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Messages - Chorodo

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VVVVVV Levels / Re: Starting a Level Contest!
« on: January 13, 2018, 12:59:13 am »
I think I wanna join this. Is there a reason for the map size requirement though?
if the map is too big, it will take me too long to look through the level, and if the map is too small than it wont be interesting to me.

VVVVVV Levels / Re: Starting a Level Contest!
« on: January 12, 2018, 06:54:19 pm »
Why make I.S. required? IMO, levels focused on I.S. tend to lack anything more than "Ooh, look what I scripted!" There are exceptions of course, but visuals/gameplay seem to take second place to the plot and scripted tricks. I've been working on and off on a level that's trying to have a good story without letting I.S. get in the way and script-things-up, but I can't even enter that because of the I.S. master race or something?

EDIT: You edited the rules, but the post still says I.S. is required. That threw me off. I'm in.
it does, where?

VVVVVV Levels / Re: Starting a Level Contest!
« on: January 11, 2018, 12:22:51 pm »
I'll join!~
I kinda need a break from working on Aftermath, to be honest!
Kiwi, if you wanna do that thing where you insert your gammaplay on the thread then you can.

VVVVVV Levels / Re: sooo
« on: January 11, 2018, 12:17:18 pm »
if i can use custom graphics i'll do it

VVVVVV Levels / Re: Starting a Level Contest!
« on: January 10, 2018, 09:35:51 pm »
Can I reuse my half-finished level from Duckman's contest and submit it here instead?

If so, I'm in.

VVVVVV Levels / Re: so um yeah
« on: January 09, 2018, 10:31:44 pm »
  • Your level must have internal scripting, or it will be immediately disqualified.
I forgot to add something. If your level doesn't include I.S, it won't be disqualified but it will take away -2 points.
some rules need a bit or clarifying, here. if you don't use internal scripting will you be disqualified or will you lose 2 points?
but also, what counts as internal scripting?
if i include only one internal script that uses gotoroom and all of the other scripts are simplifed, does that count?
what if i make every script in internal scripting with lots of complex cutscenes?
will those two both not lose any points/be disqualified?
i feel like using internal shouldn't be required, and that the scripting should be judged in how well it's used
if a level only uses simplified but it uses it in a way that is well executed and enjoyable to play, it might be unfair that it'd lose some points

...oof, that was a bit of a rant heh
otherwise, i think that this contest might be fun, maybe i'll join, who knows?
(also, welcome to distractionware, probably should have said that like a month ago but oh well)
Thank you, and I will edit the rules.  :viridian:

VVVVVV Levels / Starting a Level Contest!
« on: January 09, 2018, 12:17:36 am »
The deadline has been reached! Thank you for those who participated. :) [We only got one finished entry smh.]  :verdigris:

VVVVVV Levels / Re: Event
« on: January 08, 2018, 11:27:03 pm »
:vermillion: :vermillion: :vermillion: :vermillion:

VVVVVV Help / Re: Internal commands
« on: December 24, 2017, 02:20:47 am »
Is there a way to get rid of the terminal sound when the script is activated, and still get cutscene bars?
:viridian: :victoria: :vermillion: :vitellary: :verdigris: :violet:

VVVVVV Levels / Re: Dimension Byte
« on: December 02, 2017, 01:40:12 am »
Hello, anyone know how to make dem silent teleports...

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