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Messages - Xandog01

#76
VVVVVV Help / Simplified Scripting
July 08, 2018, 11:53:49 PM
Here is a list of Simplified Commands!
say(n,c) Makes text appear on screen (If a crewmate of that colour is there, the text will appear near them.) n = Number of lines, and c = Colour.
sad(colour) Makes the Crewmate(s) of the colour sad
happy(colour) Makes the Crewmate(s) of the colour happy
map(on/off) Turns the Map on/off.
reply(n) Same as say(n,c) but only for the player.
music(n) Plays a song. here's a list:
Quote
0 - Pending Silence
1  - Pushing Onwards
2 - Positive Force
3 - Potential For Anything
4 - Passion For Exploring
5 - Presenting VVVVVV
6 - Predestined Fate
7 - Popular Potpourri
8 - Pipe Dream
9 - Pressure Cooker
10 - Paced Energy
11 - Piercing The Sky
0a - Path Complete
5a - Pause
7a - Plenary
9a - ecroF evitisoP
15a - Predestined Fate Remix
delay(n)  n = Amount of seconds of a delay (1 second would be delay(30)
flash - Flashes  the screen, makes a noise, and shakes the screen.
flag(n,on/off) Turns a flag on and off, n = what flag you want to turn on/off
ifflag(n,script) If flag n is on, go to script
destroy(o) o = object, as in gravitylines, warptokens, and platforms. (keep in mind that destroy(platforms) only destroys moving platforms, and even then it is a little buggy.)
iftrinkets(n,script) If you have n trinkets, go to script.
iftrinketsless(n,script) same as iftrinkets(n,script) but it's if you have less than n trinkets, you go to script.

Let me know if I miss any  :)
#77
VVVVVV Help / Re: Internal commands
July 08, 2018, 10:05:20 PM
Quote from: Dav999 on July 28, 2012, 01:43:41 PMflipme - makes :viridian: flip/go to the ceiling (?) Doesn't have anything to do with flipping Viridian  It has something to do with text boxes in flip mode
I wonder why it's called flipme...
#78
VVVVVV Help / Re: Internal commands
July 08, 2018, 09:50:11 PM
Also, I don't get The Crewmate/Captain/Professor thing. I mean, I know it's based off of the characters, but do you need a certain amount of posts?  :-\
#79
VVVVVV Help / Re: Internal commands
July 08, 2018, 09:40:02 PM
Quote from: shiny k on July 08, 2018, 08:53:33 PM
keep in mind valso22 isnt active anymore and the most recent internal scripting list is included in ved
Thanks for letting me know   :viridian:

And I downloaded Ved too. Its pretty cool.
Dav999 has good talent if he made an improved level editor.
#80
VVVVVV Help / Re: How to make grey wrap effect
July 08, 2018, 06:52:54 PM
I cant Download Ved  :'(

Ved                                                    :victoria:                                             Come Back here, Ved!                         
#81
So... What are the differences between this and the normal editor?

I'm Confused  :-\
EDIT: I downloaded this, Now I know.
#82
VVVVVV Help / Re: Internal commands
July 08, 2018, 05:26:50 PM
Quote from: Valso22 on December 13, 2017, 05:07:19 AM
i think companion() makes  :vermillion:  follow  :viridian:
Quote from: FIQ3000-3099 states:
3000-3005 - Level Complete! You've rescued the crewmate applied to companion(), defaults to Verdigris. 6=Verdigris, 7=Vitellary, 8=Victoria, 9=vermillion, 10=viridian (yes, really), 11=Violet (Gamestates: 3006-3011=Verdigris, 3020-3026=Vitellary, 3040-3046=Victoria, 3060-3066=Vermillion, 3080-3086=Viridian, 3050-3056=Violet)
It's Something to do with gamestates 3000-3099, as FIQ said before.

EDIT: I don't know how this site completely works, so I don't know how to make quotes from other pages of this forum.

#83
VVVVVV Help / Re: Internal commands
July 08, 2018, 05:11:01 PM
Quote from: Xdroid19 on December 25, 2017, 12:37:26 AM
I just used gamestate 9 and VVVVVV crashed
If you want to use gamestate(9)
you have to type:
Quotesay(-1)
text(1,0,0,4)
say(2)
gamestate(9)
text(1,0,0,4)
say(2)
endtext
loadscript(stop)
text(1,0,0,4)
Keep in Mind that Exiting Super Gravitron will send you where the Secret Lab is in the Main Game (I think)

Adding on, Dav999, What do you mean by"Unused Command" Do you mean It's Unused in the main game?
#84
VVVVVV Help / Re: Internal commands
July 08, 2018, 04:29:25 PM
Dav999, When you put finalmode(x,y) in blue, I was suprised, because if you type finalmode(54,56) you can trigger the last cutscene  +  Credits, which can destroy save data, so if anything, it should be in orange, because it also worked for me.   ;)

Quotefinalmode(x,y)