Thanks. Indeed, my mistake.
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#182
VVVVVV Levels / Re: Operation Gravity - Where Flipping is Restricted
May 06, 2018, 09:01:10 PM
Pretty good custom, but it seems that this one trinket is impossible to get :
Looking into editor mode, there aren't any warp tokens leading there. I don't know about scripting, but if there was like a terminal teleporting into that location, I honestly think I would've found it a long time ago.

Looking into editor mode, there aren't any warp tokens leading there. I don't know about scripting, but if there was like a terminal teleporting into that location, I honestly think I would've found it a long time ago.
#183
VVVVVV Levels / Re: The Dark Lab
May 04, 2018, 07:40:50 PM
The OP isn't here anymore, that's not gonna stop me from commenting.
Anyways, good custom that is well built. Took me around 5X min and 500~600 deaths to successfully 100% it (Could have been lower since I've missed a trinket and had to open edit mode to see how to access it, which caused me to restart the level from scratch, costing like 20 min. And no, I am not talking about the final trinket, that one I got legit
).
Hardest room by far was "I'm Just A Poor Boy", much harder than the rest of the level, or so I've experienced. There seems to be a bit on inconsistency in the difficulty of this level, but that's my opinion. And I kinda was expecting the whole map to be filled.
Anyways, good custom that is well built. Took me around 5X min and 500~600 deaths to successfully 100% it (Could have been lower since I've missed a trinket and had to open edit mode to see how to access it, which caused me to restart the level from scratch, costing like 20 min. And no, I am not talking about the final trinket, that one I got legit

Hardest room by far was "I'm Just A Poor Boy", much harder than the rest of the level, or so I've experienced. There seems to be a bit on inconsistency in the difficulty of this level, but that's my opinion. And I kinda was expecting the whole map to be filled.
#184
VVVVVV Levels / Re: Question
May 01, 2018, 02:01:50 PM
How are you supposed to grab that one trinket ? 
I couldn't manage to find a viable way from either left or top sides, and there is an inaccessible warp token that I don't know where it warps at (maybe unrelated) :

I couldn't manage to find a viable way from either left or top sides, and there is an inaccessible warp token that I don't know where it warps at (maybe unrelated) :

#185
VVVVVV Levels / Re: TVVVVVV Tropes - The mashup that no one asked for!
May 01, 2018, 09:44:33 AM
That's a slightly convoluted way to do it imo, but I do get it so let's move on.
#186
VVVVVV Levels / Re: TVVVVVV Tropes - The mashup that no one asked for!
April 30, 2018, 04:06:03 PM
I'm aware that this page is a bit old, but while playing this custom I've experienced a small inconvenience that caused a major repercussion in my playthrough,
Because I had the curiosity of going back to the previous room, after having cleared the final dialogue and saved at the last checkpoint, the warp tokens which were originally blocking my path suddently came back, and since I couldn't trigger the dialogue that makes them disappear anymore, I was basically softlocked and was forced to re-complete the entire custom from scratch, which I was determined to do.
Here's a screenshot of the mentionned room :
Now I tried to hide it for spoilers sake, but there doesn't seem to be such function here.
The fix would be to make those said warp tokens disable forever, even when leaving the room or loading a save-file at the end. Or removing that checkpoint, although that would just get around the problem itself. That's probably not going to happend any time soon, but I'm warning.
Also hi, I'm new here

Because I had the curiosity of going back to the previous room, after having cleared the final dialogue and saved at the last checkpoint, the warp tokens which were originally blocking my path suddently came back, and since I couldn't trigger the dialogue that makes them disappear anymore, I was basically softlocked and was forced to re-complete the entire custom from scratch, which I was determined to do.
Here's a screenshot of the mentionned room :

Now I tried to hide it for spoilers sake, but there doesn't seem to be such function here.
The fix would be to make those said warp tokens disable forever, even when leaving the room or loading a save-file at the end. Or removing that checkpoint, although that would just get around the problem itself. That's probably not going to happend any time soon, but I'm warning.
Also hi, I'm new here
