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Messages - Balneor

#16
VVVVVV Levels / Re: relative
February 27, 2023, 12:53:55 PM
Not too bad execution, especially the stuttering scripts (in white)

You should make something bigger
#17
VVVVVV / Re: we should have customizable map shapes
February 14, 2023, 12:58:35 AM
Interesting but I wouldn't bet on it being a feature anytime soon.

You could use custom minimap textures that could also simulate map shapes.
#18
VVVVVV Levels / Re: Which level do you like more?
February 12, 2023, 11:09:11 PM
I mean both sound nice to me. Don't see why one would specifically edge out the others.
Personally I'd say the hot and cold levels, because such a gimmick is rare.
But if you say you have a conveyor belt levels with areas and mechanics, it sounds like something you decently worked on as well, and thus just as interesting.

In the light of this dilemma, I will not vote.
#19
VVVVVV Levels / Re: the room chain
February 08, 2023, 05:57:48 AM
I didn't know you needed a name

Also there are no names in the first room

"Trespassers repellent hall"
#20
VVVVVV Levels / Re: the room chain
February 05, 2023, 11:59:17 PM
A bit troll but here's for you. Adjust the ceiling so it's in bounds. And be sure to copy the gravity lines exactly as displayed, with one gap.

#21
VVVVVV Levels / Re: Glitch Dimension
February 02, 2023, 02:40:07 AM
It's easy to get stuck and get off-bounds. Especially with Lab. But there's potential.
#22
VVVVVV Help / Re: What not to put in your VVVVVV Level
February 01, 2023, 07:11:26 AM
I now understand the first one, but I would still say that it can be fine if used intentionally.
Quicksand are not just one texture, but many different ones in a split second. I have never seen a quicksand texture take completely unrelated textures every frame, it sounds cool and I'd argue that is a great thing for making a glitched looking level.


For your second one, I understand as well. When the level is 10x10 and you want to go to level editor, it can be very annoying to have to move room by room before finally reaching the part you want to play or see.
It's possible people forget about resizing the bounds of your level. But by experience, I'd say it's relatively rare that you can do this, as generally 10x10 or 20x20 levels tend to reach the edges of the map, so it wouldn't be possible to resize it without moving entire rooms around or worse.



Reading it seriously again, I realize the name of this very thread has a huge issue.
It says "What not to put in your VVVVVV Level". But it uses the word "put" which is an intentional action the level maker consciously makes.
If it is an intentional action, then there is no justification for telling these people otherwise. They will always be right for doing it because that's just part of the design they envision.
Unless, eventually, if it's about straight illegal content, offensive and taboo words, very controversial people and concepts. And maybe some rampage level stealing.

I believe the name of this thread could have been renamed to something like "common level making mistakes custom makers may unconsciously do", while still adding a disclaimer in the opening post, that any of these supposed mistakes can be fine if you intentionally use them.
Or else that, you may know their existence, but not care too much, because the state of the level is good enough in your eyes. Much like living in a room in disorder, the shape of the level is up to you to decide, even if it may look or play messy for others.
Now, if you still want people to play it, or don't mind dropping your level for others to play, a disclaimer could be handy to add, so players may know if this will be for them or not.

That thread could include stuff like building oversights (especially backing), releasing a unplaytested level, dialogue boxes that annoyingly retrigger, enemy/platform cycles at the start of a room that cause you to have to wait and do nothing for seconds before every attempts. And, your 10x10/20x20 thing.

Some of these things are definitely not important. But other may hinder the experience of the level if not taken into account.
Which, in the end, would be the point of the thread : bringing awareness to certain aspects of custom levels, so that a then-enlightened level maker would be able to make more decisions about the design of their level.

Maybe, a general thread about level making ideas and awareness would be the best. Because the alternative, just making a list of mistakes that are more often guilty of being subjective, is pretty pointless if not actually harmful to creativity.

I guess, in other words, game design.
'cept that everything's free, so there are no expectation of "quality" against anyone.
#23
VVVVVV Help / Re: What not to put in your VVVVVV Level
January 31, 2023, 11:37:00 PM
Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM181. making a dware post why some of these are actually right
Well that's technically off topic

Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM182. broken gravity lines (2 gravity lines in the same spot) (can be used right in some cases)
You said it yourself that it can be used right.
It's not really broken, and it can be used for troll levels and I think even more.

Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM183. swearing in a level (seriously, dont you think 3-year olds cant steal their moms phone and look at VVVVVV and dware?)
V6 is a old game enough that I don't think most kids will learn about. If you find out about V6, then you're more likely at least older than a teenager, with knowledge and of these swear words.
I don't think the V6 building scene is also full of swearing levels, so even if a child were to play them, they probably wouldn't be disturbed. Even then, I'm not sure it's our direct concern. Why is the child here to begin with if it's assumed they shouldn't consume that content.
And finally, swear words can be made for plenty of purposes, such as designing characters. For comedic effect or troll levels.
If you really hate swear words, then you should definitely not play Atmosfear.

Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM184. 10x10-20x20 levels where only 5 of them are actually levels
I'm not sure what this means. What means "levels" ? Levels that fill every room with something ?
Level that actually play like levels ? But what's your definition of that ?
Anyways, there are billions of fully 10x10 and 20x20 levels out there.
And even then, it's handy to have bigger bounds, in the sense that it's easier to build levels with since you have more space to work with.

Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM185. the entire level being an overworld
I'm sure there is some very cool stuff you could make with that. Even if you make a overworld devoid of any challenge.
Now if you mean a completely empty and bland overworld, a point can be made. But it all depends on the maker's design. If it's made intentional, then it's for a reason, so it's definitely justified to add in your level because of that reason. The same logic can be applied to every single points of this thread (that are on-topic).

Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM186. the entire level having only a few blocks (can be done right)
So like three blocks in one room and that's it ? Seems like a troll level done right.

Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM187. rooms with only spikes (can be done right as well)
Similar thing, it may not look be pretty but it can be used in troll content. Also if you have different textures, maybe it won't even look bad !

Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM188. loud music
Mostly for troll content I think.
I've actually never seen a level have loud music.

Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM189. invisible graphics
Can be used for troll, but also to design actual gameplay segments (if you do it properly !)

Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM190. glitched graphics
Not sure what this means. Like, intentionally corrupted looking graphics ?
Since I used the word intentional, thne it means that there was a reason to have it that way in the level, it's justified.
There are a bunch of levels (mostly made by one dude I think) who uses direct mode and a lot of blocks to create corrupted looking rooms. And it's nice.

Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM191. custom minimap with an offset
I have never seen a custom minimap have an offset personally. This would seem like a really hard minimap mistake to make. But even then, one could do so intentionally.

Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM192. minimap with text (can be done right)
What are you talking about ? This would be so cool !

Quote from: theamazingwaffle on January 31, 2023, 07:04:32 PM193. trying to make it so viridian doesnt die when she touches enemies
Well, you don't die when you have invincible mode.
I will thoroughly disagree, because there is a way to have enemies switch between harmless and deadly states. And who knows what sort of gameplay you can have with these.
And if it's just inoffensive all of the time (which I've also never seen before), again, it would depend on what you do with them. Troll, story, even gameplay.
I think it would be cool.
#24
VVVVVV Levels / Re: Dimension 333333 by Sendy
January 31, 2023, 07:10:52 AM
Hello. I'm allowing myself to revive this thread for a very special occasion. Namely :
 



Dimension 333333 is an absolute cornerstone of the history of VVVVVV custom level making. It is a pure blast of level design, decoration and creativity. Even ten years later, it fully stands out as a very high level production.

With these, the boundaries of what's possible in the game are again expanded.

Although I hadn't this in mind originally (nor would I have ever been expected to), I turned these into a present for you. Wherever you are, one day you'll surely see it.
#25
Okay. I finally understand. This is not any level but a modified version of theirs. This is why you replied to them.
Then this makes most of what I say incorrect. Outside the thread revival thing.
It really did seem to me like you were randomly promoting a random level. Sorry for that.

About the remix. Not much that I can say, it's only three rooms long. Also you made accessing the second (middle) path unreachable because of the roomwarp.
#26
I'm not going to lie, kid or not, this is some unreasonable thread replying on your end.

To repeatedly resurrect plenty of very old threads with not much to say could be seen as an annoyance for many. If you really want to do so, have a good reason for it, so that it can benefit the entire thread. This is what the warning message for replying to old threads is for.
I know a lot of people do it nevertheless, but in general there are mitigating circumstances. You're doing it a great lot in a unthoughtful fashion.

Still, if it were just that, I wouldn't speak up about it. It's not an actual real issue.
But I believe you crossed a line with this post. Not only resurrecting a two-years old thread unnecessarily, but quite literally just to promote your own level. Could at least make a new thread or reply to your own one.
What's more, I'm not sure why you chose this particular thread out of all of them. If you check the original poster's account, you'll see they're completely inactive. And me, well you know already. I don't get it.

I know you're probably simply awfully looking forward to people playing your levels, and there's nothing wrong with that. But you really need to keep your posting behavior control in check. Understand that being able to reply to anything doesn't means it's always a good thing to do.
You also can't force people to play your levels. If anything, people may have been annoyed into not playing them. You levels being played will happen, but it may take time. In the meantime, try and do something else.
All I'm saying really is that you can remain the way you are without being as irksome.

A bit of a sudden post, I'm sorry for the scare, nothing deep. But I felt this was necessary to say.
#27
VVVVVV Levels / Re: Parallel Universes
January 28, 2023, 06:59:54 AM
The first one eludes me, though maybe it's a simple tutorial for what's to come.

I like the second one though. The lack of music in such an environment is interesting design.
I don't know where you're headed with this but it looks like there is potential.
#28
VVVVVV Levels / Re: Fruit Salad
January 28, 2023, 06:51:53 AM
Cool.

A sequel with 10x more fruits (because believe it or not, there are a lot of fruits in the world) could be even cooler. Just food for thought
#29
VVVVVV Levels / Re: Supernova: the Ultimate Challenge
December 21, 2022, 02:07:01 AM
And here goes the doc documenting every victor of this level, along with stats, for the sequel of Nova :

https://docs.google.com/document/d/1WBoXZOzf-0Xn_qpK_UD7GFOJKW-VnLYSBbja-WfbgLQ/edit?usp=sharing




As for a one segment Supernova run, I want to do it, but my backlog of things to do is currently pretty filled with Golden Spiral trinket fun and Supernova final challenge stuff, and I want to tackle them out first.
#30
Heya, another bump. This thread will never fade into obscurity :vermillion:

Ok more seriously, this is a doc I made whose purpose of which is recording every single victors of this custom. I've been keeping it for years, and dropped it a couple times in the Discord server, but it's now time to entrust this legendary thread with it. Where it should have always been.

https://docs.google.com/document/d/1kKzya6tMoHHMv0MdefxfLpS797pRPK2MoMdrSxMjFXw/edit?usp=sharing