer first:
Designing a website is something I want to do myself.

Now to the longer answer:
With the music, I feel like I should finish the game itself first, before annoying people because of music.
I just don't want to create a situation where I have someone make music for me, when I don't know if they will actually like the final product in which it will be used.
I guess I'll work on number 1, to get the game to a point where it would support music. So that I could update it to have music afterwards.

But I would like to come back to this at some point. If that's ok.