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Messages - Peridot

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46
VVVVVV Levels / storytime
« on: December 23, 2017, 12:02:40 am »
Quote
Why exactly did you make this level Pattoo? I can't understand what your inspiration behind it could be.


I'll tell you why.

He's a little child in a big world: the internet. He's trying to fit in and be cool. Sadly however he's failing. Like how Atari failed when they over hyped the Atari Jaguar and everyone was super disappointed to see nothing more then the most mediocre graphics ever be implemented in a '32-bit' console. It's sad really, but hey Atari put that on themselves...

...

Wait, what I talking about?

47
VVVVVV Help / topkek
« on: December 22, 2017, 11:54:46 pm »
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:victoria: :victoria: :victoria: :victoria:

More random than Pattoo's threads. 10/10

:viridian: :viridian: :viridian: :viridian: :viridian: :viridian: :viridian: :viridian:

48
VVVVVV / -=NITPICK ALERT=-
« on: December 22, 2017, 11:51:20 pm »

Maybe it's just me but I feel like Virdian's head it ever so slightly out of proportion compared to the rest of his body. But it's still pretty nice.

49
VVVVVV / classic alexia
« on: December 22, 2017, 11:48:32 pm »
Is this a byproduct of playing 600+ hours in VVVVVV?

50
VVVVVV / that's coded in V# right?
« on: December 09, 2017, 11:56:24 pm »
Someone probably did at some point did. But I dunno.

51
VVVVVV Levels / oooo colorful!
« on: December 09, 2017, 08:13:58 pm »
That's actually a really pretty looking level! I would play it, but like most custom-made levels I've played, it'll probably be too hard for me...

52
VVVVVV / lol yeah
« on: December 06, 2017, 03:27:34 am »
Indeed it is...

53
VVVVVV / they could make it work
« on: December 06, 2017, 02:41:31 am »
Like they could use the touch screen to place down blocks and use L and R to switch through the different blocks. Similar uses of the touch screen were done with games like Terraria 3DS and I think Minecraft, too. Though internal coding just wouldn't work on the 3DS... like imagine using a stylus to type one character at a time -_-

But yeah, in retrospect it made sense it never made it on the 3DS.

54
VVVVVV / THE GAME'S HAUNTED!!1!1
« on: December 05, 2017, 05:13:32 am »
In all seriousness, it just sounds like a graphical glitch to me. They don't happen often, but they happen just rare enough to make you question if the games out to haunt you and your entire family... I had a similar occurance with Plants Vs. Zombies a few years back, for those who are familar with the game.

One zombie was just standing in one place running the eating animation when there was no plant in front of him. Not as creepy as your occurance but still pretty weird nevertheless.

55
VVVVVV / itll probably be somewhere around 600 deaths....
« on: December 05, 2017, 05:07:20 am »
Quote
dont remember my stats  :victoria:

Lol, same. But I recently began to replay it again (first time in nearly a year). I'll just edit this post when I complete the game again.

*Somewhat irrelevantly: I'm also using a USB SNES controller to play through the game. I just started but man it feels so right to use a controller to play a retro looking game.

EDIT: End game stats are as follows-
Trinkets Found: 20
Game Time: 1:17:55
Total Flips: 2293
Total Deaths: 284

Hardest Room (with 38 Deaths)

Sooo, overall not terrible, imo.



56
VVVVVV / ikr!
« on: December 05, 2017, 05:01:24 am »
As awesome as VVVVVV was on the 3DS, I was moderately disappointed that a level editor never made it into that version... Though that didn't stop me from sinking 40+ hours on it...

57
VVVVVV / Don't know about Geometry Dash youtubers but...
« on: December 04, 2017, 12:59:38 am »
I Found the game while browsing through the 3DS eShop. It was bound to happen, too. Back when I twelve I would spend hours browsing the eShop for games I might like. Ah memories!

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