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Messages - DaKook

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16
VVVVVV Levels / Re: Unseen Battle [WIP]
« on: January 18, 2019, 01:09:23 pm »
This certainly has tremendous potential.  First thought is that it really needs room names to give it character.
Some of the rooms have things that would be hidden by a room name, such as (17,19). I could give some of the rooms names, but not all of them.
I do have room names for the rooms after you save Vermilion.

Also consider toning down the difficulty of room (17,18) - the need to be fast and precise makes it far too frustrating.
Similarly the lower half of (4,13) - I'm convinced this is outright impossible, at least for a human player.
For room (17,18), you may be right, it doesn't need to be that hard. I'll see about toning down the difficulty there.
For room (4,13), I wouldn't call myself a pro, but I can do it. You just need to run left and flip just before hitting the spikes, and try to time that so that you land just to the left of the enemy, while it's going right. It takes good timing, but I really don't think this is the hardest of all the rooms...

Thanks for your opinions! I will take a look and see about improving the level.

17
VVVVVV Levels / Unseen Battle [WIP]
« on: January 18, 2019, 04:11:35 am »
I mostly finished Unseen Battle! There are still a few problems here and there, and you can help me identify them! Throw your harshest criticisms at me!

18
VVVVVV Help / Re: Deleting Entities
« on: January 18, 2019, 04:05:54 am »
That does seem to be the problem; pressing escape to cancel terminals. Thanks! I'll be more careful about that.

19
VVVVVV Help / Deleting Entities
« on: January 18, 2019, 12:14:10 am »
Hey, I don't know if it's because I'm using VED and the VVVVVV level editor, but... MY ENTITIES KEEP GETTING DELETED!  :victoria:
It seems every time I load the level and play it from the beginning, one more entity is deleted! First a few script boxes, then an enemy, then a terminal... I don't know what's going on! Does anything like this happen for anyone else? And any info on how to maybe get it to stop?

20
VVVVVV Help / Re: Moving goes through disappear
« on: January 11, 2019, 01:25:32 pm »
Wow, it works! Not quite exactly how I wanted, but it works! Thanks!

21
VVVVVV Help / Re: Moving goes through disappear
« on: January 11, 2019, 01:55:08 am »
Yeah, but I want the moving platform to go past it once the disappearing platform vanishes...

22
VVVVVV Help / Moving goes through disappear
« on: January 10, 2019, 09:13:56 pm »
Is there any way to make it so that moving platforms don't go through disappearing platforms? I see it done in the actual game a couple times, but my moving platforms shamelessly go through disappearing platforms. I really really want them to be stopped by disappearing platforms! Anyone know how?

23
VVVVVV Help / v2.2 Level Editor Bugs!
« on: January 07, 2019, 11:02:38 pm »
I have vvvvvv2.2 and I have a couple annoying bugs to report.
1. If you start a script with talking involved, and you press esc while a text box is on the screen, then the next time you play the level, the game will softlock.
2. WhAt Is GoInG oN wItH tHe DeStRoY(pLaTfOrMs) ScRiPt????? I don't understand it. It simply does not work at all. It makes them invisible but still there, or something???

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